Sprite design jobs
...side-scrolling layout. You’ll handle both the drawing and the frame-by-frame animation inside Krita, keeping everything on separate, clearly named layers so I can tweak colours later. Please work in the native .kra file and also give me a neatly packed, transparent-background sprite sheet when you’re done. Acceptance criteria • 8–12 evenly timed frames that loop seamlessly • Consistent line weight and colour palette across every frame • All layers and frame groups left intact in the .kra for future edits • Final sprite sheet exported at 256 px height (or higher, as we agree) with even spacing and alignment If you have ideas for exaggerating the Komodo’s weight or stride to give it more personality, I’m open to cr...
...overboard on micro-pixels. Your task • Design each character from rough concept or reference I provide, then produce polished pixel sprites. • Animate core loops: idle, walk/run, attack, hurt, and death (extra moves where noted). • Keep a consistent palette and scale across the set so the party, enemies, and bosses feel like they belong in the same game world. Technical notes • Pixel style: classic 2D, tiled or sprite-sheet ready. • Preferred tools: Aseprite, Photoshop, or any equivalent that exports layered PNGs; source files included. • Frame count and resolution guidelines will be shared per character once we agree on the art test piece. Deliverables 1. Concept thumbnail and final static pose for approval. 2. Comple...
...Character Strich is a young Tuatara prince. The character design already exists and will be provided as the visual reference. The purpose of this project is not to completely redesign him, but to refine the existing character where necessary and create a strong, consistent animation system around the approved design. His appearance should remain recognizable across every pose and animation. The art direction is: * 2D cartoon / hand-drawn style * Expressive but not overly exaggerated * Clean and readable silhouette * Suitable for a fantasy action/adventure game * Frame-by-frame animation * Consistent proportions between animations * Consistent costume, face, colors, weapons, and character details * No realistic 3D appearance * No generic sprite-generator appeara...
Project Title: Hi-Bit Pixel Art Character Sprite — Retro Funk/Sci-Fi Game Concept Category: 2D Game Art / Pixel Art / Character Design Character: “Velvet” — a flashy 70s funk showman and leader of a space-faring crew. Full body, front-facing or 3/4 view, standing pose (confident, one hand on hip or resting on a cane). Reference style: Attached image shows the target quality level — bold black outlines, rich cel-shading/dithering, saturated color palette, painterly pixel detail. This is NOT a low-res retro/8-bit style — looking for the higher-detail “hi-bit” approach. Outfit details: • Wide-brim hat OR tall afro with a gold streak (open to artist’s take — will specify final direction after seeing style samp...
I need a realistic YouTube thumbnail featuring: - Game character (Master Sprite) - Game environment - Text/title It should be bright and vibrant. Ideal skills include proficiency in digital art and experience with YouTube thumbnail design.
...creating a story-driven fan game and need sixteen original 2D talk-sprites that instantly read as “Danganronpa.” Please lean into the series’ trademark sharp line work, heavy shadows, and bold pop-art accents so every pose feels dramatic on screen. Each character should come to life through a small set of expressions that fit their Ultimate talent and personality rather than a fixed checklist. One sprite might shift between a sly grin and a panicked stare, while another cycles from stoic calm to explosive rage—whatever best sells who they are in the script. For consistency across dialogue scenes, keep proportions, lighting direction, and color treatment uniform; only the traits that define the characters should vary. Deliverables • 16 high-resolu...
I have an existing 2D vessel sprite that looks dated and blurry once it’s scaled for today’s screens. Your task is to take the original file I provide and produce a higher-resolution version while keeping its overall proportions and personality intact. Adjust the crossing section. You can enlarge or talling it a little. Deliverables • Cleaned-up, redrawn sprite sheet at the agreed higher resolution (PNG with transparency) • A quick before/after comparison image to confirm you’ve matched the original motion and silhouette I’ll supply the original sprite sheet and any reference art as soon as we start, and I’m happy to answer style questions or share screen grabs from the current build to guide you.
...for each piece, exported with the model (FBX or glTF) • File size optimised for WebGL; models must import flawlessly into a scene • Naming conventions and pivot placement consistent across all sets for painless integration Deliverables 1. Twenty themed sets, each containing six unique, fully textured models with idle animations (120 models total) 2. One turntable render and one sprite sheet preview per piece for quick reviews 3. Source files in Blender, Maya or 3ds Max alongside final glTF/FBX exports and textures 4. A brief documentation sheet summarising poly counts, texture maps and any special shaders used Acceptance criteria Models display correctly inside my testing scene, retain their animation, and the theme of each piece is clear to a casual ob...
Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movem...
...Style I am specifically looking for hand-drawn frame-by-frame 2D animation. Smooth motion is important, but animation quality, timing, weight, anatomy and readable poses are more important than simply using a high number of frames. Consistent proportions and clean silhouettes throughout all animations are essential. Deliverables Final delivery should include: Individual PNG frames and/or sprite sheets Transparent backgrounds Clearly named animation sequences Smooth gameplay-ready loops where applicable Original editable source files (Krita, PSD, Procreate or equivalent) The assets should be ready for implementation in a game engine. Application Please include: Examples of previous frame-by-frame character animation Your preferred drawing/animation software Estimated com...
We can negotiate the price."Looking for a 2D sprite artist for a sprite editing project. Part 1: I already have around 230 sprites of an existing character and need that character replaced with my own original character. Keep exactly the same poses, proportions, size, and frame alignment. The animations and frame count must stay the same. Part 2: using those edited sprites as a base, create around200 new sprites. These new sprites should be based on the existing poses but aimed in two new directions, matching the same art style and animation quality as the originals. I will provide the original sprite sheets and reference images of my character. Please include examples of previous work in 2D game sprites or sprite sheet editing."“Busco un artista...
Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movem...
Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movem...
...or small team that can take those creative assets and turn them into an interactive experience. That covers everything from scene scripting and UI flow to system coding for choice tracking, trial mini-games, and save management. Unity or another cross-platform engine is ideal as long as it can reliably export to both desktop and console storefront requirements. Key expectations • Anime-quality sprite and background integration, including simple cut-scene animation or Live2D-style motion where it matters. • Tight narrative tools so I can continue to edit dialogue without touching source code. • Controller support (Xbox/PlayStation layouts) alongside keyboard and mouse. • A polished vertical slice (first chapter) used to test performance on each target pl...
... Here’s the scope: • One fully tiled, loop-ready background of the office in classic 16-bit pixel art style. • A small set of interactive props separated on transparent PNG layers so I can animate subtle desk-drawer pulls, chair spins, etc. • Sprite sheets for a few staff characters (walk, idle, simple gesture). I’ll give you photos and a brief personality note for each person. Final assets should be delivered as layered PSD or Aseprite files plus optimised PNGs. Please keep colours within a sensible retro palette, and organise the sprite sheets so each frame is aligned consistently; that way I can drop them straight into my editor and start animating without extra cleanup. If you have sample tilesets or past 16-bit work, send a link&mdas...
...I’m after is a clean export so these elements can be dropped straight into the build without extra tweaking on my end. Default dimensions will work fine, so feel free to rely on the original artwork size or whatever standard sprite dimensions you typically use for mobile-first interfaces. I don’t have a custom file-naming scheme in mind, so a clear, conventional system such as kebab-case or snake_case that groups related assets together is perfectly acceptable. You may use the toolset you’re most comfortable with—Photoshop, Illustrator, Figma export, or a dedicated sprite generator—so long as the final PNGs are crisp, transparent where required, and optimized for fast loading. Deliverables: • Separate, ready-to-use PNG files for every ...
Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movem...
I am expanding a PC-based RPG and need hourly freelancers for the following tasks: • UI designers to create 5 unique HUDs with polished Figma designs in a consistent style. Each HUD has a target turnaround of 2 days. • Animators to design environmental effect animations for those screens (e.g., ambient glows, weather effects) delivered as sprite sheets or Unity packages with integration notes. • Developers to integrate the assets and animations into a Roblox gaming project, ensuring seamless performance and quality. My budget is $2 per hour, and I aim to complete the job within 12 days. If you’re experienced in Figma, Blender, Unity, Roblox Studio, or light Lua scripting—and can deliver quality while adhering to tight deadlines—please ap...
...share a short mood board and the current build when we start, plus the technical sheet with tile dimensions, layer order, and naming conventions. Deliverables • A set of looping, tileable background layers (foreground, mid-ground, far-back) supplied as separate PNGs • Individual items/objects—chests, switches, decorative props—exported with transparent backgrounds and organized on a single sprite sheet • A brief read-me that lists each asset’s dimensions, tile count, and intended layer Acceptance criteria: zero colour bleed at native resolution, consistent outline style, and assets importable into our engine without extra clean-up. If this sounds like your pixel-perfect playground, let’s talk timelines and milestones so we can slot...
