Mmorpgproiecte
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Caut pe cineva care sa lucreze cu noi la un mmorpg in unity si as vrea sa stiu daca esti interesat? Daca da, lasa-mi o metoda de contact sa discutam mai departe acest parteneriat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesata.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesata.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
Salut, Lucram la un joc 3D mmorpg, si avem nevoie de o persoana care sa ne creeze modele noi, sa faca re-design la modelele existe si eventual sa ne si creeze unele animatii. Ne-ar interesa un parteneriat pe termen lung. Astept sa aud daca esti interesat.
...for each 4-hour session ($12 total when all four daily sessions are completed) and send the money weekly. For the first week you’ll receive payouts every day so you can see I’m reliable; after that it switches to weekly. Show up and finish the shift every day and I add a small bonus to the week’s total. You’ll do well in this job if you already have intermediate knowledge of Metin2 or another MMORPG and if you have tried multiboxing before. It’s nothing too technical, but you must be able to keep several windows organised without crashing the game. When you reply, skip the formal proposal—just give me a couple of lines about your past experience with PC games and any similar farming or multiclient tasks you’ve handled. Reliability is mo...
I'm seeking a skilled developer to address specific issues in our MMORPG server emulator. The primary focus is on fixing navigation mesh (navmesh) problems and NPC clipping issues. Key Requirements: - Expertise in MMORPG server emulation - Strong understanding of navmesh and pathfinding - Experience in troubleshooting and fixing NPC behavior and clipping issues Ideal Skills and Experience: - Proven track record with similar projects - Proficient in game development tools and engines - Ability to deliver efficient, bug-free solutions Please provide examples of previous work and a brief outline of your approach to this project.
I’m planning a series of full-throttle speedruns in 뱀파이어들의 Netmarble and need every run driven to the current level cap as fast as the game allows. While you power-level, keep Wireshark running so that every packet exchanged with the server is preserved for later inspection. The emphasis is on strategy: tight quest routing, efficient mob clears, perfect skill rotations and any time-saving tricks that shave minutes off the clock. Its a leveling speedrun, without buying things with diamonds. can use multiple characters, team, powerleveling, but need to capture all the workflow packets. Deliverables • .pcap files recorded from log-in to final level-up (can be split across multiple sessions) • A brief run log for each class that notes quest order, grinding locations, key...
I need a fully-automated game-playing AI for Ragnarok Online private servers that run the Gepard shield. The bot must handle three core activities without manual input: • Leveling up one or more characters from novice through end-game maps • Farming items efficiently, including loot pickup and inventory management • Gathering resources such as herbs, ores, or cards when they spawn Every routine has to look and feel like a real player is behind the keyboard. Randomized pathing, variable delays, and natural skill rotations are crucial so the AI blends in with normal traffic while still remaining reliable for long, unattended sessions. Key expectations – Works on current Gepard-protected clients (especially 3.0) across multiple private server builds. – ...
We wanna create a private server for an MMORPG game and are wanna develop python client. The original game client is written in python and protected by CheatBlocker. The goal of this job is to reverse-engineer the client’s network layer to handle the handshake and encryption protocols. The game utilizes a hybrid encryption scheme: TEA for decryption and 3DES for encryption. We need a specialist to bridge the communication between our custom Python client and the game server. This project is strictly for private server development and protocol documentation. What We Need Protocol Analysis: Analyze the game client EXE using IDA Pro to locate the packet encryption and decryption routines. Handshake Reversal: Identify the logic behind the initial handshake process. You must ex...
# MMORPG Game Client Reverse Engineering - Anti-Cheat Bypass ## Project Description We operate a private server for an MMORPG game. The game client is written in C++ (Win32, DirectX 9, x86) and uses XignCode3 as its anti-cheat system. We have a complete C++ GameServer and a custom Launcher. We need a reverse engineer to update our existing client hook DLL to work with the current game client version. The anti-cheat addresses have changed in the latest client update, and our hook DLL needs to be updated accordingly. This is for private server development, not cheating on official servers. ## What We Need 1. Analyze the current game client EXE using IDA Pro with Hex-Rays decompiler 2. Find all XignCode3 bypass addresses in the new client (LoadLibrary calls, init functions...
I am developing a Cabal Online Private MMORPG (EP 35 +). The system works through .so library injection into the game server process, and includes: Advanced C++ development Memory hooks and offset manipulation Packet interception and handling (C2S / S2C) Internal game structure interaction Modular plugin system JSON-based configuration Linux-based deployment I am looking for an experienced developer to help expand, stabilize, and improve this system. - Technical Requirements Strong C++ (advanced level); Linux development experience; Memory manipulation (pointers, offsets); Hooking / detours; Reverse engineering knowledge; Networking and protocol understanding; Advanced debugging skills; Nice to have: Experience with MMO private servers; Familiarity with Cabal, MU Online, Ragn...
develop mmorpg game and money making game with 3d animation
Updated Project Description (Recommended Final Version) I am looking for an experienced game developer (or team) to port an existing PC-based MMORPG to mobile platforms (Android & iOS). This is a large-scale online game, not a small or casual project. The full source code and all game assets are already available. This is not a remake, reimplementation, or new game — the task is to port, adapt, and optimize the existing PC game for mobile devices while preserving the original gameplay and architecture. The original game is written in C++ and uses a custom engine with a full client–server architecture. It includes real-time multiplayer systems such as character movement, combat, skills, items, UI systems, and network synchronization. Scope of Work Port the existi...
