Top 7 Programming Languages Used In Video Games
The most commonly used programming languages and tools for creating video games
...4G/Wi-Fi. 2. Rewarded ads trigger, complete, and grant the reward without crashes or soft locks. 3. Purchases process through Google Billing and reflect immediately in-game; failed transactions roll back gracefully. 4. Leaderboard updates in real time and shows correct ranks after each session. 5. Build passes Google Play pre-launch report with no critical issues. If you usually work in Unity, Godot, or native Android Studio, let me know—I'm flexible on the engine as long as we hit the targets above. Please share a link or APK of at least one live Android game that already uses rewarded video ads, plus a brief outline of the multiplayer and IAP tech stack you propose....
...visual identities into one coherent company. This rebrand creates a coherent family for the first time. You're not refreshing existing work—you're creating new identities that signal unity and professionalism. THE PROGRAMS: * Hands On Music: real musicianship and ensemble work, taught by working musicians * Hands On Science: hands-on STEM and natural science, taught by scientists and educators * Hands On Circus: circus arts and physical performance, taught by circus professionals Each is taught by qualified practitioners in schools. Each brings authenticity, not watered-down versions. The rebrand signals unity: one organization, three distinct disciplines, shared standards and values. The visual identity should feel like a deliberate, coordinated company ...
I'm seeking a talented game developer to bring my horror game, Niyam, to life on Steam. Game Overview: - Play as Vikas, a village clerk. - Navigate complaints while adhering to 5 survival rules. - A factory poisons the pond, inciting violence among villagers....the pond, inciting violence among villagers. - Day 4 pivotal choice: black magic or science, leading to two different endings. Requirements: - First-person perspective - Low poly art style - Expertise in horror elements and narrative development - Experience with Steam integration and publishing Ideal Skills: - Game design and development - 3D modeling and animation - Proficient in programming (Unity or Unreal Engine) - Strong storytelling and decision-making mechanics Please include portfolio and relevant experienc...
I'm looking for an experienced VRChat world builder to create an immersive social hangout space, specifically a club environment. Key features include: - Dance floor with music - Bar area - VIP lounge - DJ booth - Outside area - Mirrors - Booths - Verification office before entering Ideal skills and experience: - Proficient in Unity and VRChat SDK - Strong 3D modeling and texturing skills - Experience in creating interactive environments - Familiarity with optimization for VR platforms Please provide a portfolio showcasing similar work.
... No soft gradients, no airbrush effects, no organic flowing curves. Professional fitness coaching vibe, not gym-bro aggressive. ## What I’m Looking For A logo that works as both a standalone icon and with the company name. The concept is straightforward: left side shows a clean “C” shape (circular, open), right side merges another “C” with a flexed bicep arm. The two C’s overlap slightly for unity. The arm muscle is geometric and stylized, not realistic. Everything should be bold enough to read at 64px but also work at massive sizes for print. ## Deliverables Logo Mark (Icon) Standalone icon in a 1:1 square canvas. Works at any size from 16px (app icon) to 500px (print). Single color version in black or dark color. Gradient version using pi...
I want to create png versions of all these designs and use my company name "Unity Sublime" in all designs. I also need the roman numerals to be MMXXIV not MMXXVI and for the text to be centerd. I also need all designs to be png and transparent background. This project will guarantee future employment.
I need a fresh, modern logo that captures what “Lodi Forward” stands for—unity, grassroots momentum, and the message that every individual matters. The design should feel upbeat and immediately spark happiness when someone sees it. *It needs to be only two colors, one of which should be blue. Visually, I’m drawn to a clean, simple mark rather than anything ornate or vintage. Think minimal lines or shapes that can scale well across social media profiles, signage, and print without losing clarity. The icon itself can stay abstract if that serves the concept best, but it must read as community-focused and inclusive at a glance. Deliverable: • Full-colour and single-colour versions in vector (AI/SVG) and high-res PNG • Clear space and sizing guideli...
