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    789 godot jobs found

    ...bring a brand-new game to life on Android. This is a pure mobile app development project focused on building an engaging, polished game that can be uploaded to Google Play when finished. I will supply the core concept and artwork direction; you will handle coding, asset integration and getting the final APK ready for release. Please use a modern stack that fits Android game creation—Unity, Unreal, Godot or native Android with OpenGL/Jetpack libraries are all acceptable, as long as performance on mid-range devices remains smooth. In-app ads and basic analytics should be wired in from the start so I can track user behavior and monetize the title. Deliverables • Playable APK targeting the latest Android API level • Complete, well-commented source code • ...

    $27 / hr Average bid
    $27 / hr Avg Bid
    7 bids

    The Project An 8-minute playable vertical slice for a 2D side-scrolling action game. Combat-focused: melee strings, a timed parry, dashes, four fire-based abilities, a mini-boss duel and a large multi-phase boss. Engine is [UNITY / UNREAL / GODOT]. Everything is rigged and animated in Spine. What you would deliver • Spine rigs for six characters from supplied layered artwork, using mesh deformation on cloth, hair and tails • A full player set of roughly 35 clips — locomotion, three-hit combo, heavy, charged heavy, dash, three parry outcomes, aerial downstrike, four abilities, hit reacts, death • Enemy sets of about ten clips each, a mini-boss set, and a multi-phase boss set with long readable telegraphs • Environment animation loops • Delivered as .sp...

    $259 Average bid
    $259 Avg Bid
    8 bids

    ...I picture it working: each puzzle should load fast on both iOS and Android, feel intuitive from the first tap, and wrap up in a minute or two. Think sliding-tile challenges, match-three variations, or logic teasers—nothing too processor-heavy, but polished enough to look native on today’s phones. I’m flexible on the tech stack as long as the end result ships smoothly in a mobile build. Unity, Godot, an HTML5/WebView layer, or another lightweight engine are all on the table; pick what you work fastest in and I’ll handle any necessary SDK hooks on my side. Source code, assets, and a short integration guide will be part of the hand-off. Acceptance criteria • Runs on current Android & iOS versions without crashes • Loads in under three seco...

    $11 / hr Average bid
    $11 / hr Avg Bid
    60 bids

    ...cohesive 3-dimensional look and feel. The exact genre is still open, so I’m most interested in the underlying systems: movement, basic interaction, and a short gameplay loop that lets me test overall flow and performance. I picture a clean 3D art style—think simple yet polished environments and characters that can later be expanded. Feel free to suggest the engine you prefer (Unity, Unreal, Godot, or another that can quickly export a Windows build); what matters is getting a solid, maintainable foundation. To keep things concrete, here’s what I’d like to receive: • A playable Windows build demonstrating core mechanics and a title/menu scene • All project source files, organised and ready for future iteration • A short read-me cov...

    $290 Average bid
    $290 Avg Bid
    76 bids

    ...Android. The goal is a polished, story-driven mobile experience with intuitive touch controls, light puzzle elements, and engaging exploration. Scope • Core gameplay loop: side-scrolling movement, item collection, simple combat, and environmental puzzles. • Art & animation: vibrant 2D sprites, parallax backgrounds, UI that scales cleanly across common phone resolutions. • Tech stack: Unity or Godot for rapid cross-platform builds; feel free to propose another engine if it delivers smooth performance and easy store deployment. • Monetisation: ad-supported with an optional one-time purchase to remove ads (no loot boxes). • Deliverables: iterative builds (APK/TestFlight), full source code with commented scripts, exportable assets, and store-re...

    $84 Average bid
    $84 Avg Bid
    16 bids

    ...Acceptance criteria • Fresh clone/build of the repo produces a playable executable with no missing assets or errors. • Completing all rooms and puzzles triggers an end-game sequence. • Saving, exiting, and loading restores player state accurately. • Code passes a quick style review (no magic numbers, clear function names, logical folder structure). Use whatever 2D-friendly engine you prefer—Godot, Unity (URP 2D), or GameMaker Studio are all fine—as long as the tooling is free for me to open, read, and compile. Please keep third-party assets either completely original or properly licensed for commercial release and include attributions where required. Once the build runs flawlessly and the documentation is clear enough for me to replicate ...