...mobile-game artist to recreate a set of dessert game pieces and booster icons for my game, “ Match & Build.” I have attached visual references for the exact style and general appearance I want. These references are approved art-direction examples, but I need clean, consistent, production-ready game assets created for commercial use. Please provide a separate fixed-price quote for each individual sprite rather than only one total price. ASSETS TO QUOTE Dessert and game-piece sprites: 1. Berry Layer Cake 2. Chocolate Donut 3. Chocolate-Covered Strawberry 4. Dark Milk-Chocolate Square 5. Mint-Green Macaron — Primary Version 6. Mint-Green Macaron — Alternate Version 7. Glossy Pink Glazed Donut 8. Golden Vanilla Macaron 9. Pink Cupcake 10. Rainbow Dess...
... Title Screen 2. Shop Hub 3. Order Selection 4. Match-3 Puzzle Screen IMPORTANT SCOPE: For this first quote, I am hiring you to design and rebuild the screen interfaces only. Please do not include the cost of creating the match-board candy sprites in the Match-3 screen. You may use placeholders for the candies while designing the board. I will send a separate list and reference images later for the individual game assets and sprites I need created, including candy pieces, characters, desserts, boosters, decorations, icons, backgrounds, and other standalone artwork. Please clearly separate: A. UI screen design/recreation price B. Custom game-art and sprite creation price, which will be quoted later SCREEN REQUIREMENTS: - Recreate each screen as a high-fidelit...
Strong pixel art and sprite-design skills Overworld character sprites 32x32 Two-frame menu/icon sprites Front and back battle sprites Battle sprites should be created at 96×96 pixels, then scaled to 200% (2×) after completion Ability to maintain a consistent Pokémon-style appearance across multiple designs Comfortable working from concept art and reference images Please include examples of previous Pokémon-style sprites or similar pixel-art work when applying.
...restaurant menu based on the attached reference design. The overall layout and style should remain very similar to the reference menu, but I need to replace several images and make a few design updates using the files I have attached. Requirements: Use the attached menu as the main design template. Replace the current Star Shawarma logo with my original logo (attached). Replace the Chicken Shawarma photo with the attached shawarma photo. Replace the Truffle Fries photo with the attached Truffle Fries photo. Replace the Loaded Fries photo with the attached Loaded Fries photo. Replace the Star Dog photo with the attached Star Dog photo. Replace all soft drink images with the attached glass bottle drinks: Coca-Cola (glass bottle) Fanta (glass bottle) Sprite (g...
Hello! I am looking for a graphic designer who would be able to help make a few character sprites for a Tamagotchi like character game. There are around 5 characters that need just three frame animations. I have style references for each. Sample of style + type of character attached! Please send portfolio of relevant work! thanks!
...artist who understands how to build a modular 2D side-scroller environment kit that can be used repeatedly in a level editor. Please apply if you have experience with: 2D side-scroller game environments. Platformer / MMORPG map art. MapleStory-style or anime fantasy environment art. Modular game asset creation. Tile sets / platform kits. Parallax background layers. Game-ready PNG asset exports. Sprite sheets / VFX animation. If this first milestone goes well, this will become ongoing work across many biomes and areas. Please include in your application: Examples of 2D game environment art. Examples of side-scroller/platformer assets if available. Whether you can provide layered source files. Whether you can create modular assets, not just illustrations. Reference: I will a...
I’m building a children’s app where users dress up their own avatar, and I need ...Head accessories • Tops • Pants and shorts • Shoes Every item should sit perfectly on the existing character rig, export cleanly with transparent backgrounds, and remain consistent in color palette and proportions across the range. If you prefer working in Illustrator, Spine, Blender, or another tool, that’s fine as long as the final assets arrive as layered source files plus ready-to-use sprite sheets (or equivalent) for our dev team. Please share a quick note on your approach, a sample of past avatar or game-ready clothing work, and an estimated turnaround for the first batch. I’m looking forward to seeing your ideas for a bright, kid-friendly wardr...
