Top 7 Programming Languages Used In Video Games
The most commonly used programming languages and tools for creating video games
...point to incompatibilities with Windows and installed drivers. I’ve already tried the usual basics (simple reinstall, working through official FAQs), but the issue persists. Here’s what I’m looking for: • A rapid diagnosis of why the titles in question are clashing with my current setup. • Corrective steps carried out or clearly explained—registry tweaks, driver rollbacks or updates, required DirectX/Visual C++ packages, or any relevant patches. • Clear, written confirmation of the fix so I can repeat it if the same problem resurfaces with future releases. You’re free to use whichever remote-support tool you’re comfortable with (AnyDesk, TeamViewer, etc.). As soon as you resolve the incompatibility, we’re done&mdash...
...A clean UI where I can toggle individual macros, save custom profiles, and see real-time keybind feedback is essential. For the optimisation module, I need safe system-level tweaks that: • apply enhanced graphics settings suited to my hardware, • shave off as much input lag as possible, and • lift my average frame rate—ideally through smart registry edits, power-plan adjustments, and DirectX/driver tuning. The tool should benchmark before and after so I can verify the gains. Compatibility must cover both Windows 10 and Windows 11 without separate builds. An installer that auto-detects the OS version, applies the right services or drivers, then rolls back cleanly on uninstall would be perfect. Deliverables • Signed 64-bit executable plu...
MMORPG Engine Enhancement in C++ / DirectX 11 Project Description I have a functional MMORPG game under development, mostly migrated to C++ with DirectX 11. I am looking for an experienced professional to implement specific improvements to the engine, focusing on performance, resource organization, and modernization of the graphics and audio pipeline. Scope of Work The project consists of the following main tasks: Implement support for reading .DDS files for textures, replacing or complementing the currently used formats. Implement support for .OGG audio files, integrating them correctly into the game's sound system. Maintain compatibility with current 3D model formats (already existing in the project). Implement the use of Texture Atlas (Sprite Sheet) for interfac...
...codebase to identify leaks, unnecessary allocations, and bloated assets. • Concrete optimisation work—refactoring, pooling, streaming, or asset compression—followed by a tested build that proves lower RAM consumption. • A short technical report summarising the changes and the before-and-after metrics so I can trace every optimisation decision later. The tech stack currently centres on C++ with DirectX 11, compiled inside Visual Studio 2022. If you prefer tools such as PIX, RenderDoc, Nvidia Nsight, or built-in Visual Studio profilers, feel free—they’re all fair game as long as the final result shows a measurable reduction in memory usage. Timeline is flexible; I’m far more interested in seeing thoughtful, well-tested improvements than...
I need an automation tool in Python that works on Windows and connects directly to DXCAM (DirectX-based screen capture) to monitor a 'Hold & Win' slot machine in real time. (The game will be run in the browser). The program must: • Capture the game window at full speed through DXCAM, without noticeable impact on gameplay. • Detect the MINI, MINOR, MAJOR, and GRAND symbols the moment they appear and track them as they move across the reels. • Calculate when the token is at the center of the reel and send a precise automatic 'Stop' command. • The program must be able to stop the MINI, MINOR, MAJOR, and GRAND tokens. Key points to consider for the program: • Performance is critical: the symbols fall quickly, so latency from...
...authentic rules, payouts and side-bets players expect on a casino floor. While I’m happy with a single-station setup to start, structure the code so it can expand later (multiplayer networking hooks, dealer console, configurable pay tables). I’m equally interested in the stability of the underlying engine—please choose a framework you’re comfortable maintaining, be it Unity, Unreal, C++ with DirectX, or a comparable Windows-friendly stack—and comment the source thoroughly. Deliverables • Executable installer for Windows 10/11 • Full readable source code and project files • UI assets matching the classic style (tables, chips, cards, buttons) • Integration module and documentation for the real-time shoe reader •...
...refuses to launch; it either crashes at startup or hangs before the main window appears. All was stable before the update, so I suspect the patch shifted memory structures or introduced new anti-tamper checks, but I have not yet confirmed the exact cause. I need someone comfortable debugging hybrid C++/C# desktop applications that hook into running games—memory reading, pointer scanning, WinAPI or DirectX overlays, that sort of work. Your task is to trace the failure, adjust any offsets or compatibility layers the patch disrupted, and get the radar loading reliably again on Windows. Acceptance criteria: • Application starts without crashing on the current live client • Radar window renders and populates data exactly as it did pre-patch • Source code c...
