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    51 openscenegraph proiecte găsite, la prețul de USD

    I'm seeking an experienced developer with solid knowledge in OpenSceneGraph 3.6, particularly someone who can swiftly diagnose and fix a bug causing screen flicker when updating camera position. The application in question involves 3D graphics rendering on a Linux system, and the issue can be found at Skills and Experience: - Strong familiarity with OpenSceneGraph (particularly version 3.6) - Proficiency with Linux systems - Expertise in 3D graphics rendering - Proven troubleshooting and debugging skills Your task will be to review the details provided, replicate the issue independently, diagnose the root cause, and then implement a reliable solution. Any changes made should preserve the overall performance and functionality

    $12 (Avg Bid)
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    4 oferte

    I am working on a desktop application that incorporates OSG (OpenSceneGraph) c++, coupled with a C# WPF UI. The application is encountering issues with touch screen inputs, specifically with single and double tap gestures. These inputs are not being received in specific elements of the WindowData Visualization module. Code Snapshot:: { osg::ref_ptr<osg::GraphicsContext::Traits> myTraits = new osg::GraphicsContext::Traits; // Set location and size of the window myTraits->x = windowX; myTraits->y = windowY; myTraits->width = windowWidth; myTraits->height = windowHeight; myTraits->windowDecoration = true; myTraits->doubleBuffer = true; myTraits->sharedContext = 0; myTraits->samples = 6; myTraits->inheritedWindowData = new osgViewer::Graphi...

    $166 (Avg Bid)
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    ...project) Problem statement: Input - I will provide a sample app (VS project) which allows to load a .stl file and view the triangulated version of the same. A code will also be present to select a region of the .stl file. Sample .stl file will also be provided. A region of code where re-mesh functionality has to be written is clearly specified. The visualisation of the .stl files are done in OpenSceneGraph (which is a layer on OpenGL). Output - The same .stl file with the selected region re-meshed. Our application is in C++, however we can use a python library if it speeds up the activity and I can integrate the same. Constraints - The app should also re-mesh the visible surfaces. The surfaces could be in multiple planes. The app need not re-mesh the surfaces which are hidd...

    $105 (Avg Bid)
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    Project Title: Manage GPU 3D usage for OpenGL / OSG (OpenSceneGraph) project Description: I am looking for a skilled developer to manage GPU 3D usage for my OpenGL / OSG project. The desired outcome for managing the GPU 3D usage is optimizing performance. Skills and Experience: - Proficiency in OpenGL and OSG - Strong understanding of GPU management techniques - Experience in optimizing GPU performance - Familiarity with software-based GPU management If you have the expertise in GPU management and optimizing performance, and experience with software-based GPU management on desktop platforms, please submit your proposal. Details: please refer to the attached file. In this file, you can see that we add a part and the GPU usage of the part spikes upto 100%. We think that this is ...

    $98 (Avg Bid)
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    ...More information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -direct communication with the developer required, no intermediaries! -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both

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    Our so...information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed.

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    Hi! We are a software development company that is looking for a C++engineer to help us on a project for one of our clients. We need an expert C++ developer with experience using image processing applications and GUI functionality. Must have experience developing QT/QML applications. Skills: - C++ - Qt/QML - Familiarity with: OpenSceneGraph, OpenCV, OpenGL Our client is looking to work with a team of developers to create a cloud based business intelligence software to manage their transport business. The goal of this software is to create an inhouse product which can be worked on and progressed over time. This project will contain the following modules each being a vital part of the system. Management Dashboard Booking variables Zone Creation/ Mapping Dynamics Pricing Matrix...

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    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    ...and experience in modding the Elder Scrolls III: Morrowind, and whom also have experience with OpenMW, or are willing to learn both in order to develop a game with this open source engine. The OpenMW engine can be found here: What technologies does OpenMW/OpenMW-CS use? OpenMW is built with various open source tools and libraries: Programming language: C++ Graphics: OpenSceneGraph (OSG) Physics: Bullet Sound: OpenAL GUI: MyGUI Input: SDL2 OpenMW-Launcher and OpenMW-CS both use Qt for their GUI. Morrowind’s scripting engine was reimplemented and improved. The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation. Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of availab...