...+ walk animations for each direction - Chibi-style pixel art suited for isometric 2:1 tile world - Clean animation consistency (no sliding or foot drifting when turning/moving) Deliverables: - Sprite sheets + JSON atlas - Source files (PSD or Aseprite) - Consistent foot anchor across all frames Integration: - Implement the character into my Phaser 3 + Colyseus project - Direction-based animation switching (idle/walk based on movement) - I can provide repo access or technical spec Required experience: - Pixel art character animation - 8-direction sprites for games - Isometric game pipelines - Sprite sheet / atlas export workflow - Phaser 3 experience (Colyseus is a plus) Nice to have (future work): - Modular “paper doll” system (hair, clothes, accessories la...
I am developing a small cute robot with a digital animated face displayed on a small screen. It's a demo project for personal use. I need a 2D artist to create a reusable library of layered facial-expression sprites based on the reference images I will provide. Task is to trace out shapes in adobe Illustrator file and provide that illustrator file. I have attached some sample sprite images to understand what has to be traced.
Looking for an artist to create custom illustrations and animations for a new Slay the Spire 2 mod character. The focus is on achieving a style similar to official StS2 character art—painterly with anime-inspired proportions and tonality (e.g., influenced by Sakamoto Days or Re:Zero). Key deliverables include: - Character Sprite: Red-haired character in predominantly black clothing. Posture reads tired/worn-down but dangerous, with highlights including: - A purple-and-black flowing aura tied to an in-game mechanic (intensity visually increases under specific conditions). - Strong contrasting colors like red hair and black jacket for visual hook. - Card Art: 75-80 unique card illustrations, adhering to existing game aesthetics with a focus on "improvised object&quo...
I need a set of fresh, cartoonish animations for a playable character in my upcoming 2D game, all built directly in Rive. The core rig is already sketched; what I’m missing are fluid, moderately detailed motions that bring the sprite to life. • Because the game runs on Rive’s state-machine system, each motion must be organised as its own state and transition cleanly to the others. Keep file names tidy, layer hierarchy sensible, and make sure all keyframes can be edited later if I need tweaks. Acceptance: when I import the .riv file, each animation plays without jitter at 60 fps, loops correctly (where required), and blends into the next state with no visible pop. If you enjoy working with Rive and have a knack for expressive, cartoon movement, let’s get th...
...that capture the exact vibe I’m after; feel free to expand creatively within those guidelines. All artwork must be original—no AI derivatives or hidden watermarks. The code base is small (one .html file), so once the assets are ready you will simply drop them into the correct draw calls or tweak sprite sheet coordinates. Please be comfortable working in vanilla JavaScript and familiar with typical canvas patterns such as requestAnimationFrame and drawImage. Deliverables are: 1. Optimised PNG sprite sheets for player, enemies, and bosses. wiht movement feeling natural shooting and attacks feeling smoother. the game actuall works well. looking to actually feel like the characters movement feel. i have current ones but they still feel off. built into the game e...
...to rebuild the rig each time. The core tasks are: • Design a flexible bone and control structure that drives multiple billboard planes while still supporting full-body motion, facial expressions and secondary animation. • Author any custom shaders or scripts required so the imposters always face camera correctly and swap textures smoothly. • Package everything so that I can drop the file into Blender, Maya, 3ds Max or another DCC of choice and it just works; I’m deliberately keeping the platform open. Acceptance criteria are straightforward: the rig must import without errors, expose clear animation controls, hold up under 360° camera moves and allow me to hot-swap texture sheets to change styles on the fly. If you’ve built sprite-base...
I want to launch a clean, fast-loading website that hosts more than one hundred educational game pages for children aged 3-5. Every activity will run in an HTML5 canvas and rely on image-sprite sheets so the games stay lightweight and touch-friendly. The overall look should stay minimalist and simple—large buttons, plenty of white space, gentle colours—so toddlers (and the parents guiding them) can navigate without distraction. Core requirements • 100 + self-contained game pages built with canvas and sprites • Responsive layout that works flawlessly on phones and tablets • Carefully placed ad spots that respect Google AdSense policies and secure approval before launch • Basic CMS or structured JSON files so I can add or tweak activities later...
I'm looking for an experienced artist to create new outfits or armor for character sprites in Ragnarok Online. Requirements: - Design should be in line with fantasy themes - Experience with sprite modification for games - Ability to create detailed and engaging fantasy outfits or armor Ideal Skills: - Proficiency in pixel art and 2D sprite creation - Strong understanding of fantasy design elements - Experience with Ragnarok Online or similar MMORPGs Please provide a portfolio showcasing similar work.