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere. Here’s what I can and can’t give you: I own the r...step-by-step instructions I can repeat after updates. Acceptance check 1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables. 2. No loss of physics accuracy, lighting, or camera control. 3. Solution survives a full match without crashing or desyncing. If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide...
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere. Here’s what I can and can’t give you: I own the r...step-by-step instructions I can repeat after updates. Acceptance check 1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables. 2. No loss of physics accuracy, lighting, or camera control. 3. Solution survives a full match without crashing or desyncing. If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide...
... just compiled natively in Delphi for Windows. I already build the C version with MSVC; what I need is a one-to-one Delphi equivalent that I can open in Delphi 12, hit “Build,” and run without external setup beyond the stock Windows SDK. Where the original relies on Win32, WinRT, Media Foundation, or DXGI/D3D11 calls, translate those calls directly, leveraging the existing Delphi Windows and DirectX headers (or writing thin imports when they are missing). Project architecture, function names, threading model, and packet formats must stay intact so that mixed deployments (C host, Delphi client, and vice-versa) interoperate seamlessly. Deliverables: • Complete Delphi 12 VCL project and source mirroring all modules in the repository • Unit tests or demo app...
About the Project We’re upgrading the rendering architecture of a legacy DirectX 9c game engine (PowerRender-based). The game renders 100k–500k animated units (sprites) on terrain, plus particles. Currently the engine is CPU-bound, extremely draw-call heavy, and not using the GPU effectively. We need a low-level C++ rendering specialist who has real experience with: • DirectX 9c • Batching systems • Hardware instancing • Sprite-based animation pipelines • GPU-side particle logic • Performance optimization inside legacy engines This is not gameplay work — this is deep engine-level rendering work. Goal Build a modern, GPU-efficient sprite + particle rendering pipeline inside an existing DX9c engine without modifying gam...
...custom graphic elements—mainly semi-transparent PNG images plus a few lines of text—visible above any fullscreen window on Windows while leaving all input and focus with the underlying application. I am happy to stay in Python if the goal can be reached with the right combination of Win32, DirectX, or Vulkan hooks, but I’m open to C, C++, C#, or any language that clearly demonstrates stability and very low latency. The finished code should render at least 60 FPS, support per-pixel alpha, and cope with DirectX 9/11/12 as well as OpenGL titles without stuttering or flicker. Deliverables • Source code and a minimal compiled example that draws a test image and a sample text string over a fullscreen game or video player without stealing focus. &bull...
I’m setting up an arcade cabinet at home and want to run a handful of titles through Teknoparrot. My priority ...Map controls to a steering wheel - Thrustmaster T150 • Optimise graphics and audio settings so everything runs smoothly on Steam Deck a Linux OS • Provide a concise step-by-step document so I can replicate the setup on a second machine later. This isn’t necessary, but I wouldn’t mind it. Experience with arcade emulation—especially Teknoparrot—is essential. Familiarity with common ROM formats, DirectX, and controller mapping to steering wheels will help the job move quickly. If you can remote in via TeamViewer or similar for the initial configuration, even better. I’m ready to start right away and will be available for quic...
...impact on system resources (CPU and GPU). 2.2. The overlay rendering must not introduce perceptible latency (lag) in the user's normal operations. NFR-003: Technology Stack 3.1. The source code can be developed in one of the following languages: C++, C#, Java, or Python. 3.2. For graphics rendering, we give preference to the use of OpenGL. 3.3. We are open to other rendering technologies (such as DirectX), provided they are justified by the Vendor. NFR-004: Usability and Interface (UI/UX) 4.1. The control panel interface must be clean, modern (following Windows 11 design guidelines, if possible), resizable, repositionable and intuitive. 4. PROJECT DELIVERABLES 1. Complete Source Code (DEL-001): ◦ The entire source code for the application, properly commented. ◦ Deli...
...build • Import a common 3D format such as FBX or OBJ. • Apply and update colors on selected mesh groups without noticeable lag. • Simple, intuitive UI: color picker, part selector, reset button, screenshot export. Not in scope yet: body kit swaps or decal layers, but please keep the codebase modular so those can be slotted in later. Tech notes Unity, Unreal Engine, Godot, or an OpenGL/DirectX stack all work—as long as the final app runs on both Windows and macOS with minimal setup. Clean, commented source code and a lightweight README covering build steps are required. Deliverables 1. Desktop executables (Win + macOS). 2. Full project/source files. 3. Short user guide and build instructions. Timeline & collaboration I’d like a ...