...and provide structured guidance for future maintenance Communicate progress transparently and reliably Required Skills & Qualifications Proven experience in server-side development (MMORPG server experience is a plus) Strong proficiency in scripting languages such as Python and/or Lua; C++ knowledge is beneficial Hands-on experience with MySQL/MariaDB and database performance optimization Strong analytical skills, self-motivation, and a structured approach to problem-solving Professional communication skills and the ability to meet agreed deadlines Preferred Qualifications Previous work with MMORPG private servers (e.g., Metin2, Lineage II, World of Warcraft) Familiarity with version control systems such as Git Ability to design and implement creative gamepl...
I want to put a small, fully-playable slice of my dream MMORPG in players’ hands so we can validate the core loop before moving into full production. The focus is squarely on moment-to-moment PvP action—think the fluid combat of Black Desert Online, but set in a gritty dark-fantasy world, with virtually no quest grind outside a short tutorial. Core pillars I need built: • Real-time, skill-based combat (no tab targeting). • An open, seamless zone where PvP is always enabled. • Functional guild mechanics that let groups declare and wage wars. • A basic instanced dungeon that supports small-group raids. • High-fidelity visuals in a dark-fantasy style—detailed character models, moody lighting, and grounded environments. • Networ...
Hello, I am looking for a UI/UX designer specialized in MMORPG video games to improve and professionalize an existing quest interface, without changing the artistic direction or the game’s logic. What I already have: An existing quest interface All PSD files are available A graphic and functional base already in place What I am looking for: Improve the overall visual quality (polish, readability, finishing touches) Optimize UI elements (frames, buttons, icons, visual hierarchy) Strictly preserve the logic and style already existing in the game Respect the current visual identity, without a complete redesign A more professional result while remaining fully consistent with the game’s universe PSD files and visual references will be provided as a base. See you soon.
...have a browser-based RPG / MMORPG that is mostly completed and deployed on a live VPS server. The core systems are working, but there are a few remaining issues and bugs that I am unable to finish myself. I am looking for an experienced MMORPG / backend developer who can: - Review and understand an existing codebase - Analyze the current server and game logic - Fix the remaining issues and bugs - Properly finalize, stabilize, and optimize the game for production This is NOT a from-scratch project. The game already exists and is running. The developer must be comfortable working with: - Live VPS environments - Existing backend systems - Real-time multiplayer logic - RPG / MMORPG mechanics Please apply ONLY if you have real experience working on RPG or MMORPG...
Client-Side Game Developer (Godot 4 / MMORPG) Location: Remote Contract Type: Freelance / Contract Project: High-Performance 2D MMORPG (Tibia-like Architecture) The Mission We are engineering a 2D Grid-Based MMORPG inspired by classic mechanics (Tibia) but built on a modern, scalable stack. The backend is a robust Node.js/Colyseus architecture enforcing Clean Architecture and SOLID principles. We are looking for a Godot Specialist to architect and build the client-side application. You will not be "scripting mechanics"; you will be engineering a client execution engine that renders server state with pixel-perfect precision and zero latency. The Technology Stack Engine: Godot 4.x (Strictly GDScript with Static Typing) Networking: WebSocket / Colyseus SDK ...
I’m developing a 2D MMORPG in Godot and I’m looking to commission a cohesive library of hand-drawn, modular skill animations and VFX to support our combat system. The game uses a modular effects pipeline: instead of one giant animation per skill, abilities are assembled from multiple small parts—projectiles, charge-ups, impacts, bursts, auras, shields, expansions, and dissipations—that layer together inside the engine. Across the current design (six class sheets), this comes out to roughly 300–400 individual sprite animations supporting around 150 total skills. Six example assets and a detailed Excel breakdown will be provided. Visually, the game leans toward lively, expressive fantasy: smooth frame-by-frame motion, strong silhouettes, and satisfying ...
MMORPG Engine Enhancement in C++ / DirectX 11 Project Description I have a functional MMORPG game under development, mostly migrated to C++ with DirectX 11. I am looking for an experienced professional to implement specific improvements to the engine, focusing on performance, resource organization, and modernization of the graphics and audio pipeline. Scope of Work The project consists of the following main tasks: Implement support for reading .DDS files for textures, replacing or complementing the currently used formats. Implement support for .OGG audio files, integrating them correctly into the game's sound system. Maintain compatibility with current 3D model formats (already existing in the project). Implement the use of Texture Atlas (Sprite Sheet) for interfac...