...Gig:* `I will create stunning 2D game art for your indie game` *Poin Deskripsi:* - *What you get:* Custom 2D character, sprite, UI, icon, dan asset game sesuai style kamu - *Styles:* Pixel art, cartoon, anime, semi-realistic. Bisa ikut reference - *Deliverables:* File PNG, PSD/AI source file, sprite sheet, transparan background - *Proses kerja:* Brief → Sketsa → Revisi 3x → Final + Source file - *Kenapa aku:* Fast response, cocok untuk mobile & PC game, gaya konsisten - *Catatan:* Harga per 1 karakter/10 UI item. Untuk project besar ada diskon paket *Keywords:* 2d game art, character sprite, game ui, mobile game asset --- *2. ENVIRONMENT ART* *Judul Gig:* `I will design beautiful 2D game environment & backgrounds` *Poin Deskripsi:*...
...human character to my 2D video game and need a full set of pixel-art animations to bring them to life. The style should be crisp, retro-inspired sprite work that can drop straight into a Godot workflow. Core actions required • Walking (4-direction) • Mining • Resource gathering (up root/grab) • Farming (plant-and-harvest cycle) • Fishing (idle) Character should be unisex with swapable head, chest and legs so players can customise their character. Each action has to feel fluid, readable at a small scale, and share the same palette and proportions so the transitions look seamless in-game. Please deliver individual PNG frames and a combined sprite sheet, both with transparent backgrounds. Consistent pivot/alignment across all sheets is es...
Looking for someone to do 2D character rigging and animation on cartoon characters for Unity Game - you’ll animate them so they’re export-ready for Unity / Spine or a straightforward sprite sheet workflow. Deliverables • Fully rigged 2D character file • Game-ready animation cycles in PNG sprite sheets or native project files
I have a 32×32 pixel scientist sprite and now need a small animation pack built around it. You will receive the original PNG so every new frame can match the existing palette, proportions and outline style. The set I’m after: • Four walking cycles that let the character move up, down, left and right. Each cycle should read as a cautious walk rather than a brisk run or a comedic sneak. • One focused idle loop that shows the scientist pausing thoughtfully (e.g., hands behind back or stroking chin) without breaking the overall silhouette. Please keep every frame at 32×32, aligned to a consistent pivot so they can drop straight into my engine without extra trimming. GIF or PNG strips are both fine; just include a simple naming scheme so I can plug them in...
Job Description: I have 9 distinct AI-generated reference frames of a side-view running character (1 idle pause + 8 run frames). I need a talented vector artist to take these references and transform them into a clean, professional, game-ready sprite sheet. Important: I do NOT want a simple AI upscale or auto-trace. The current AI art has slight anatomical distortions and inconsistent proportions across frames. I need a human artist to manually redraw and improve the character's anatomy and proportions using my images as a strict reference, ensuring perfect consistency across all 9 frames. Project Details: Subject: Athletic young man, side profile facing right, running animation. Art Style: Flat, bold 2D vector art (no gradients, no complex shading). Colors: Black sleevele...
...+ walk animations for each direction - Chibi-style pixel art suited for isometric 2:1 tile world - Clean animation consistency (no sliding or foot drifting when turning/moving) Deliverables: - Sprite sheets + JSON atlas - Source files (PSD or Aseprite) - Consistent foot anchor across all frames Integration: - Implement the character into my Phaser 3 + Colyseus project - Direction-based animation switching (idle/walk based on movement) - I can provide repo access or technical spec Required experience: - Pixel art character animation - 8-direction sprites for games - Isometric game pipelines - Sprite sheet / atlas export workflow - Phaser 3 experience (Colyseus is a plus) Nice to have (future work): - Modular “paper doll” system (hair, clothes, accessories la...
Project: Isometric MMO Player Avatar — 8-Direction Sprite + Phaser Integration I'm building a Habbo-style isometric social MMO using Phaser 3 + Colyseus (TypeScript), and need an experienced 2D game artist who can also integrate their work into a live codebase. 1. Project Context Pixel-art isometric world, 2:1 tile ratio (~26.57° projection). Real-time multiplayer via Colyseus. I have reference art for the character style (chibi proportions) and can share repo access or a written integration spec, whichever you prefer. 2. Core Deliverable: Base Avatar One chibi-proportioned base character, fully rigged for 8-directional movement: Directions: S, SE, E, NE, N, NW, W, SW States: Idle and Walk cycle, each direction Style: clean pixel art, consistent with isometric til...