...• Target platform: Windows (desktop environment, recent 64-bit builds). • Input: HLS streaming video only; local files or other protocols are out-of-scope for this first release, though a clean architecture that could later plug in RTSP or DASH would be appreciated. • Performance: true real-time operation is essential—no buffering that drifts the stream. Leveraging GPU acceleration (CUDA, DirectX, Vulkan, OpenCL, or similar) is encouraged if it helps hit frame-rate. • Quality: the upscaled feed should be measurably sharper than basic bilinear/bicubic resizing. If you plan to use AI or deep-learning models (e.g., ESRGAN, Real-ESRGAN, TensorRT, ONNX Runtime) please outline which model, how it will be packaged, and its VRAM footprint. • UI/UX: ...
I need a real-time frame-rate upscaler that can lift 30 FPS sources to a stable 60 FPS while the content is running. The tool has to work for both general desktop applications and games, so think middleware rather than a one-off hack. Platform. I’m still weighing PC, console, and mobile; let me know which target you recommend first and why (DirectX 12, Vulkan, Metal, OpenGL ES, Unity, Unreal—use what makes sense). What matters most • Real-time performance with minimal latency on consumer-grade hardware (GPU or dedicated AI cores). • Smooth motion handling when the source rate wobbles or the camera pans suddenly. • A small demo scene or sandbox app that lets me toggle the effect on/off for side-by-side benchmarking. • Clean, well-commented co...
... send the video through it, and immediately get a noticeably smoother output. Core requirements • Real-time processing: incoming frames must be re-timed on the fly with minimal latency. • MP4 only is fine—no need for AVI, MOV, or other formats. • Runs on Windows 10/11, ideally leveraging GPU acceleration (CUDA, DirectX, or OpenCL) to keep gpu load low. I’m happy for you to choose whatever stack makes sense—C++ with FFmpeg, Python + TensorRT, or a custom DirectX pipeline—as long as the resulting .exe is easy to launch, takes a simple input/output path or virtual cam, and delivers the target frame rate consistently. Deliverables 1. A compiled Windows installer or portable .exe. 2. Brief usage notes that show how to po...
I need a bullet-proof way to mirror the full screen of a Windows laptop to multiple viewers—smartphones, tablets, and other computers—through an Amazon EC2 instance. The goal is to maintain a smooth, near-real-time feed suitable for everyday remote-work tasks, but without relying on conventional remote-deskto...README and a recorded demo proving: reboot → stream comes online automatically → three different device types can view it. Acceptance criteria • Viewer latency ≤ 1 s on a 20 Mbps connection. • No process named after the tool appears in Task Manager’s default list. • One-click teardown and redeploy on AWS. If you’re confident building low-level capture pipelines (FFmpeg, GStreamer, DirectX capture, etc.) and comfo...
...MP4 with the least possible delay. The goal is true real-time processing—while the original video is still running, the viewer should already see (or record) the higher-resolution version. High-quality upscaling is more important than brute-force resizing. An AI or advanced interpolation engine that preserves detail, avoids ringing, and limits artifacts is the expectation. GPU acceleration via DirectX, CUDA, Vulkan, or OpenCL is fine as long as the final build runs on standard Windows 10/11 machines without a complicated setup. Where you rely on pre-trained networks such as ESRGAN, Real-ESRGAN, or waifu2x, please bundle the weights or automate their download. If you train a bespoke model, include reproducible steps so I can swap or fine-tune it later. Deliverables &bul...
...device or any secondary devices it may spawn. • Preserve depth-stencil, render-state and shader calls unmodified—no visual artefacts or UI conflicts are acceptable. • Work generically across all GFWL games (single-player and multiplayer); no per-title hacks. • Support windowed, borderless and exclusive fullscreen modes on modern Windows builds. • Build should compile with the June 2010 DirectX SDK (or a newer compatible toolchain) and have zero external dependencies. Deliverables 1. (or alternate named proxy) with source code, ready for drop-in use next to the game executable. 2. A concise read-me explaining installation, known limitations and toggleable options (INI or registry). 3. Test captures from at least two GFWL titles showing the...
We are seeking a skilled developer to create an RTX mod for the classic game 'Formula One 99'. The game is currently in DirectX 7 but can be converted to DirectX 9 using dgVoodoo. The ideal candidate will have experience in game modding and a strong understanding of RTX technology to enhance the game's graphics, particularly focusing on improved textures. Additionally, we aim to add features like 4K support and in-game saves to improve the gaming experience. Deliverables Develop RTX mod for Formula One 99 Enhance game graphics using RTX technology Ensure compatibility with existing game mechanics Focus on enhanced textures Convert game to DirectX 9 using dgVoodoo Add 4K support Implement in-game saves
...without touching the core code—think light/dark modes today, brand colours tomorrow. Drag-and-drop loading is essential, whether a single file or a whole folder for batch processing, and the same code path should allow optional upload to a connected cloud bucket so models remain accessible across sessions. Deliverables • Windows desktop application (.exe) using a proven 3D engine (OpenGL, Vulkan, DirectX, or a cross-platform wrapper like Qt3D, Three-Native, etc.) • Web build leveraging WebGL/ or similar, with feature-parity to the desktop version • Source code, build scripts, and a brief README covering how to add new UI themes and configure the cloud endpoint • A small sample OBJ set demonstrating pan, zoom, rotate, show/hide, colour change, mu...
