Photon multiplayerproiecte
Doresc sa cumpar un joc android / ios. Un joc de tip Remi , care sa mearga multiplayer si sa aiba un design modern si atragator. Bara de progres (XP) Skinuri la piese si table- Shop
Bună, Vipul D.. Ți-am remarcat profilul și-aș dori să-ți ofer proiectul meu. Putem discuta detaliile pe chat. doresc dezvoltarea unui joc pentru android cu tiruri cariera + farming + service auto + multiplayer online pretul proiectului negociabil
am nevoie de un Software care sa imi permita sa repet un numar de actiuni la jocul asphalt 9 in multiplayer. (toate acestea sa deruleze automat pe o periodata de cateva ore.
Online web base multiplayer game.
Salutare, Cautam un Unity developer cu experienta pentru un joc de carti pentru mobil. Asteptam propunerile voastre pentru a discuta in detaliu proiectul. Succes!
As vrea o aplicatie un joc mai exact gropita sa se numeasca este jocul copilariei . Un joc cu un design simplist o gropita la care trebuie sa arunci cu moneda sa poata fi jucat si la multiplayer .
Buna, caut pe cine interes in crearea a unei versiune jocului de carti cruce cu optiune multiplayer, as dori daca se poate sa imi dati un pret estimat in cazul in care decideti sa acceptati proiectul, caut pe cineva din Romania deoarece reguliile sunt mai usor de explicat decat in engleza daca nu cunoasteti jocul
Buna, caut pe cine interes in crearea a unei versiune jocului de carti cruce cu optiune multiplayer, as dori daca se poate sa imi dati un pret estimat in cazul in care decideti sa acceptati proiectul, caut pe cineva din Romania deoarece reguliile sunt mai usor de explicat decat in engleza daca nu cunoasteti jocul
Salut, sunt Dima Octavian. In primul rand doresc un site pe tema jocului San Andreas Multiplayer. In mintea mea am un site flat (ca doar asa este la moda). Site-ul doresc sa contina un tabel (cred ca asa se numeste) despre versiuniile jocului, o bara de register / login. Culoare principala: portocaliu (#e77817, nu neaparat dar sa fie in gen). Mai multe informatii chiar nu stiu ce trebuie, nu sunt in domeniul acesta.
I’m commissioning a third-person mech shooter built specifically for mobile devices with a vibrant retro look. Core pillars of the design are a fully featured multiplayer mode, a narrative-driven story campaign, and deep mech customization that lets players swap weapons, armor, and cosmetic parts before jumping into combat. Here’s what I need you to deliver: • A playable third-person prototype that runs smoothly on modern iOS and Android handsets. • Online multiplayer that supports quick matchmaking as well as private rooms. • A short but polished story arc (think three to five missions) to demonstrate campaign flow. • A customization garage where players can alter load-outs and visual skins, all reflected in-game. • Retro-styled ...
...converting Blueprint functionality to C++ for performance optimization. Experience with multiplayer, specifically co-op PVE mechanics, lobby systems, would be a major plus for certain functionality we're implementing. We currently have one other developer (aside from me) on the project working alongside you, so we need someone who can work both independently and capable of coordinating with our team. We keep the project up to date (UE 5.7) and utilize or own Perforce server, so familiarity with version control (or willingness to learn) is super important. This is a short term gig, fully credited, with strong potential to extend long-term as a paid employee position. We're working towards getting our playable multiplayer Prototype ready for Steam NextFest, an Un...
...PC climbing game, similar to "Only Up" or "Climb Better Together". Key Requirements: - Development of a challenging and immersive climbing gameplay mechanic. - Creation of diverse, realistic environments for players to explore. - Implementation of multiplayer features for cooperative or competitive play. - High-quality, realistic graphics and animations. Ideal Skills & Experience: - Proficiency in game development engines (e.g., Unreal Engine, Unity). - Strong background in 3D modeling and realistic texture creation. - Experience in multiplayer game design. - A portfolio showcasing similar genre and style games. - needs to have keybinds to be able to thow things at my character, knock him down, just very interactive. Making this for a TikTok str...