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    Необходима программа на Qt C++...все органы управления. С руками, типа motion руки Чтобы собрать проект нужно ещё собрать графический движок с открытым кодом. OpenSceneGraph - так называется. Нужно скачать его исходники с гитхаба и скомпилировать все это в библиотеку. Потом уже снова пробовать собрать весь проект RRS.

    $30 - $250
    $30 - $250
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    I need assistance with OpenSceneGraph (or similar software). I am developing a program to visualize and operate a 3D model of a piece of electronic equipment.

    $15 / hr (Avg Bid)
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    We need an experienced OSG developer to start a prototype application showing same code for both Desktop and cloud/browser. There are a few OSG prototype requirement including tri/quad face facelist display, face-based data color rendering and vertex data color rendering. This is a quick prototyping project. Details will be provided. Please do a quick estimate of the cost if possible. Thanks! For details (as a few asked): the prototype code should read a list of vertex 3D coordinate and a face list of triangle faces from these vertices. It should also read data values associated with each vertex (e.g. from 0 to 100). After display faces in uniform color, the OSG display should show a rendered color of R,G,B (form 0 to 256) based on the vertex data value continuous across faces (vertex-b...

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    We are a Scottish educational charity and an opensource control app that we had developed to control our 3D shows was previously on the Apple app store, but as it was 32 bit it is no longer available. We now require it to be updated to 64bit, no other updates are required. The app is an ios-based app to display and control osg-files and p3d-files. It supports loading file...from a remote location via http. It also supports forwarding events via the osc-protocol to control other p3d-presentations on other computers. We will require the app to be updated to 64bit to comply with all current App store requirements and be accepted by Apple for the App store. The existing project is currently on Github. Although probably not required a working knowledge of the OpenSceneGraph might b...

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    I am going to build a app by using OpenScenegraph. This app is to show 3D objects from parsing xml file. I hired already a developer and he is building a app now I need a OpenScenegraph expert to support him. If you have a experienc in OSG, please apply Thank you

    $250 - $750
    $250 - $750
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    ... More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Hi guys, I am looking for expert with experiences on OpenSceneGraph and Vuforia. I am trying to Integrat OpenSceneGraph and Vuforia on iOS Device. If you would be expert, please contact me. Thanks.

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    OSG iOS Expert. S-a încheiat left

    I am looking for expert experienced on iOS app using OSG. Right now, I am trying to build OSG iOS project. But is shows the issues. Please guide me how to build it. Please have a look the link below. Thanks.

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    Hi, I am looking for OSG Expert with iOS App Development Experiences. My point is to show camera video and apply any 3d model on over it using OSG. I want demo application. At that time, you need to make OSG as Framework as Source Codes. Please let me know if you are expert. Thanks.

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    Hello, I 'm looking for a 3D modeler and animator that can create realistic human characters with few animation sequences like standing, walking, running, squatting and crawling. The 3D models need to run in OpenSceneGraph (OSG). It could be any format as long it is compatible with OSG. I need few 2 different men. Maybe carrying something that needs to move during movement. ThnX!!

    $515 (Avg Bid)
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    3D Modelling S-a încheiat left

    1) Merging Multiple 3D model(.obj) file to single .obj file. 2) Merging multiple Quake II (.md2) file format to single OpenSceneGraph(.osg) file. Please contact us for detailed requirement. The work needs to be taken up at the earliest, so please bid if you are aware of the concept

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    OpenVDB application S-a încheiat left

    Create a simple application that converts points to polygon meshes using OpenVDB (). Milestone 1: Build documentation / CMake programming Document the steps necessary to build OpenVDB on Windows as a 64bit library with Visual Studio 2013 (Community edition is fine). This...defined and documented for setting them. At your discretion, this program could alternatively be a Qt GUI application that allows input parameters to be specified and displays the resulting mesh for inspection in addition to writing to a file. I can provide a simple Qt application with a Qt Widget that uses OpenSceneGraph to display 3D Geometry. To get on my shortlist, your proposal you should describe any experience you have with any of these: CMake, OpenVDB, OpenGL, OpenSceneGraph, Qt.