...resolutions, DPI scales, refresh rates, and multi-monitor setups, with simple controls for size, color, thickness, opacity, presets, and hotkeys. Optional: a Win+G widget version. This must be a clean-room build with no reverse engineering, no code injection, and no interaction with game processes. Please have strong Windows desktop experience in C#/.NET or C++, high-DPI handling, and Direct2D/DirectX rendering. Deliverables include the application, a lightweight settings panel, an installer, a basic update check, and brief docs. If I contact you please be ready to immediately Share one or two similar utilities you’ve shipped and outline your approach and timeline....
...version for PC that features: - Updated rendering (lighting, shadows, shaders raytracing, etc.) - High-resolution textures (4K-capable where possible) - Widescreen UI support - Recompiled and optimized 64-bit engine - Optional: Vulkan/DX12 backend for improved compatibility Developer Requirements: - Strong C++ experience (especially low-level graphics/engine code) - Familiarity with DirectX 9, 10, 11, 11_1 & 2, 12 & 12_1, OpenGL, or Vulkan - Experience with remaster or reverse-engineering/modding old PC games - Ability to debug legacy codebases and modernize them Bonus if experienced with: - Havok Physics (as used in F.E.A.R.) - LithTech or other Monolith engines - Shader porting and post-processing systems - Porting across systems (Windows, Linux, Mac, Consol...
I'm looking for a skilled technician to resolve a DirectX error I'm encountering on my PC after installing EA FC 25. The error is preventing the game from running smoothly, and I need someone with expertise in troubleshooting and fixing driver-related issues. Key Requirements: - Diagnose and fix DirectX error on PC - Ensure EA FC 25 runs without driver issues - Familiarity with PC gaming and driver updates - Experience with troubleshooting DirectX and similar errors Ideal Skills and Experience: - Strong background in PC hardware and software troubleshooting - Experience with gaming platforms and driver management - Knowledge of DirectX and its integration with games - Ability to work efficiently and communicate solutions clearly Please help me get b...
...application will integrate an ImGui GUI using DirectX 11, with multiple tabs and custom theming based on my corporate branding colors. Requirements include: - A clean interface for toggling ESP-related settings: - Boxes and Skeletons - Item ESP - Radar - Color and size customization options - Implement a memory reading interface controlled by the GUI (a stub/mock can be used if the backend isn't finalized) - Code organization into logical modules (, , , etc.) - Packaging into a single executable with x64 Release build using Visual Studio All source files, layout, and example configs will be provided. I need you to wire them together and polish the GUI layer. Ideal Skills: - Proficiency in C++ - Experience with ImGui and DirectX 11 - Strong understanding of ...
I need an Unreal Engine 5 expert to set up pixel streaming on AWS EC2 using G4/G5 GPU instances for game streaming. Requirements: - Configure pixel streaming for an existing UE5 project - Set up AWS EC2 with G4/G5 instances - Ensure low-latency, high-quality streaming - Install and configure NVIDIA drivers (G4dn or G5) - Enable GPU support for DirectX 12, Shader Model 5.0+ - Validate the packaged EXE runs with hardware Lumen/Nanite Ideal Skills: - Expertise in Unreal Engine 5 - Experience with AWS EC2 and GPU instances - Knowledge of pixel streaming configuration and optimization - Familiarity with Pixel Streaming infrastructure (signaling server, firewall ports, etc.) - Bonus: experience with NICE DCV, CUDA, or DX12 debugging Looking for a professional who can deliver a robust...
I'm looking for a skilled C++ developer to code a DirectX wallpaper window targeting Windows 11, and compile it using MinGW. Key Requirements: - Comprehensive understanding of DirectX and C++. - Previous experience with Windows 11 development. - Proficiency in MinGW for compilation. The wallpaper should cater to a single monitor. The specific features of the wallpaper (like animated graphics, interactive elements, or static images) have not been decided yet, so flexibility and creativity will be appreciated. I also haven't specified the resolutions the wallpaper should support, but it should be able to accommodate common resolutions. Please provide examples of similar projects you've completed, and any suggestions you might have for the features of the w...