I need a simple, performance-friendly terrain for ARMA 3 that sits in the 5–15 km² range. The entire map should be a barren desert—no structures, vegetation, rocks, or ambient clutter—just the road network I will sketch out for you in advance. A...(heightmap, layers, roads shapefile, ) so I can make tweaks later • A short text file outlining the build steps or tool versions used, just in case I need to rebuild Acceptance criteria • Playable terrain size between 5 km² and 15 km² • Only desert terrain textures plus my custom road network—nothing else placed • No script or engine errors when loaded in single-player or multiplayer editor If this sounds straightforward to you and you’re comfortable turning around ...
...third-person racing camera Optional cockpit / first-person view Cinematic replay camera system (modern highlight style) Gameplay Features Advanced arcade-realistic vehicle physics (fast, smooth, satisfying, tuned for high-speed racing) Nitro / boost system with visual feedback Drifting, slipstream, air control Multiple race modes: Career mode with progression Quick race Time trial Online / multiplayer (optional, future-ready architecture) Intelligent AI opponents: Dynamic difficulty adjustment Realistic racing behavior (overtaking, blocking, mistakes) Rubber-banding tuned for fairness Touch, tilt, and customizable control layouts Optional assists (brake assist, steering assist) AI & Modern Systems AI racers using behavior trees / state machines Dynamic di...
I’m building a light-hearted, pick-up-and-play PvP game where players fight with anything but the usual guns and knives. The core idea is simple: small teams drop into compact, purpose-built arenas and scramble for randomly spawned items—rubber chi...What I need from you 1. Core prototype in Unity or Unreal (your preference) that ties together matchmaking, arenas and the random-item system. 2. Clean, well-commented code and a short read-me so I can keep expanding the project after delivery. 3. A brief playtest session with me to verify balance and overall “fun factor”. If you thrive on goofy mechanics, tight arena design and quick multiplayer loops, this should be a straightforward, enjoyable build. Let’s make something players can laugh about wi...
...source file (Fusion 360, SolidWorks, or STEP) plus an export in STL ready for FDM/SLA printing. 2. Clearly labeled dimensions, tolerances tight enough to avoid sanding for fit but loose enough for typical desktop printers (±0.15 mm). 3. An exploded view or call-out diagram that shows where the UV board, battery, switch, magnets, and indicator sit. I’ll prototype on a Prusa MK4 and an Anycubic Photon, so overhangs, wall thickness, and resin drain holes should already be thought through. If anything is unclear about the AirPods 4 footprint, let’s lock those numbers together before you start modeling. Looking forward to seeing your initial concept renders and iterating quickly to a print-ready file....
...Description We are looking for an experienced game development freelancer or studio to design and develop a set of simple, popular multiplayer casual games. Deliverable For each game, we expect: • Fully functional multiplayer game • Source code with clear structure and documentation • Deployable Build files (ZIP / APK / IPA as applicable) • Basic deployment & build instructions Scope of Work • The initial set includes (but is not limited to) following 5 -10 real-time multiplayer games: o Ludo o Snakes and Ladder o Bubble Shooter o Pool o Poker o Archery o Candy Blast o Rummy o Carrom • Web + Android and iOS support (Unity preferred) • Real-time matchmaking and multiplayer sync • Capable of rejoining on disconnecti...
I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertica...
I’m building a cross-platform companion system (desktop client for PC players and a lightweight mobile app) that helps large alliances coordinate rallies, counter-rallies, and reinforcements during massive strategy-game battles. To be crystal clear, this tool will never automate gameplay; its sole purpose is to gi...component to manage websocket traffic, store role assignments, and guarantee message delivery with minimal latency even when hundreds of users are subscribed. I already have mock-ups and a basic data model; you’ll flesh out the real-time back end, build the PC (Electron or similar) and mobile (Flutter / React Native welcome) front ends, and wire up the notification logic. If you’ve shipped live multiplayer game tools or real-time dashboards before, I&r...