...plot arc, a few character sketches, and reference art; what I need now is an experienced Android game developer who can turn that vision into a smooth, touch-friendly experience. You’ll be responsible for building the entire game loop on Android—scene management, character control, inventory, save/load, and achievement tracking—using whichever engine or framework you are most comfortable with (Unity, Godot, native OpenGL, etc.). Graphics and audio assets can be placeholders at first; the priority is to get a playable prototype that we can iterate on together. Expect regular milestone builds (APK + source) so I can test on real devices and give feedback. When we finish, I should have: • A polished, signed APK ready for Google Play • Source code with c...
legacy databricks pipeline moved to databricks unity .this is a project on personal capacity. development will be done by developers. Ask involves : code review, direction, setup optimization, architecture u can use AI (GENIE) databricks , AI ( Claude CoWork ) Code would mostly be available or in progress goal is not to build anything but architect/review in nature and setup readiness process Hence prefer keeping cost low as inhouse.
...mechanics with dialogue trees, timed decisions, and in-game consequences • Clear feedback loops that highlight how each choice boosts (or hurts) problem-solving and communication scores • Lightweight analytics dashboard so I can track individual and team progress • Smooth performance on recent iOS and Android devices, delivered as standalone builds or via a single cross-platform engine such as Unity or Unreal I will supply the core learning objectives and sample real-world situations. You’ll translate them into an engaging design, iterate with me on narrative flow, then handle development, art, sound, and basic UI/UX polish. Acceptance criteria 1. A playable vertical slice proving the first-person role-play concept 2. Full production build ready f...
We’re looking for an experienced Unity or Unreal Engine developer/team to build a VR-based hospitality training experience for Meta Quest 2 and Meta Quest 3. Project Scope You’ll be responsible for developing interactive training simulations across 6 pre-built environments. The environments are already completed — the focus is on bringing them to life through interactions and immersive VR experiences. Responsibilities include: Developing interactive training workflows and simulation logic Implementing animations and interaction systems Designing and integrating VR UI/UX Creating supporting assets required for interactions Meta Quest controller integration and VR optimization Testing, performance tuning, and bug fixing Delivering a deployment-ready Quest build a...
We need a recreation of the following spiral stair tower. It should be based on the real-life tower in the center of the Villa Pisani maze. Included are reference photos of the tower to work from. The tower should be polygon optimized, with modular construction, clean geometry and sensible UV maps. Materials and texturemaps are required. We are targeting Quest 3 in Unity so should have mobile 3D optimizations in mind (aprox 25k tris). Straight AI generated models with messy geometry will not be accepted. The art style should fit with the example art style image provided. The statute on the top of the tower and surrounding maze are excluded, we just want the tower on its own. Deliverable can be Blender (preferred) or FBX file.
I already have a playable prototype running in Unity and I’m ready to push it toward a polished alpha. The core loop is in place; what’s missing is the depth and shine that will make the game feel complete. Here’s what I need added or refined for this next sprint: • Dynamic order-generation system that scales with player progress • Fresh manager mechanics, including unlock conditions and individual progression paths • Economy balancing so upgrades, prices and rewards feel fair but motivating • A short, interactive tutorial plus an intro story sequence to welcome new players • “Colleague” passive-income layer that rewards long-term play • UI/UX clean-up—from navigation flow to subtle interactive feedback ...
The title of the game is Cyber gamified. The aim is to raise awareness about cyber security and crime while having fun playing. I’m finishing up an Android game built with Unity and I can feel the character controls still need that extra polish. Touch input is already wired, but quick direction changes and jump timing don’t feel as smooth or responsive as they should on a phone. I am trying to include riddles in the game but still need more help. I want to have robots in form of humans to act as cyber (being enemies of the player), while others to be on the side of the player- (still need work on it).
...naturally. Scope of Work . for GPU-accelerated rendering, React for UI, GSAP for smooth tween work, and TypeScript throughout. • Concept art and UI mock-ups that establish the game’s visual language • Reel symbols, background scenes, and win/feature animations (Spine, After Effects, or similar) • Original soundtrack plus spin, stop, and feature SFX • Game client in HTML5/TypeScript or Unity WebGL—responsive across mobile and desktop browsers • Server-side RNG integration and a documented maths model covering RTP, hit frequency, and volatility targets • Feature set implementation (wilds, scatters, free spins, bonus mini-games, etc.) • Asset optimisation and a final build ready to plug into my existing platform Acceptan...