    $9 / hr Average bid
    $9 / hr Avg Bid
    6 bids
    Full Coding for 16-Bit Horror
    3 hours left
    Verified

    ...logic. Scope • Character controls: smooth 2-D movement, context-sensitive interaction prompts, and controller/keyboard support. • AI behavior: unpredictable enemy pathing, simple state-machine–driven stealth detection, and basic NPC scripting. • Inventory system: pick-ups, limited slots, item-use events, and save/load persistence. Engine & Language Unity with C#, Unreal with C++, or Godot with GDScript all work for me—choose the stack you feel most confident with and outline why it suits the project. Workflow 1. Set up a clean, documented project template. 2. Implement core systems iteratively, sending playable builds after each milestone. 3. Refine based on my feedback until we reach a polished vertical slice. Acceptance Criteri...

    $19 / hr Average bid
    $19 / hr Avg Bid
    75 bids

    I want to bring a bright, cartoony endless-runner to life—think Subway Surfers sprinting through a lively urban cityscape, all backed by upbeat, energetic music and snappy SFX. Unity or Godot are both fine with me as long as the final builds run smoothly on Android and iOS. Core gameplay needs to feel seamless: swipe to switch lanes, jump, and slide while a chase mechanic keeps the pressure on. Players should scoop up coins, trigger five or more classic power-ups (Magnet, Shield, Hoverboard, 2× Score, Super Jump), and dodge an evolving set of obstacles. The economy is simple but complete. Coins unlock ten distinct, stylized characters plus cosmetic upgrades in a fully functional in-game Shop. I also need a score system tied into leaderboards, daily login rewards, and...

    $572 Average bid
    $572 Avg Bid
    107 bids

    ...Gameplay: classic arcade feel that’s easy to pick up yet hard to master. • Feature focus: a global high-score leaderboard so players can compete and keep coming back. • Visuals: bright, engaging 2D cartoon artwork that fits mobile screens of all sizes. You’ll take my rough idea and sketches, refine the mechanics, create (or help polish) the art, and build the game in a proven engine such as Unity, Godot, or another you’re comfortable with—so long as the final APK runs smoothly on modern Android devices. Deliverables • Play-tested APK ready for store submission • Integrated leaderboard (Google Play Games Services preferred) • Full commented source code and asset files • Brief build & deployment guide so I can ...

    $299 Average bid
    $299 Avg Bid
    45 bids

    The level-up logic in my game is acting up: players earn the required XP, yet their level label doesn’t advance and none of the reward events trigger. Everything else works fine, so the issue is isolated to the progression script. I’ll give you the full project folder (it’s lightweight—one main scene...today. Deliverables • Updated script or patch that correctly increments the player’s level, fires the reward routine, and persists after a restart. • Short changelog or comment block explaining what you touched and why. Once we agree, I’ll zip the source, share a repo link, or screenshare—whatever gets you moving fastest. If you’re confident with typical level-up flows in Unity, Unreal, or Godot (the patterns are similar),...

    $28 Average bid
    $28 Avg Bid
    37 bids

    I would like to have a game built using Godot that is heavily inspired by *Sensible Soccer*. I need two teams, an editor (with custom statistics), and effective physics (including aftertouch). Important: I would like to receive the Godot project file upon completion.

    $164 Average bid
    $164 Avg Bid
    42 bids

    ...into a fully functioning Android title. The project is strictly an Android build (no iOS work for now), so everything—from design decisions to final APK delivery—should be optimised for the Android ecosystem. Here’s what I have and what I need from you: • A game idea, basic mechanics sketched out in a short brief, and a few reference titles. • Your expertise in choosing the right engine (Unity, Godot, or another Android-friendly tool you’re comfortable with) and then implementing gameplay, UI, art integration, audio, and Google Play–ready builds. • Clean, well-commented source code handed over at the end, plus a signed APK or AAB suitable for submission to Google Play. Acceptance criteria • Smooth installation on current Andro...