I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertica...
I’m bringing a brand-new casino-style dice experience—SnapCraps—to market, and I need a full mobile app to make it happen. The hook is simple: every round is run by a live “Game Guru” who c...trust—as long as performance feels “Vegas-smooth.” I’ll provide final rule sets and brand assets. Deliverables I expect: 1. Tested iOS & Android builds (TestFlight / internal APK). 2. Clean, documented source code. 3. App Store & Google Play submissions that meet their virtual-gaming guidelines. 4. Post-launch support through our first tournament season. When you reply, please show live multiplayer or real-time gaming apps you’ve shipped, outline your preferred tech stack, and estimate timeline. I’m eager to sta...
...banyak atau in-game purchases boleh dicantumkan sebagai rekomendasi untuk fase berikutnya, tetapi bukan prioritas fase ini. Hasil akhir yang saya harapkan: 1. Build Windows yang dapat dijalankan serta diuji. 2. Kode sumber lengkap dengan petunjuk build. 3. Dokumen desain ringkas mencakup mekanika, struktur kode, dan rekomendasi peningkatan. Jika Anda memiliki pengalaman membangun game multiplayer online, terutama genre MOBA, mohon lampirkan portofolio—terutama tentang bagaimana Anda menangani sinkronisasi pemain, optimisasi jaringan, dan balancing. Saya menargetkan kolaborasi jangka panjang setelah prototipe ini selesai, jadi kualitas kode dan komunikasi sangat penting....
Saya membutuhkan sebuah proposal yang merangkum konsep game mobile bergenre aksi dengan fokus utama pada mode multi-pemain. Dokumen ini akan menjadi pijakan awal untuk meyakinkan investor, sehingga harus ringkas namun lengkap. Apa yang saya butuhkan: • Deskripsi konsep inti dan loop gameplay aksi yang seru. • Penjelasan mendetail tentang bagaimana mode multi-pemain diimplementasikan (real-time, asynchronous, matchmaking, dsb.). • Sketsa sistem progresi, reward, dan monetisasi in-game yang cocok untuk pasar mobile. • Gambaran arsitektur teknis: engine, backend, dan layanan pihak ketiga yang direkomendasikan. • Analisis kompetitor singkat dan peluang diferensiasi. • Perkiraan timeline produksi tahap pra-produksi hingga rilis soft-launch. • Renc...
I need a fully featured casino experience that launches simultaneously on Android and the web. The core catalog should open with two classic options—slot games and card games—plus a cricket-themed title to appeal to our local fan-base. Real-time play is essential, so the architecture must support live multiplayer tables and rooms with low-latency communication. Players must be able to transact seamlessly through in-app purchases, and talk to one another via integrated text chat during matches or spins. A single-codebase approach (e.g., Unity, Flutter, or similar) that compiles cleanly for both targets is preferred, provided the final builds feel fully native on each platform. Back-end services need to handle secure user accounts, RNG-verified game logic, payment pr...
My small indie team has a multiplayer prototype that still needs to be pushed, prodded, and generally broken by people who treat Fortnite like a second home. If you can spot balance issues the moment you pick up a weapon, or instinctively know when movement just feels off, you’re exactly who will help us level-up this build. Scope of work You’ll receive a downloadable PC build along with a short onboarding guide. After each session, I need a concise written report that focuses on gameplay mechanics—weapon feel, movement speed, map flow, ability timing, anything that affects moment-to-moment play. Clip screenshots or short GIFs if it helps illustrate a point, but a clean document (Google Docs or Word) is the primary deliverable. Session rhythm & deliverables...
I’m bringing a brand-new casino-style dice experience—SnapCraps—to market, and I need a full mobile app to make it happen. The hook is simple: every round is run by a live “Game Guru” who c...trust—as long as performance feels “Vegas-smooth.” I’ll provide final rule sets and brand assets. Deliverables I expect: 1. Tested iOS & Android builds (TestFlight / internal APK). 2. Clean, documented source code. 3. App Store & Google Play submissions that meet their virtual-gaming guidelines. 4. Post-launch support through our first tournament season. When you reply, please show live multiplayer or real-time gaming apps you’ve shipped, outline your preferred tech stack, and estimate timeline. I’m eager to sta...