...be able to: • manage and moderate every player account with fine-grained permissions, • watch live and historical game statistics to spot trends or fraud, • run secure payment processing for deposits, withdrawals, and manual adjustments. Expect secure authentication, KYC hooks, encryption at rest and in transit, plus an airtight audit trail. I’m open on the tech stack—Node/React, Laravel/Vue, Unity, or something equally modern—as long as it is scalable, container-friendly (Docker/Kubernetes), and comes with clean, well-commented source code. Deliverables • Fully playable Poker, Slots, and Roulette modules • Admin panel covering user management, game stats, payment workflows • Public-facing site ready for user registration, dep...
I need a stylized human character transformed into a fully game-ready asset as quickly as you can manage without cutting corners. You’ll start from my concept art (supplied at kickoff) and take it all the way through sculpting, retopo, UVs, and texturing so the model drops straight into Unreal Engine or Unity with no cleanup on my side. Because this is heading into a real-time environment, efficient topology and tidy materials are essential. Think roughly 15–30 k tris, one to two material IDs, and a standard PBR texture set (BaseColor, Normal, Roughness, Metallic, AO) at 4 K. If you’re comfortable rigging to a basic humanoid skeleton, please include that—otherwise let me know up front so I can arrange it separately. Time is tight: I want to see an early blo...
I want to build a top-down Ameri...releasing first on PC, so please optimise for mouse/keyboard and game-pad input. Although console or mobile versions might follow, they are not part of this initial contract. Deliverables • A fully playable PC build with single-player season mode and online/local multiplayer • Youth-scale art assets: players, uniforms, fields, UI, and crowds that match the environment described • Source project (Unity, Unreal, or another engine you propose) with clean, well-documented code and asset hierarchy • Exported build instructions and a short test plan so I can reproduce and evaluate the game on my end I’ll be available for quick feedback on mechanics, AI difficulty, and visual style throughout the sprint cycle to keep de...
...animation you create must translate cleanly to multiple screen sizes and aspect ratios. Here’s what I need from you: • A complete visual language for menus, HUD, pop-ups and in-game buttons that feels playful and cohesive with our existing character art. • High-fidelity mock-ups (Figma, Adobe XD or similar) followed by export-ready asset sheets and sliced PNG/SVG files that can drop straight into Unity. • A short motion sample or Lottie/Spine file for simple UI transitions so we can gauge animation style. Once we’ve agreed on the overall look, I’ll expect incremental hand-offs so I can implement and test quickly on actual devices, give feedback and loop back for tweaks. Final acceptance will be based on: pixel-perfect fit on common phone...
I am seeking a C# Desktop Game Expert to develop a game with game mechanics that are either Simple and easy to understand, *Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines"
Full Unity source code for a drifting / car-show title and want to turn it into a polished, cross-platform experience that ships to mobile first and later to console builds. We will be working side-by-side for the long haul, but to kick things off the first milestone is a complete UI refresh and the core Android + iOS integration work needed to push to both stores. Immediate focus • Make the menus, HUD and garage screens with a clean, touch-friendly interface that keeps performance in check on mid-range devices. • Wire the new UI to current game logic without breaking serialization or progression data. • Implement an online leaderboard system (preferred: PlayFab, Firebase or a comparable Unity-ready backend) so players can battle for drift scores. Once ...
...the player can flip gravity up, down, left, or right at will — and I need a Unity dev who can bring it to life fast. Scope & gameplay The build should feel like a tight one-to-two-minute demo spread across five short levels. Smooth player movement, gravity switching, spikes, moving platforms, a lightweight enemy/trap system, checkpoints, and clean restarts are all part of the core loop. A simple sci-fi / neon look is perfect; visuals just need to communicate clearly, not wow. UX & platform Target is Android, so add intuitive mobile controls and a basic UI suite: main menu, pause, and game-over screens. Drop in fitting SFX and a looping background track to keep it lively. Engine & version Please work in Unity 6000.3.11f1 so I can open, tweak, and ...