    $599 Average bid
    $599 Avg Bid
    113 bids

    ...through building a complete first-person shooter in Godot. Everything should be screen-recorded with clear Bengali narration—no face camera—so students can follow every click and line of code. Scope of the sample game • A single, fully playable level rendered in realistic-style 3D • Standard FPS movement, sprinting and jumping • At least one firearm with shooting, reloading, and muzzle-flash VFX • AI-driven enemies, hit detection, and basic state machine behaviour • Health and ammo systems with pick-ups • In-game UI (cross-hair, health bar, ammo counter, pause menu) • Ambient and SFX audio (footsteps, gunfire, enemy grunts, UI clicks) • Simple but polished post-processing so the visuals feel “modern” What I need fr...

    $31 Average bid
    $31 Avg Bid
    3 bids

    ...turn-based combat, character progression, simple loot system. • Design and implement 5–6 explorable zones plus a central hub. • Create an intuitive touch UI that feels native to phones and tablets. • Integrate basic social features such as friend lists and co-op battles. • Ensure smooth performance on devices from Android 10 / iOS 14 upward. I’m flexible on engine choice—Unity, Unreal, Godot or a proven proprietary framework are all fine if you can demonstrate previous mobile releases. I already have the story outline, world map sketches and character bios; you’ll handle technical implementation, moment-to-moment design and placeholder art (final art may come from a separate artist later). Deliverables 1. Playable alpha ...

    $11 / hr Average bid
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    22 bids

    ...characters, collectibles and customization Fast arcade runner — power-ups, characters and stages Top-down space/air shooter — missions, upgrades, enemy waves and bosses These are gameplay inspirations only. We want to create our own original IP, artwork, characters, sounds, levels and mechanics rather than copying existing games. Who I'm Looking For Developers with experience in: Unity / C# Godot Unreal Engine iOS & Android development 2D/3D game development Mobile optimization Touch controls Game UI and progression systems Artists, animators, musicians and sound designers are also welcome. The Mission This isn't about making another game full of ads or paywalls. It's about building a free community arcade where kids, families and anyone ...

    $13 / hr Average bid
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    100 bids

    ...exact genre is still open, so I value someone comfortable brainstorming mechanics, polishing the core loop, and advising on what will engage players on Android devices. You’ll handle coding, art or asset integration, UI/UX, testing, and deployment, making sure the final build meets current Android SDK requirements and runs smoothly across popular screen sizes. Whether you prefer Unity, Unreal, Godot, or native Kotlin/Java, I’m flexible as long as performance remains solid and the code base is clean and well-documented. I’d like regular playable builds, clear communication on milestones, and guidance on Play Store submission (store listing, signing, versioning, and post-launch updates). Deliverables: • Production-ready APK + full source • Bri...

    $135 Average bid
    $135 Avg Bid
    41 bids

    ...and need a skilled game developer to turn the core idea into a working Android build. Scope • Design and code the main game loop for a single-player puzzle game. • Implement intuitive touch controls and a clean, lightweight UI. • Build a small set of sample levels that demonstrate the core mechanic. • Package the project as an APK and include full, well-commented source code (Unity or Godot preferred, but I’m open to other modern engines). Key Requirements • Runs smoothly on current Android devices. • Responsive controls and clear visual feedback for every player action. • Modular codebase so additional levels and features can be added later. I will provide the basic concept, asset guidelines, and any needed referenc...

    $18 / hr Average bid
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    56 bids

    Excellent English speaking needed as tutoring will be through voice calls. I want to deepen my understanding of Godot’s level-design workflow so I can build polished, playable scenes on my own. The help I need is laser-focused on environment layout, tilemap setup, collision placement, and the moment-to-moment feel of a level—from blocking out grey-box geometry to final play-testing tweaks.

    $5 / hr Average bid
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    8 bids

    I want to bring a lightweight horror-puzzle experience to mobile players—something that ca...minimise file size without cutting essential horror elements. • Playable prototypes of the timed-challenge mechanics so we can iterate quickly on tension and pacing. • Final builds for iOS and Android, ready for store submission, along with source project files. • Brief documentation outlining asset compression, memory usage, and any third-party tools or engines you adopt (Unity, Unreal, Godot, etc.) so future updates stay lightweight. I’m aiming for a polished yet storage-friendly release, and I’ll review milestones based on playable builds and file-size reports. If you specialise in compact mobile games and relish creating suspenseful puzzles under...