Wheel of Fortune – Multiplayer Paid Entry Game (APK + iOS WebView / App Ready) 1. Project Overview We want to build a Wheel of Fortune–style multiplayer quiz game with a clean iOS-inspired UI. The game will support paid entry, 4 players per game, and winner takes big prize or gifts. The final product must be: Android APK iOS-ready (HTML5 → WebView or Capacitor/Cordova) Multiplayer real-time Scalable for future features 2. Core Gameplay Features (Must Have) Wheel Spin System Animated spinning wheel (smooth, realistic physics) Wheel slots include: Points (100, 200, 500, etc.) Bonus Lose Turn Bankrupt Extra Spin Fully configurable wheel rewards (admin side) Word & Puzzle System Guess letters to complete a word or phrase Categories like: Movies Songs P...
I have some idea about making game like Black Russia or Grand Mobile . Which are CRMP projects . Crmp stands for Criminal Russia Multiplayer . It uses gta sa but a different russian map and other new model of cars . I have files and launcher apk i got from other sources just need to setup the files and all. Looking for a developer who can do it
I'm looking for an experienced mobile game developer to create an online multiplayer Rummy game for Android. Key Requirements: - Android platform development - Online multiplayer mode - Engaging UI/UX design Ideal Skills: - Expertise in Android game development - Experience with multiplayer game integration - Strong design skills for mobile interfaces - Knowledge of Rummy rules and mechanics is a plus Please provide a portfolio of similar projects.
...and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverables will include a playable beta, analytics hooks, store-ready bu...
...session • Live display of: o Current recognized signal o Errors and warnings o Exam timer and status • Automatic generation and export of exam reports (PDF or CSV) The admin panel must be read-only during the exam (no manual scoring). ________________________________________ Technical Requirements • Engine: Unity • Platform: Meta Quest 3 (Android / standalone build) • No AI / machine learning • No multiplayer • No complex rope or sling physics • Focus on safety logic, signal recognition, and examination accuracy ________________________________________ Deliverables • Standalone Meta Quest 3 VR application • 7 fully functional lifting scenarios • 13 selectable load types • PC-based admin/control panel • Automatic sco...
...basic stats (wins, streaks, best times). • Deliver well-commented, modular source code—Unity C#, Flutter/Dart, or native Swift/Kotlin are all acceptable, as long as setup instructions are included. • Package a test build (APK and/or TestFlight) plus a short README covering build steps, asset folders, and any third-party libraries. Nice-to-haves If time allows, optional hooks for future multiplayer or web deployment are welcome; just keep them neatly separated so the single-player release stays lightweight. I will supply final card graphics, sounds, and the detailed rules as soon as we start. Please share relevant mobile card or board titles you’ve shipped, note your preferred tech stack, and outline how many milestones you’d propose to get us fro...
...minimum the control panel must let me: • Create, suspend, or edit player accounts and review their histories. • Tweak core game variables on the fly—odds, limits, payout tables, rounds per hour—without touching code or restarting the server. Real-time analytics would be nice to have later, but right now the two functions above are non-negotiable. I’m still deciding whether to launch with multiplayer mode, so design the architecture in a way that lets us add it without rewriting the foundation. You’re free to choose the stack, but it has to support rapid adjustments (Node.js, Unity, Godot, or similar real-time-friendly tech is fine). Please include: • Source code with clear documentation • A web-based admin dashboard secu...