Need to load images in direct x 12 with nuklear on windows. then draw them. there is existing backend to assist with most of the work so it should be simple for someone who understands
We are currently working on an older game that requires improvements in both visibility and quality. To achieve this, we have decided to upgrade the project from DirectX 9 to DirectX 11. Upon completion of the upgrade, we intend to implement a new particle and effect system alongside the existing one. The new visual effects (VFX) system should utilize shaders, lighting, and all necessary components to create or import modern effects. The use of third-party dependencies is permitted; however, they must be compatible with our project and DirectX 11. Requirements: - Strong proficiency in C++ - Experience with DirectX 9 and DirectX 11 - A solid understanding of modern particle systems and their implementation
...Google Play Store Excellent communication skills Experience working with Unity Experience working with an object-oriented programming language like C++, C#, Java, etc Sound fundamentals in 3D game development (like 3D math, rendering, materials/shaders, etc) An ideal candidate also has experience: With animation systems Working with a 3D game engine like Cocos2D-X, Unreal, etc With OpenGL ES or DirectX Please apply for this position by emailing our contact address with your resume, and the answers to the following three questions: How does your skill set make you a good fit for this role What games have you published in the pastWhat was your role on these projects What kind of games do you play/enjoyWhy Role: Game Developer / Programmer Industry Type: Miscellaneous Department: En...
I've recently transitioned my C++ game from DirectX 9 to DirectX 11. The porting process went relatively smoothly, but now I'm dealing with some rendering issues. In particular, the environment textures are not displaying correctly. The ideal freelancer for this project should: - Have extensive experience with DirectX, particularly the transition from DirectX 9 to 11 - Be proficient in C++ - Have a strong understanding of graphics rendering issues - Be able to diagnose and rectify the problem with the environment textures in a timely manner. - Be immediately available Please, only apply if you can demonstrate relevant experience.
I'm seeking an expert in game engine optimization, specifically for DirectX, geared towards PC platforms. Key Areas of Focus: - Primarily, I need improvements in the graphics rendering part of the game engine. Ideal Skills and Experience: - Proven track record in game engine optimization. - Extensive experience with DirectX. - Strong understanding of graphics rendering techniques. - Ability to deliver high-performance solutions for PC gaming. Please note, the specifics of physics calculations have not been identified as a current concern, but a general understanding and ability to improve this aspect could be beneficial.
I'm in need of a skilled C++ developer to help me fix various bugs in an old MMORPG. The main tasks will revolve around addressing issues that have arisen due to an upgrade from DirectX 8 to DirectX 9. Key Responsibilities: - Fix bugs related to graphics rendering The issues are occurring on Windows. I have detailed documentation available to assist in troubleshooting and bug fixing. Ideal Skills: - Proficiency in C++ - Experience with DirectX - Familiarity with MMORPGs - Excellent problem-solving skills - Ability to understand and work with existing code - Ability to work and adapt with old c++ code I look forward to hearing from you, and hopefully we can get this project moving swiftly.
...from DirectX 9 to DirectX 11. The goal is to enhance the graphical performance, take advantage of modern hardware, and improve visual effects within the game. The source code is currently based on DirectX 9, and I need a professional who can transition it smoothly to DirectX 11 while maintaining stability and functionality. Key Requirements: - Experience in working with DirectX 9 and DirectX 11. - Strong background in C++ and game engine development. - Understanding of the graphics pipeline, including shaders, textures, and buffers. - Ability to optimize the game’s graphical performance for modern hardware while maintaining compatibility with older systems. - Clear communication throughout the project. Tasks: - Migrat...
I'm seeking an expert in DirectX 12 for graphics optimization, specifically shader optimization for PC. Key responsibilities: - Optimize shaders to improve overall graphics performance. - Ensure the optimization does not compromise visual quality. Ideal skills and experience: - Extensive experience in DirectX 12. - Proven track record in shader optimization. - Strong understanding of PC graphics hardware and performance characteristics.
I'm in need of developing a Windows driver to use indirect display driver to store extend virtual screen picture to bitmap file. Ideal Skills and Experience for the Job: - Expertise in Windows driver development - Proven knowledge and experience in DirectX. Requirements: - Development of a Windows driver based on Indirect Display Driver. - A test application with a button, click "Capture" that capture frame from the virtual screen. - Ensuring the compatibility of the driver with the hardware is crucial in this project
...develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects y...
As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...
I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.
...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...
I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.
...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...
...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...
The most commonly used programming languages and tools for creating video games