    $16 / hr Average bid
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    67 bids

    I’m building a mobile tower-defense project inspired by Raid Rush TD and I need a cohesive asset pack to bring it to life. The art direction is bright, stylised fantasy, and every element has to feel part of the same visual universe s...• UI elements – buttons, icons, pop-ups, health bars and reward screens that follow best mobile UX practices and are exported in 1x, 2x and 4x resolutions. Please keep colour palettes, line weight and proportions consistent across the set; I’ll provide a brief mood board once we start. Final files should include the editable sources plus optimised PNG/Atlas exports ready to drop into Unity or Godot. If you’ve shipped similar TD or strategy titles, a quick link or two to your work will help me see how you tackle clarity, ...

    $73 Average bid
    $73 Avg Bid
    19 bids

    ...future expansion without rebuilding the platform. The long-term vision includes: * Digital/mobile games * Game creators and submissions * Developer accounts * Leaderboards and tournaments * Contests and prizes * Rewards * Game analytics * Personalized recommendations * Creator revenue sharing * AI-assisted game development Eventually, creators may use technologies such as **Unity, Unreal Engine, Godot, HTML5/JavaScript** and other approved technologies and connect games through APIs/SDKs. **We are NOT asking the Phase 1 developer to build these features now.** We want the architecture prepared for them. ## WHAT WE WANT IN YOUR BID Please provide: 1. Phase 1 estimated cost 2. Development timeline 3. Recommended technology stack 4. Examples of similar apps 5. Restaurant/rese...

    $3541 Average bid
    $3541 Avg Bid
    322 bids

    ... • Provide a testable APK/IPA and clean documentation so I can review, sign off and push updates without friction. Acceptance criteria A player should be able to start the investigation, collect clues in any order, trigger several divergent story routes and reach a conclusive accusation screen. Performance must remain solid on current Android and iOS mid-range devices. If you prefer Unity, Godot or another mobile-focused engine, that works—the underlying logic is already diagrammed, so choose whichever tool lets you move fastest while keeping the codebase clean. Let me know how you would tackle the first game and scale the framework through all nine releases....

    $2283 Average bid
    $2283 Avg Bid
    96 bids

    ...cartoony Godot prototype that proves out a logical-puzzle core loop. I will share a short design brief, reference videos, and a few mock-ups; from there the task is to translate the idea into a playable scene that clearly communicates whether the concept is fun and technically sound. The prototype should be organised with a tidy scene-and-node hierarchy so that I can extend or discard pieces without hunting through spaghetti. All logic belongs in well-commented GDScript; keep functions short and naming consistent so future collaborators can step in instantly. Visual polish is deliberately light—simple shapes, bright colours, and snappy transitions are enough to sell the mechanic while keeping scope tight. Deliverables • A single Godot project folder that run...

    $237 Average bid
    $237 Avg Bid
    11 bids

    ...prototype built in Godot. I’ll hand over a short design brief plus a few video links that show the core idea. Your task is to recreate that interaction in a single scene where the player solves puzzles by tapping or clicking objects on screen. What matters most is clarity. Please keep the scene / node hierarchy tidy, name everything logically, and write GDScript that even a newcomer could follow. I’ll be reading the code to judge whether the concept is worth a full production run, so concise comments and sensible organization are essential. Visuals should lean realistic—think simple PBR-ready materials or high-quality placeholders rather than flat shapes or cartoon shaders. I don’t need final art, just enough fidelity to prove the feel of the mechani...

    $11 / hr Average bid
    $11 / hr Avg Bid
    9 bids

    ...stretch goal, discuss after core loop is proven What to Include in Your Proposal How you'd technically implement the darkness/reveal-radius rendering (shader-based, mask/light-based, or another approach). Your recommended procedural generation method and why, given the difficulty-curve and performance requirements above. Any prior experience with positional/spatial audio on mobile. Engine of choice (Godot, Unity, or other) and rough milestone-1 timeline/cost estimate....

    $22 / hr Average bid
    $22 / hr Avg Bid
    21 bids

    I’m building a virtual casino that, for now, focuses exclusively on slot machines. The experience must feel like a real cashier window—players log in, deposit virtual credits, spin, and cash out—so every screen needs to flow smoothly from lobby to payout. Here’s what I’m after: • One fully functional slot-machine module, delivered as a web or mobile build (Unity, Phaser, Godot, or another engine you’re comfortable with). • A “themed” visual style—think branded symbols, animated reels, and a cohesive UI that fits the chosen theme. I’m open to your creative suggestions on genre, color palette, and soundtrack. • Secure credit handling: basic wallet logic for deposit, bet, win calculation, and balance updat...