I'm seeking an experienced Minecraft server developer with strong Java proficiency to help expand and refine an existing Survival Multiplayer server. The server is already set up on ApexHosting (Paper) with several plugins installed, but we need additional development work, including adding new plugins, integrating custom textures, and ensuring certain systems connect properly (e.g., monetized features linking to our Tebex store). Key Requirements: -Must be proficient in Java, especially for custom plugin development and troubleshooting. -Ability to install, configure, and optimize Paper plugins. -Experience integrating custom textures, resource packs, and plugin‑linked assets. -Knowledge of connecting plugins/features to Tebex for monetization. Ability to add or configure: ...
I'm looking for an experienced game developer to create a horror game inspired by "The Mimic." The game should be available on PC and console and support both multiplayer and single-player modes. Requirements: - Detailed project proposals are a must. - Experience in horror game design. - Proficiency in 3D modeling, animation, and sound design. - Ability to create immersive environments and engaging gameplay mechanics. Ideal skills: - Game development (Unity or Unreal Engine) - Strong storytelling and narrative development - Multiplayer game mechanics implementation NOTE: I will provide all music and Level Design Ideas via eMail (Music produced in Garageband) Please share a portfolio showcasing similar projects.
We are building a real-time multiplayer Texas Hold’em Poker game that will be integrated into our existing Flutter-based mobile application. The game must support 18+ users, virtual coin-based gameplay, and smooth real-time performance across Android & iOS. We are looking for an experienced Unity developer who can handle complete game development + backend multiplayer setup + Flutter integration. Responsibilities Develop a real-time multiplayer Texas Hold’em Poker game in Unity. Implement: Game logic (blinds, betting rounds, showdown, pot calculation) Player matchmaking Table management (2–9 players) Turn timers Reconnection handling Integrate multiplayer using: Photon / Mirror / FishNet / custom WebSocket solution Imple...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, a...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, a...
...architecture. It includes real-time multiplayer systems such as character movement, combat, skills, items, UI systems, and network synchronization. Scope of Work Port the existing PC client to Android and iOS Adapt the control system for touch input (virtual joystick, skill buttons, gestures) Optimize performance for mobile hardware (CPU, GPU, memory usage) Adapt UI/UX for multiple screen sizes and resolutions Ensure stable and efficient client–server communication on mobile Maintain original game logic, mechanics, and balance Required Skills Strong, proven experience with C++ Experience in mobile game development (Android and/or iOS) Solid understanding of game engines, rendering pipelines, and performance optimization Experience with online / networked mult...
...full open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all unlocked in English dialogue and menus. • Handheld-friendly controls, smooth frame rate on both iOS and Android mid-range hardware. • Server, database and basic anti-...
...open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all unlocked in English dialogue and menus. • Handheld-friendly controls, smooth frame rate on both iOS and Android mid-range hardware. • Server, database and basic anti-...
I’m looking for a developer to create a small external training utility for Arc Raiders. The tool should help with offline single‑player practice by providing simple visualizations of AI behavior and optional features that support aim and recoil training. The application must be non‑intrusive and run externally. Arc raiders -a tool that improves my accuracy -a mod that adju...non‑intrusive and run externally. Arc raiders -a tool that improves my accuracy -a mod that adjusts sensitivity or recoil -map awareness tools -AI bot movement visualization -an external overlay. – Source code, compiled build and a quick setup guide are required on delivery so I can maintain it myself. This tool is strictly for offline single‑player training and does not interact with multiplay...
I need a developer who can take a location-based multiplayer game from concept to live release on both the Apple App Store and Google Play. The core loop is simple: players move in the real world, find hidden pins, and team up for collaborative missions. Essential gameplay details Alternate Reality (AR) Gameplay • Mode: real-time, location-based multiplayer • Interaction: collaborative missions and some PvP • Must-have features: in-game chat, shared objectives that track progress for every squad member, and push notifications that trigger instantly when a mission update occurs Scope of work You will write every line of code, configure the database and real-time backend, integrate GPS/Maps (MapKit + Google Maps), and prepare the builds for submissi...
