Create 3D Models for Unreal Engine 5

  • Stare: Closed
  • Premiu: $100
  • Intrări primite: 38
  • Câștigător: Vipuln932

Sumarul concursului

I am in need of someone to make 3 different 3D models for my game, the first one should be pretty simple, so I am opening up a competition to see who does the best, whoever does the best, I will hire you to make the other 2 remaining 3D models. These are 'Megastructures' in the game and should follow the same art style as the rest of the assets, fortunately for the first model already has existing artwork. Just copy the look of this dome, and make it as low poly as possible, having a really low polygon count is very important as we want this to run very well on low end machines. As long as it looks mostly like the original dome, it is fine, so here is a link to the Dome artwork as it exists now:

https://www.facebook.com/photo.php?fbid=190652176928518&set=pb.100079512112137.-2207520000&type=3

Attached is the currently existing game file that we are using as a placeholder for the Dome. Please use the correct pivot points to make sure it will fit ok, and just add the model to the green circle being used in this placeholder file.

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Panoul public de clarificare

  • Prakash316
    Prakash316
    • acum 2 luni

    Can you increase the contest time? please!

    • acum 2 luni
  • AhmadTaj
    AhmadTaj
    • acum 2 luni

    #39

    • acum 2 luni
  • Ank7r
    Ank7r
    • acum 2 luni

    kindly have a look at #22 and #23

    • acum 2 luni
  • baszczer
    baszczer
    • acum 2 luni

    Hi, I'm very new to Unreal Engine, so I'm not sure if I'm doing something wrong or if there are issues with the file. I'm getting errors in the log and I'm not sure what to do about them. LogBlueprint: Warning: [AssetLog] /home/karol/Documents/Unreal Projects/OTECDome/Content/BP_OTECDome.uasset: [Compiler] Could not find a variable named "CleanBuild?" in 'BP_OTECDome'.
    Make sure 'BP_OTECDome' has been compiled for Get CleanBuild?
    LogBlueprint: Error: [AssetLog] /home/karol/Documents/Unreal Projects/OTECDome/Content/BP_OTECDome.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
    LogBlueprint: Error: [AssetLog] /home/karol/Documents/Unreal Projects/OTECDome/Content/BP_OTECDome.uasset: [Compiler] In use pin As GI Floating City no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
    ...

    • acum 2 luni
  • ahmadcheni31
    ahmadcheni31
    • acum 2 luni

    Sir the model you provided is corrupt

    • acum 2 luni
  • AhmadTaj
    AhmadTaj
    • acum 2 luni

    Hello Dear CH, Do you also want interior design?

    • acum 2 luni
  • anto2178
    anto2178
    • acum 2 luni

    Poligon Limitation and texture resolution?

    • acum 2 luni
  • JohnnyAnimator16
    JohnnyAnimator16
    • acum 2 luni

    Your reference cannot be imported due to lack of address. Can you try to fix it?

    • acum 2 luni
  • aleksandrkurishe
    aleksandrkurishe
    • acum 2 luni

    Hi. Could you give another link to the reference? I don't have a facebook account and can't access the link.

    • acum 2 luni
  • SergenKaan
    SergenKaan
    • acum 2 luni

    I'll start working on your project, but I have a few questions.
    I guess you want something like in this competition?
    https://www.freelancer.com/contest/Do-you-want-to-be-part-of-building-the-Metaverse-Lets-see-who-can-create-the-best-VR-auditorium-2210512

    My Design and Model
    The Eye Auditorium
    https://tangra.link/space/119190da19e348dcbae4985d183f9bb3

    If you want to talk about any subject in more detail and share your ideas, feel free to send me a message.

    • acum 2 luni

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