    $147 Average bid
    $147 Avg Bid
    68 bids

    I need an experienced game developer to fix broken gameplay mechanics in the puzzle-solving minigame of my visual novel. Key Requirements: - Fix broken gameplay mechanics - Ensure smooth integration with visual novel - Maintain engaging user experience I'm in dev of a visual novel game in Godot using the Dialogic plugin. I wanted to add a procedurally generated minigame in between timelines and the minigame works well for the first time, but not for the second time. The scene saves and I suspect the timeline end signal doesn't emit. It's an enigma of a problem and I need help navigating this messy code. Probably asking for a miracle.

    $152 Average bid
    $152 Avg Bid
    5 bids

    Greybox level design for indie game (Godot) — small single level Seeking blockout/greybox level design for one small level in an in-development indie immersive sim built in Godot. A working project file with all necessary systems and tools (doors, keys, interactions, player controller) will be provided; this job is layout and design only, no art. Scope: *Room geometry and spatial layout, door/key/lock placement, and route logic — the level should support multiple viable player routes to the objective, in classic immersive-sim style *Deliverable: playable greybox integrated into the provided project, traversable from start point to objective via all designed routes Excludes: art assets, texturing, set dressing, narrative content, and audio. All provided project...

    $330 Average bid
    $330 Avg Bid
    5 bids

    We are developing **Nightshade Protocol**, a PC hacker simulation game built in Godot, and are looking for a talented UI/UX designer to create the polished visual design system for the game's fictional desktop operating system, **Nexus**. Most of the game is played through Nexus. Players use a desktop, open movable/resizable application windows, manage files and credentials, read email, monitor their computer, browse a fictional internet, manage money, accept contracts, and use hacking/investigation tools. The underlying game systems and application functionality are already being developed. We are primarily looking for someone to create the **visual/UI design and reusable component system**, not to program the gameplay. We want Nexus to feel like a believable modern compute...

    $283 Average bid
    $283 Avg Bid
    146 bids

    I’m ready to turn a fresh mobile game idea into reality and need an experienced developer who can take it end-to-end for both iOS and Android. The core concept is already sketched out; what I’m missing is the technical muscle to code, design, test, and launch a polished product on the App Store and Google Play. Here’s what I expect: • Unity, Unreal, Godot, or another proven cross-platform engine that lets us maintain a single codebase while still delivering native-feeling gameplay on each platform. • Collaborative refinement of mechanics, art style, and monetisation approach (ads, in-app purchases, or premium—whichever best suits the final design we agree on). • Weekly playable builds so we can iterate quickly on feedback. • F...

    $296 Average bid
    $296 Avg Bid
    31 bids

    ...its users. But that reasoning was made about STATIC decors. Now that I want animated characters, it may no longer hold — and I know that skeleton-sharing and animation retargeting are mature, solved features in some engines. If that changes the calculation, tell me. I would rather be argued out of a position than defend it out of habit. So if you believe a different approach is right — Unity, Godot, a web 3D layer, something else — make the case. I am listening, and a good argument here is worth more to me than agreement. Four things any proposal has to account for. These are not preferences; they are what the project is: - I BUILD AND MAINTAIN THIS MYSELF, WITH AI ASSISTANCE. That is how the current application was written, and it is how it will keep evolv...

    $328 Average bid
    $328 Avg Bid
    56 bids

    ...to vouchers—whatever technical route you suggest as most secure and compliant. Key gameplay idea A seamless, open-world map should invite exploration. Hidden paths, dynamic weather, and environmental puzzles will keep players busy between missions, but the primary incentive is that every completed quest credits their wallet. What I need from you • A fully playable Android build (Unity or Godot are fine—propose what suits the scope) • Source code with clean architecture so new levels and events can be slotted in later • A lightweight back-end module that tracks mission completion and triggers the payout logic • Basic UI for the in-game wallet and withdrawal request flow • Short technical doc explaining how to add more missions, up...