...+ walk animations for each direction - Chibi-style pixel art suited for isometric 2:1 tile world - Clean animation consistency (no sliding or foot drifting when turning/moving) Deliverables: - Sprite sheets + JSON atlas - Source files (PSD or Aseprite) - Consistent foot anchor across all frames Integration: - Implement the character into my Phaser 3 + Colyseus project - Direction-based animation switching (idle/walk based on movement) - I can provide repo access or technical spec Required experience: - Pixel art character animation - 8-direction sprites for games - Isometric game pipelines - Sprite sheet / atlas export workflow - Phaser 3 experience (Colyseus is a plus) Nice to have (future work): - Modular “paper doll” system (hair, clothes, accessories la...
...working player avatar. Scope: One base character (chibi proportions, I'll provide reference art) as an 8-directional sprite (S, SE, E, NE, N, NW, W, SW) — idle + walk cycle. Pixel-art / clean 2D style that fits an isometric pixel world (2:1 tiles, ~26.57°). Delivered as sprite sheets + JSON atlas, with a consistent foot anchor across all directions and frames (no bobbing/sliding when turning or walking). Integration into my existing Phaser/Colyseus setup: the avatar must render by player facing (facing → direction sprite) and play idle/walk based on movement. I can give repo access or a clear spec. Must-have experience: Isometric games, 8-direction character sprites, sprite-sheet/atlas pipelines. Phaser 3 (bonus: Colyseus). Portfolio w...
...and need completely new, realistic‐style character parts. The in-game editor is powerful, yet its default library is limited, so I want original heads, bodies, gear, and facial textures that plug straight into the game and look like they belong beside the official assets. Your task is to build these parts from the ground up—no touch-ups or kitbashes—so solid sculpting, texturing, and rigging (sprite layering) is essential. Each piece should read believably under the game’s lighting and scale correctly when imported. If you already mod Fire Pro you’ll know the usual OBJ/FBX + PNG pipeline; if you have another proven workflow that still lands cleanly in-game, I’m open to it. What I expect at delivery: • A complete, import-ready character model (...
...character design package. The character will need: a clear gameplay silhouette a family-friendly visual style simple readable shapes expressive design without excessive detail a design that can work at gameplay scale asset organization suitable for future animation or implementation Possible Deliverables for Milestone 1: Initial thumbnail sketches / silhouette exploration One finalized character direction Basic color palette Clean character presentation sheet Transparent PNG exports Layered source files Notes for how the asset should be separated or prepared for animation/game implementation Nice-to-Have, But Not Required: Unity asset experience 2D sprite or cutout animation experience Experience creating game-ready assets Experience with children&rsquo...
I’m building a new game and need a talented 2D artist-animator to bring both my heroes and their adversaries to life. The focus is purely on character work—no background or UI assets—so every frame you create has to ooze personality and read clearly in-game. Scope • Design and illustrate the main playable characters plus a roster of enemies/villains in a bright, cartoonish style. • Produce clean turnarounds, expression sheets, and final in-engine-ready sprite sheets. • Animate core loops such as idle, walk/run, jump, attack, damage, and death. All animations must be consistent with a 12-frame timing structure so they drop straight into the engine without extra retiming. Pipeline & Tools I’m comfortable with files coming fro...
Looking for a design of Kirby, gengar and Jake the dog from adventure time. Don't mind cartoon style, sprite style, silly black and white or color anything. I've added inspiration type pictures
I have a complete set of game design documents that map out a 2D side-scrolling RPG and I’m ready to see it come to life on PC. The visual direction is clean, modern vector graphics—think crisp lines, fluid animations, and scalable assets that hold up well on different resolutions. Core gameplay needs to reflect two pillars already outlined in the GDD: an engaging combat system and integrated puzzle-solving sequences that break up the action. All enemy stats, level layouts, puzzle flowcharts, and narrative beats are already drafted; your job is to translate them into a playable experience while keeping code modular for future content drops. Unity (with URP) or Godot 4 are both acceptable; choose whichever lets you maintain smooth performance and rapid iteration. I&rs...
I'm looking for a skilled artist to create hand-drawn sprite sheets for a 2D Metroidvania-style game. The sprite sheets are needed for: - Main Character - Enemies - NPCs (Non-Player Characters) Ideal skills and experience: - Proficiency in hand-drawn art - Experience in creating 2D game sprites - Understanding of Metroidvania art style - Ability to create detailed and varied animations Please provide samples of previous work.