I want to build a fast-paced mobile action game inspired by Garena Free Fire. The core experience should feel like a compact battle-royale shooter optimised for smartphones. Scope • Platform: Android and iOS, using a cross-platform engine such as Unity or Unreal. • Gameplay: Drop-in multiplayer matches with a shrinking safe zone, quick looting, and last-person-standing victory conditions. • Essential features: real-time multiplayer matchmaking, in-app purchase storefront for cosmetics/skins, and a global leaderboard system to track player rankings. • Art style: colourful yet lightweight visuals so the game runs smoothly on mid-range devices. • Monetisation: season pass, character skins, emotes, and limited-time offers that can be managed from a simpl...
I need a web-based control panel that lets me run, configure, and monitor both multiplayer and single-player games from one place. The panel must expose a well-documented API so I can plug new titles in later or connect external services without touching the core code. Core scope • Front-end dashboard where I can create a game instance, start/stop servers, view current players, and push updates in real time. • Back-end that manages authentication, stores game data, and serves the REST / WebSocket API endpoints. • Support for both game modes: single-player titles should launch instantly for the user, while multiplayer titles need room creation, player slots, and basic session stats. • Clean code and clear setup docs so I can deploy on my own VPS. ...
I want to build a fun-first platform that lets people jump into light-hearted group activities from any device. Think quick, entertaining challenges and games that users can launch in a browser or on a phone, then share a room code with friends so ev...actions. • Cross-platform front end: React + React Native or another shared-code approach to keep web and mobile evolving together. • Admin panel: Create new “mini-activity” templates, manage content, and monitor usage without touching code. • Handoff: Source code, build instructions, and a short video walkthrough so I can run demos without you present. If you have a track record launching multiplayer or real-time interaction projects and can keep the experience smooth even on spotty networks, I&rsquo...
We are looking for an experienced full-stack multiplayer game developer to build a –style real-time multiplayer game, covering both frontend (client) and backend (server) development. The objective is to create a game that feels extremely close to , especially in terms of snake movement, turning behavior, loop shrinking, boost mechanics, and network smoothness. Deliverables Fully working frontend + backend multiplayer game Smooth Slither-like movement and gameplay feel Clean, well-structured, and documented code Basic deployment and run instructions
We are building a real-time multiplayer Telegram Mini App, crypto-native, inspired by Soccer Stars (by Miniclip). Goal Create a game table, UI, and gameplay experience that is functionally and visually equal to the Soccer Stars app, while: NOT using any Miniclip source code NOT using leaked material NOT copying assets Implementing everything from scratch Matching layout, proportions, dynamics, and gameplay feel This is not a clone-by-code, but a clean, original implementation that delivers the same user experience level. Scope of Work Game Table (Field & Layout) Field proportions matching Soccer Stars Goals, borders, center circle, penalty areas Proper depth perception (shadows, layering, glow) Responsive scaling without distortion All assets recreated from...
...code using both Blueprint visual scripting and C++ Create player controllers, AI behavior systems, and game state management Build combat systems, inventory management, and progression mechanics Implement UI/UX functionality and player feedback systems Optimize game performance and debug complex gameplay issues Integrate animation systems, physics, and environmental interactions Develop multiplayer/networking features if required Document code and create technical design specifications Required Skills & Experience: Minimum 5 years of professional game development experience with Unreal Engine Expert-level proficiency in Unreal Engine 5.7 (or UE5+) Advanced Blueprint visual scripting skills with clean, optimized node networks Strong C++ programming expertise for Un...
I'm looking for a skilled developer to create a custom SMP (Survival Multiplayer) plugin for Minecraft. The focus of this plugin will be on custom items and recipes, specifically unique abilities. Key Requirements: - Custom items and recipes, primarily centered around unique abilities - Combat abilities: Create and integrate various combat-centric abilities - Movement and exploration abilities: Develop abilities that enhance player mobility and exploration Ideal Skills and Experience: - Proficiency in Java and Minecraft plugin development - Experience with Bukkit, Spigot, or Paper - Strong understanding of Minecraft mechanics and gameplay - Ability to design and implement balanced, engaging abilities Please provide examples of previous work and a brief outline of your approa...