    $19 / hr Average bid
    $19 / hr Avg Bid
    92 bids

    I'm seeking a skilled game developer to create a realistic role-playing british pub like wetherspoons pub game for PC. The game should feature a dynamic workforce with various roles such as staff, managers, and team leaders + more Key Requirements: - Realistic graphics and environments - Multiple character roles with unique respons...dynamic workforce with various roles such as staff, managers, and team leaders + more Key Requirements: - Realistic graphics and environments - Multiple character roles with unique responsibilities - Engaging gameplay mechanics Ideal Skills and Experience: - Proficiency in game development for PC - Experience with realistic environment design - Familiarity with various game engines (Unity, Unreal, Godot) Please provide a portfolio showcasing si...

    $546 Average bid
    $546 Avg Bid
    69 bids

    ...a fun, stable, and performance-optimised gaming app exclusively for Android phones and tablets. You will handle the full development cycle—coding, asset integration, basic UI, local data storage, and Google Play Services (achievements, leaderboards, cloud saves). I already have draft gameplay mechanics and artwork; you’ll weave these together, advise on the best engine or native stack (Unity, Godot, Kotlin + OpenGL, etc.), and keep frame rates smooth across common mid-range devices. Deliverables • One signed, installable APK ready for internal testing • Clean, well-commented source code and project files • Brief setup instructions so I can compile future updates • A short test report confirming the game runs without crashes on at least tw...

    $495 Average bid
    $495 Avg Bid
    105 bids

    Godot Developer Needed – Asteria 2D Android Prototype (Milestone 1) I am developing a 2D online multiplayer Guild Management RPG called Asteria. This is an early prototype, NOT the final game. Engine: Godot 4.x Platform: Android Visual: 2D pixel art / simple placeholder assets Perspective: Top-down Milestone 1 scope: - 1 Guild Hall - Minimum 2 floors - Functional stairs between floors - Guildmaster/player character can move - Touchscreen controls for Android - Top-down camera - 3–5 NPCs - NPCs can perform simple activities - NPCs can move between rooms/floors - Basic in-game time system - 5 real-world hours = 1 Asteria day - Basic UI - Well-structured Godot project - Exported Android APK for testing NOT required for Milestone 1: - Multiplayer - Combat ...

    $190 Average bid
    $190 Avg Bid
    26 bids

    3D Game Objects Developer / Blender 3D Artist Required We are looking for a skilled 3D Game Objects Developer / Blender 3D Artist to create high-quality, game-ready 3D objects and assets for our game....game-ready 3D objects and assets for our game. We require a minimum of 20 unique 3D game objects. Requirements: * Strong Blender 3D modeling skills * Minimum 20 game objects * Game-ready and optimized 3D models * Low-poly modeling where required * Texturing and materials * UV unwrapping * Ability to create objects from reference images or our requirements * Experience with Unity, Unreal Engine or Godot is a plus Please share your portfolio and previous 3D game asset work. We are looking for someone interested in long-term collaboration for additional game assets and future game...

    $22 Average bid
    $22 Avg Bid
    24 bids

    # Freelance 3D Artist — Low-Poly Multiplayer Battle Royale We're building a **low-poly, first-person multiplayer battle royale game in Godot 4.x** and are looking for a freelance 3D artist to help create the game's core 3D assets. The scope can include **environment art, modular building kits, map/POI assets, weapons, player/character models, rigging and animations**. I have a reference folder containing inspiration for the **overall style, characters, low-poly weapons, map design, POIs, buildings, props, colours and materials**. These references communicate the desired style, proportions and quality only — we want **original designs, not copies of the references or existing commercial asset packs**. ## 1. Map & Environment The main map is a relatively...

    $35 Average bid
    $35 Avg Bid
    38 bids

    The project centers on building a complete mobile game that runs smoothly on both iOS and Android. I already have a broad concept and artwork references; what I need now is an experienced developer who can turn the idea into a fully playable product, shepherding it from prototype through launch on the App Store and Google Play. Engine & tech stack A single code-base approach such as Unity, Godot, or Unreal Blueprint scripting keeps maintenance light and updates simultaneous for both platforms. Alongside the core engine, you’ll integrate device-specific SDKs for Game Center / Google Play Games, basic analytics, and optional in-app purchase hooks so future monetisation is straightforward. Gameplay scope The exact genre is still open, which gives us room to shape mechan...