Our browser-based, text-driven MMORPG is still sitting on a legacy PHP 7 codebase with no underlying framework and zero automated tests. My immediate goal is to modernise everything to PHP 8, spin it up on our current hosting account, and prove that the game runs end-to-end—including its payment gateways, social-media login flow, and a handful of custom API calls. Once the upgrade is stable and deployable, I expect a steady stream of follow-on tasks: refactoring legacy modules, tightening security, maybe introducing tests or lightweight CI, and adding new game features. Think of this first milestone as the gateway to an ongoing collaboration. Acceptance criteria for the opening milestone: • Entire codebase executes without PHP 8 deprecation or fatal errors • Game...
desenvolvimento completo: mmorpg 2d mobile plataformas: android + ios engine: unity + ummorpg 2d + mirror networking orçamento: $1,500.00 – 3,000.00 USD (negociável) Prazo: [2-4 ] meses Localização: Remoto (Brasil preferencial) SOBRE O PROJETO Preciso de um desenvolvedor unity experiente para criar um mmorpg 2d mobile completo e funcional. O projeto deve ser entregue 100% operacional com todas as mecânicas implementadas. Eu fornecerei apenas sprites customizados, história e mapas. Todo o resto deve estar pronto para uso imediato. O que será entregue sistema de múltiplos servidores regionais (na, eu, sa, etc.) 3 Classes jogáveis (Guerreiro, Arqueiro, Mago) Sistema de combate completo (auto-attack, ...
I’m upgrading my already-playable MMORPG from placeholder graphics to a cohesive retro look and need a complete suite of brand-new pixel art. The project covers three fronts: 2D-PLATFORMER • Character sprites – hero classes, common NPCs, and at least five enemy types, each animated for idle, walk, attack, hurt, and death. Base frame size: 64 × 64, supplied as trimmed sprite sheets plus the original Aseprite files. • Environment tiles – 16 × 16 tilesets for grasslands, dungeons, and towns, including animated details (water, torches). Please group them into a single atlas ready for Tiled. • UI elements – health-mana bars, inventory panels, skill icons, and dialogue windows, all retaining the same limited 32-color palette used ...
I’m building a 2-D side-scrolling MMORPG and need a small cast—no more than five—original, chibi-style player characters. The aesthetic is intentionally simple and minimalistic: clear silhouettes, flat colours, just enough shading to pop against varied backgrounds. Each finished character should arrive as a transparent-background PNG sprite sheet ready for Unity, Godot or similar engines. We can finalise the exact frame list together (idle, run, jump, basic attack are my starting point), but consistency in canvas size and pivot placement is essential so the art drops straight into my existing animation controller. Please create all art at true pixel scale; no scaling filters or AI up-resing. You’re free to work in Aseprite, Photoshop, Krita—whatev...
We are seeking an experienced mobile game developer to build a fully-functional multiplayer role-playing game for iOS and Android platforms. This is a complete mafia-themed online multiplayer game with extensive social features, combat systems, economy mechanics, and 20+ interconnected game systems. **Important: All game assets, UI elements, sprites, animations, and design files are completely ready and organized. You will focus purely on implementation and backend development.** ## Reference Gameplay Video Please review the gameplay mechanics and features here: This video demonstrates the expected gameplay, UI interactions, and overall game flow. ## Assets Provided (Ready to Use) We provide a complete asset package requiring zero design work: **Visual Assets:** - 3,461 PNG sprite ...
I need the complete multiplayer front-end and back-end for a 2D side-scrolling MMORPG built in Unity2D. The game will run on dedicated servers, so everything you write has to be fully authoritative, handle hundreds of concurrent players per shard, and remain easy to scale or spin up across additional machines when population grows. Core gameplay features you will wire up on both client and server include a Quest System and Guilds/Clans as the backbone of player progression, plus trading, personal and shared storage, time-limited gameplay events, an in-game shop with virtual currency, and a real-time chat channel set. Smooth state-sync, hit detection, anti-cheat checks, persistent account data, and graceful reconnection logic are essential. I am working in the latest Unity LTS with...
A recent game patch broke my in-house radar utility for a PC-based MMORPG. The program, written in a mix of C++ and C#, now refuses to launch; it either crashes at startup or hangs before the main window appears. All was stable before the update, so I suspect the patch shifted memory structures or introduced new anti-tamper checks, but I have not yet confirmed the exact cause. I need someone comfortable debugging hybrid C++/C# desktop applications that hook into running games—memory reading, pointer scanning, WinAPI or DirectX overlays, that sort of work. Your task is to trace the failure, adjust any offsets or compatibility layers the patch disrupted, and get the radar loading reliably again on Windows. Acceptance criteria: • Application starts without crashing on th...
I’m ready to turn a long-term vision into a fully-playable Roblox MMORPG set in a medieval-fantasy universe. The core of the project is a genuinely challenging leveling curve spread across multiple, distinct maps. Gameplay pillars • Competitive PvP that feels skill-based, not pay-to-win. • A questing loop that rewards exploration and grinding, with solo progression at its heart—no dense story cutscenes, just tasks that push players toward new regions and tougher mobs. World design I need at least four sizeable biomes to start: deep forests, perilous mountains, scorching deserts, and scattered island chains. Each map should have its own enemy tables, resource nodes, and environmental hazards, with room to expand later into additional zones. Core s...