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    Write some Software S-a încheiat left

    This is a coding project in C++ with OpenGL. Some background in OpenSceneGraph will be required. A basic understanding of the Qt GUI framework is helpful. I have an existing implementation of Screen Space Ambient Occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses OSG PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be acc...

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    Create a Qt application for Windows that allows the user to open a file containing points and associated normals and produce a polygonal mesh. Construct a Signed Distance Field using OpenVDB (http://ww...and ExternalProject capabilities of CMake). The build system should be capable of using Visual Studio Community 2013. Bonus points: The application should display the resulting mesh in a 3d window and allow the user to inspect it to determine if it is of sufficient quality or if grid resolution needs to be adjusted to obtain the desired mesh. This display can be accomplished with an OpenSceneGraph display Widget that I can provide. The application should allow for adjusting grid resolution and obtaining a new version of the mesh. An example input file is provided as &q...

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    I have an existing implementation of screen-space ambient occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be accomplished in the SSAONode.h and source code.

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    I need the project in OpenSceneGraph with cpp in Visual Studios .

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    ...engine, source is available) o Atmosphere scattering (like Proland engine, source is available) o Better shadow techniques o Depth of field. More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate(English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Web-based client for accessing OpenGL making all functionality ported to the server portal services and physics and graphics work as wanted

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    Проект на С++ S-a încheiat left

    Интересный авиа-проект на C++, Qt, OpenSceneGraph и osgEarth. Ищу опытного программиста. Все подробности по скайпу или e-mail.

    $2000 - $2000
    $2000 - $2000
    0 oferte

    We have a simple application framework in Qt that draws 3D objects using OpenSceneGraph. See the attached "" file. We want someone to implement Screen Space Ambient Occlusion (see or ) in the OpenSceneGraph framework to improve the look of objects in our application. The application framework is in the attached zip file. Most work will be isolated to the "OSGWidget" class. The project uses Qt for the application GUI interface, but this should mostly be irrelevant once you have installed Qt.

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    Ogre 3D Programming S-a încheiat left

    FOR A COMPLETE DESCRIPTION, PLEASE SEE THE ATTACHED PDF I'm looking for a programmer with experience in 3D graphics programming to create a library that generates images of a 3D hand. I prefer if this project is done in Ogre3D, but I will considers offers using Panda3D, Irrlicht, Crystalspace, OpenSceneGraph, Delta3D or others. You will have to develop a C++ class that creates single-frame images from a 3D rigged human hand model. There is no animation, no displaying on screen and only one frame at a time is needed. This should be done simply like this: import the 3D rendering library load the model manipulate the model (rotate, move fingers, apply defomrations) render (in memory, no display) return relevant data (rendered image, depth imag...

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    ..."interactive". Outputsize open a Windows with the object and allow to use to rotate using Arrows and Mouse. Reference to Qt Technologies ---------------------------- We find the following hints for Qt Technologies, that could be interesting in this context: There is a Collada WebGL Viewer: * * *This broadcast message was sent to all bidders on Friday May 11, 2012 4:04:29 PM: Hi, sorry for the delay with the decision. We got some question, that show us, that we have to clarify some aspects to make it easier for you to see the work to do and see, where you can

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    I think it should be programmed by openscenegraph. Must complete in 7 days (very professional and quick job). see about the game. Need to generate a build in 3d game map (moving colourful dots and white connection lines between dots) on web, also can be view in full screen (or almost full screen) with function button on side. The map can zoom in/out, move, change angle. There should be timeline, to know the position of all dots any time (default time is current time). 3d map visual effects: 1. Objects in the map are various colourful tiny dots (each dot is a gamer). All dots appear on an invisible sphere (like earth) on different time (more and more dots appear), the location of each dot appears is the place where the direct sun ray shines on according to the time the dot app...