    $572 Average bid
    $572 Avg Bid
    88 bids

    ...mechanics, including question banks, scoring, streak bonuses, and instant feedback. • A clean, intuitive interface that appeals to a teenage audience (mobile-first but responsive for tablets and desktops). • Robust content management so I can add or edit questions in each subject without touching the core code. • Lightweight analytics hooks to track topic mastery and session length. Unity, Godot, or another cross-platform engine is fine as long as we can export to iOS, Android, and web. Code should be well-commented, asset-ready, and tested for smooth performance on mid-range devices. I’ll consider the project complete when I can: 1. Install the build on a phone, open any subject, and play ten flawless quiz rounds. 2. Add a new set of Math que...

    $29 / hr Average bid
    $29 / hr Avg Bid
    120 bids

    ...that looks and feels lifelike rather than cartoonish. The core hook is a real-time multiplayer mode, so two or more players can compete or cooperate in the same puzzle session from their phones. Here’s what I need from you: design and development of the complete game loop, polished realistic art assets, and the networking layer that keeps multiplayer sessions smooth and fair. If you prefer Unity, Godot, or another engine, that’s fine as long as the final build runs flawlessly on recent Android devices and is ready for Play Store submission. I’ll supply the high-level puzzle concept, but I’m counting on your insight for level progression, difficulty balancing, and any smart technical choices that keep latency low. Server hosting can be negotiated; just ou...

    $647 Average bid
    $647 Avg Bid
    46 bids

    I'm looking for an experienced game developer to create an advanced vehicle spawning system. Requirements: - Platform compatibility for PC and Mobile. - Ability to spawn cars and aircraft (Helicopter, but now needed RN). - Implementation on any game engine (Unity, Unreal Engine, Godot). Ideal Skills: - Proficiency in at least one of the specified engines. - Experience with vehicle mechanics and spawning systems. - Strong problem-solving skills and attention to detail. - Ability to optimize for both PC and mobile performance. Please provide examples of similar work done.

    $45 Average bid
    $45 Avg Bid
    22 bids

    ...that looks and feels lifelike rather than cartoonish. The core hook is a real-time multiplayer mode, so two or more players can compete or cooperate in the same puzzle session from their phones. Here’s what I need from you: design and development of the complete game loop, polished realistic art assets, and the networking layer that keeps multiplayer sessions smooth and fair. If you prefer Unity, Godot, or another engine, that’s fine as long as the final build runs flawlessly on recent Android devices and is ready for Play Store submission. I’ll supply the high-level puzzle concept, but I’m counting on your insight for level progression, difficulty balancing, and any smart technical choices that keep latency low. Server hosting can be negotiated; just ou...

    $248 Average bid
    $248 Avg Bid
    30 bids

    I’m building a small catalogue of casual Android games and would like to kick things off with a Candy Crush–style match-three puzzler. The first release should deliver the familiar swipe-to-match mechanic, level progression, simple boosters, and polished Match-3 puzzle game a clean, minimalistic look rather than the usual candy-colored overload. You’re free to choose Unity, Godot, or native Android (Kotlin/Java) as long as the final APK runs smoothly on Android 8.0+ and the project files are organized and easy to extend. Optimized app size (preferably under 100 MB), scalable and well-structured source code, and easy future expansion. Required features include level progression, boosters, save/load progress, simple UI flow, AdMob integration (rewarded, interstitial...

    $2061 Average bid
    $2061 Avg Bid
    139 bids

    I want to develop a high-quality endless mobile game for Android and iOS that can compete with today's successful Play Store and App Store games. The game should feature polished gameplay, smooth controls, attractive graphics, engaging animations, sound effects, a...currency and upgrade system 7. Rewarded ads and optional in-app purchases 8. Save game progress using cloud/local storage 9. Responsive UI optimized for different screen sizes 10. Performance optimized for both Android and iOS devices 11. Clean, scalable code with proper architecture and documentation Please share similar games you have developed previously, the game engine you plan to use (Unity, Godot, etc.), your estimated timeline, and recommendations for additional features that can improve player retention an...

    $172 Average bid
    $172 Avg Bid
    17 bids

    I'm looking for an experienced game developer to create a 2D role-playing game (RPG) in a pixel art style, using a top-down perspective. Key Requirements: - Design and develop a co...experienced game developer to create a 2D role-playing game (RPG) in a pixel art style, using a top-down perspective. Key Requirements: - Design and develop a compelling RPG game with engaging storylines and characters. - Create visually appealing pixel art graphics. - Implement smooth top-down controls and mechanics. Ideal Skills and Experience: - Proficiency in game development engines (Unity, Godot, etc.). - Strong pixel art creation skills. - Experience in RPG game design and development. - Ability to work collaboratively and communicate effectively. Please share your portfolio and relev...

    $19 / hr Average bid
    $19 / hr Avg Bid
    22 bids

    ...words-per-minute, accuracy, and progress over time. • Age-appropriate fun: colourful cartoon visuals, large readable fonts, and intuitive menus so a child can start playing without adult help. • Smooth difficulty curve: an adaptive algorithm or tiered levels that unlock as skills improve. • Cross-platform delivery: browser play (HTML5, Phaser, or similar) is preferred, though I’m open to Unity or Godot if you explain the benefits. Deliverables 1. Playable prototype showing one full level loop and performance tracking. 2. Final polished build with menus, multiple levels, sound, and child-safe UX. 3. Editable source code and all original art/audio assets. 4. Brief setup guide plus notes on how to add new word lists later. Acceptance criteria ...

    $9 / hr Average bid
    $9 / hr Avg Bid
    25 bids

    ...this idea into a polished Android release, integrate a secure reward-based economy, and guide the project all the way to a live listing on Google Play. The core requirements are straightforward: engaging, progressively challenging puzzle mechanics; a back-end that tracks player progress and payouts accurately; and a fair, transparent reward system that keeps users coming back. I am open to Unity, Godot, Flutter with Flame, or any engine you feel will let us hit smooth performance across the Android device spectrum—speed of development and maintainability matter more to me than the specific tool. Monetisation centres on reward-based gameplay rather than ads or in-app purchases. Players should be able to complete levels, accumulate in-game currency, and convert it to tangib...

    $18 / hr Average bid
    $18 / hr Avg Bid
    140 bids

    ...than one flattened image - Use clear layer and component names - Use reusable components where appropriate - Design at a consistent mobile frame size - Maintain consistent spacing, colors, typography, borders, shadows, and button styles across all screens - Include normal, pressed, selected, disabled, locked, and active states where applicable - Prepare the screens so they can be implemented in Godot DELIVERABLES FOR EACH SCREEN: - Editable Figma source file - Organized and named layers - Reusable components and variants - Auto Layout where practical - Export-ready PNG assets - SVG files for suitable icons and interface elements - Transparent PNG exports where needed - Font names and typography specifications - Color values and gradients - Spacing, corner-radius, border, and sh...

    $131 Average bid
    $131 Avg Bid
    88 bids

    ...multiplayer requirement for this first release, so you can focus all performance budget on tight controls, believable physics, and solid frame rates. • A small but polished content set is fine—one detailed car model, one track, and a simple UI that lets players jump straight into either mode and view lap times. Tech expectations • Any modern mobile-ready engine is acceptable (Unity, Unreal, Godot, etc.) as long as the final build size stays reasonable and the APK/IPA passes store submission checks. • Touch and tilt steering options, on-screen brake/accelerate, and basic audio (engine revs, collision sounds) should all be wired in. • I’ll provide branding assets; you handle everything else: car, track, shaders, lighting, and basic menu flow...

    $67 Average bid
    $67 Avg Bid
    14 bids

    ...most of the core logic, art, and audio coded and organised; what I need now is a developer who can turn those pieces into a polished, interactive game that runs smoothly on PC. The entire loop centres on racking up points, so tight score tracking, responsive UI feedback, and a satisfying difficulty curve are must-haves. You’re free to work in the engine or framework you know best—Unity with C#, Godot, Unreal, or even native C++ with SDL—so long as the final build installs cleanly on Windows 10+ and compiles without errors. If your approach also makes a future mobile or console port easier, great, but my immediate goal is a flawless PC release. Deliverables • Play-ready Windows build (installer or standalone exe) • Updated project files integrating ...

    $2408 Average bid
    $2408 Avg Bid
    64 bids