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    You are asked to implement an intelligent flock of 2D boid...engage them in flocking formation. You have to implement a set of obstacles that boids will have to avoid in their path. You have to implement the user interaction behaviour of the boids. For instance the boids could react to mouse clicks, moving away or towards the mouse position. Your implementation entails the following three phases: Phase 1: instantiation of multiple 2D boids using OpenSceneGraph (OSG), as objects moving in a constrained 2D space without interaction (2%) Phase 2: instantiation of obstacles and boids avoiding instantiated obstacles (3%) Phase 3: implementation of Reynolds rules (7%) Phase 4: implement user interactions (3%) i will need detailed anotation inside the code as i will be checked ...

    N/A

    Create a static volumetric 3d model of our own galaxy suitable for use in a real time 3d application built on OpenSceneGraph. This artist's concept would be a starting point: We need to be able to fly around the galaxy model and even between the spiral arms in real time on common consumer 3d hardware and see the structure of the galaxy in 3d. This is for educational/inspirational purposes. Ideally the model will be in a Blender format so that we can export to other formats as needed from that. Please include a portfolio of realtime 3d models you have created when responding.

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    The objective is to port Arbaro tree generation engine () to OpenSceneGraph 3D engine. - only the generation engine must be ported, not the GUI part of Arbaro - no high performance needed, non optimized code accepted

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    ...authoring C++, Python programs * Numerical, Mathematical, Scientific, Engineering experience * Computer Simulations of physical processes * Degree in science, mathematics, or physics * Very strong technical English writing skills (grammar, spelling, structure) * Strong knowledge of 3D Graphics, PDF, Adobe Acrobat, Visualization * Preferably knowledge of DirectX, OpenGL, VTK, ParaView, Coin3D, OpenSceneGraph Immediate Task: 1. Download and install, license, setup software product 2. Operate all aspects of software, as beta test and customer training 3. Read full product documentation 4. Participate in internal (training) presentation 5. Give dry-run presentation to company management team. 6. After practice, give first live client presentation. Successful candiate will be offered ...

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    Hi, I need to develop a small prototype application that renders a 3D scene to a texture and then places it on another texture. If you possess the skills in 3D graphics programming and you are familiar with rendering toolkits such as Ogre3D or OpenScenegraph, please contact me to discuss the project details. Thanks!

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    Greetings, I have a 3D scene built of 3DS models for my visualization framework based on OpenSceneGraph (OSG). It is cars showroom and it includes models of store, cars, pedestals, information stands etc. My problem is that the store looks dark and unfriendly; also some of the models are made of raw gray-scale colors. I need somebody to "paint" (or texture) the store model in friendly colors from inside and four car models in friendly colors from outside. Acceptance criterion is that the models look friendly in "osgviewer" utility that is installed with the package (). The project should be very easy for a person familiar with 3D Studio MAX. Therefore the budget is low (below $90). Please don't bid if you are not comfortable with the

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    Update the OpenSceneGraph package found in debian experimental with the latest 2.6.1 from When doing so make sure the targets in the rules Makefile are consistent with the packaging. At the moment it looks like a number of options are unusused and should be removed. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows? (depending on the nature? of the deliverables): a)? For web sites or? other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment

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    The job consist to fill a given virtualbox Windows image to create an environnement to make a package of a game. It means installing tools needed to co...build system must use cmake if no package is provided by the dependancy The compile phase must be able to build in debug and release mode (it means all dependancies too) The windows virtualbox image is located -list of dependancies require (they can have deeper dependancies) pokme (the game) hg clone openscenegraph hg clone libxml2 Curl Jaula NSIS installer:

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    Create an OpenSceneGraph software that contains the following feature: 1. Terrain, with different lod created with pdb 2. High Maps 3. Skybox 4. Light (Sun) positioning 5. A first try with shadow will be in the software 6. A standard camera to manipulate the scene The delivrable is the source code, the cmake file project and a readme that explains how to build data with vpb and run the software. Sample data (texture map, height map, skybox map) will be provide by the buyer

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    Based on the package available at and in Debian GNU/Linux unstable, update to the newest (2.6) openscenegraph distribution (). ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation

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    There is an Open-Source project called Delta3D which offers the latest source code at www.delta3d.org. This project is a gaming and simulation library in Python and C++ that is exclusively related and integrating the OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Part of the library is also an editor called STAGE, which is used as a Simulation, Training, and Game Editor. I would like this library to be recoded so as to integrate OpenSG () and Bullet () source code instead of OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Aslo, the STAGE editor should be recoded in order to work with OpenSG and Bullet as well! This project will require some heavy duty knowledge of C++, Python, realtime 3D programming etc

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    C++ project S-a încheiat left

    It is a virtual reality software written in C++ in VRJuggler and OpenSceneGraph. There is an island at a distance from land. There are insects and bugs on the island. Requirement: - As the distance of the island from the land is changed, the number of bugs and their types change. And as the size of the island changes, the numbers of bugs and their types change. We need to keep a track of types of bugs with their respective number present on the island every 30 seconds. Further details and files will be shared if someone is interested.. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables)...

    $30 - $5000
    $30 - $5000
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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that periodicaly updates from a URL containing an OSG (or another osgdb supported format) scene. The NodeKit must gracefully handle all possible network disruptions, from permanent DNS failure to temporary network unavailability. The configuration must be read from an XML file (libxml2) using a function with a pathname argument or an xmldocument and a xpath. The packaging part of the deliverables can be provided as a gentoo package instead of debian. A sample NodeKit matching the deliverables is available at for reference. ## Deliverables A1) Complete and precise implementation of the description of the bid request. A2) Complete and fully-functional working program(s) in executable

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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that displays a splashscreen. The splashscreen API must consist of a hide/show function and a progress function. When the show function is called, the splashscreen is displayed in place of the current scene, if any. When the progress function is called, the progress bar displays according to the percentage given in argument. The splashscreen requires two image files, one for the progress bar, one for the background. The show function takes one optional argument that is the symbolic name of the image pair. For each symbolic name, the XML file defines two path names used for the display. If no symbolic name is provided or if the symbolic name is not found, a default set of image is used. Provide detailed instructions (e...

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    After osg-2.0, in osg-2.1.9 a change was introduced in OpenSceneGraph/src/osg/ to honor the DISPLAY environment variable. The work is to apply this patch to osg-2.0 in a minimal way (i.e. modify as little code as possible). ## Deliverables 1) a patch against osg-2.0 as published at 2) a vserver on which ssh -XC vserver ssh osgtext can be run and display on the X11 display of the incoming machine ## Platform GNU/Linux

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    Modify the BetSlider code (URLs below) to display horizontaly instead of verticaly. Add autoconf, automake and libtools compliant configuration files. Keep the header file and the source file in the same directories so that they can be re-integrated in the underware repository easily. ;cvsroot=underware ;cvsroot=underware ## Deliverables A1) Complete and precise implementation of the description of the bid request. A2) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. A3) Deliverables must be in ready-to-run condition, as follows: a software installation package that will install the software in ready-to-run condition for GNU/Linux : a chroot suitable for vserver and the associated one liner to run the tests. A...

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    ... found at in the level11, level12, level13 and level14 directories using All relevant information must be exported and this may imply to modify the OpenSceneGraph blender export. If such a modification is done, it must be provided as a deliverable and subbmited as a patch to the osgexport author at . The resulting OpenSceneGraph file together with the textures must be provided with an osgviewer recorded path displaying the exported when called with osgviewer Load each room in the poker3d client available in source form at and binary form at http://mekensleep

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