...Visual tone: realistic modern architecture, street furniture, and signage. • Lighting: prepare the scene so it looks great in both day and night; I’ll wire up the actual day–night cycle later. • Assets: I’ll supply most of the buildings, props, and materials. Your job is to assemble, polish, and fill any obvious gaps with lightweight custom meshes. • Engine / formats: if you work in Unreal, Unity, or straight FBX that’s perfect—just keep everything well-organized. Key districts to include 1. Downtown core with a few signature high-rises and an L-train-style elevated track. 2. Residential neighborhood of walk-ups and small parks. 3. Gritty industrial zone with warehouses and a riverfront loading area. 4. Compact beachfron...
Looking for an experienced Unity game developer who can take ownership of complete game development and deliver polished, production-ready games. This is NOT for beginners or developers who only modify templates with minimal effort. What I’m Looking For: • Strong experience in polished mobile/PC game development using Unity • Ability to deliver ready-to-publish games • Experience with: * Ads integration (AdMob, Unity Ads, etc.) * IAP / Subscription systems * Analytics integration * Performance optimization (productive and creative mindset) * QA testing, responsiveness, and bug fixing • Good understanding of animations, sound effects, UI polish, and overall game feel Bonus Skills (Good to Have): • Multiplayer FPS game experience &bul...
legacy databricks pipeline moved to databricks unity .this is a project on personal capacity. development will be done by developers. Ask involves : code review, direction, setup optimization, architecture u can use AI (GENIE) databricks , AI ( Claude CoWork ) Code would mostly be available or in progress goal is not to build anything but architect/review in nature and setup readiness process Hence prefer keeping cost low as inhouse.
...touch-friendly tracing of uppercase/lowercase letters and 0-9, with cheerful voice-overs and positive feedback. • Mini-activities that reinforce recognition (e.g., matching a 3D letter to a floating balloon with the same letter). • Intuitive menus so pre-readers can play without help. • Bright, low-poly art style that performs well on both Android and iOS devices. Core deliverables 1. Full Unity or Unreal project (source code + assets) ready for build to Google Play and the App Store. 2. Two worlds or “lesson packs” (letters A-Z and numbers 0-9) featuring simple rewards such as stickers or stars. 3. Basic parental dashboard: sound toggle, progress reset, privacy notice link. 4. APK and IPA test builds plus instructions for store submissio...
...the player can flip gravity up, down, left, or right at will — and I need a Unity dev who can bring it to life fast. Scope & gameplay The build should feel like a tight one-to-two-minute demo spread across five short levels. Smooth player movement, gravity switching, spikes, moving platforms, a lightweight enemy/trap system, checkpoints, and clean restarts are all part of the core loop. A simple sci-fi / neon look is perfect; visuals just need to communicate clearly, not wow. UX & platform Target is Android, so add intuitive mobile controls and a basic UI suite: main menu, pause, and game-over screens. Drop in fitting SFX and a looping background track to keep it lively. Engine & version Please work in Unity 6000.3.11f1 so I can open, tweak, and ...
...translate spatial concepts and design vision into compelling visuals Experience with financial modeling or investment presentation design is a bonus Project Details: Space: ~250 m² restaurant venue, San Telmo, Buenos Aires Style: Modern-classic (contemporary elegance with timeless elements) Positioning: Mid-to-high-end upscale dining Preferred Format: Interactive 3D (Sketchup, Unreal Engine, Unity, or web-based 3D viewer) + PowerPoint Additional Info: if needed we can provide more information or photos...
...with Godot? (or similar tools such as Unity, Unreal Engine or GameMaker Studio 2) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Defold? (or similar tools such as Cocos2d-x, Love 2D, Gilderos) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Solar 2D (Corona SDK)? (or similar tools such as Cocos2d-x, Love 2D, Gilderos) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Panda 3D? (or similar tools such as MonoGame or PyGame) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Open 3D Engine (O3D)? (or similar tools such as Unity, or Unreal Engine) ...
...on Meta Quest and HTC Vive headsets without sacrificing visual fidelity. • Build the tour logic—teleport points, gaze or controller-based interactions, pop-up media panels, progress tracking, and an intuitive UI that keeps users oriented. • Integrate educational elements: quizzes, info cards, or short video overlays that appear contextually as learners explore. • Supply all project files (Unity or Unreal preferred), textures, audio, and a build ready for deployment. Acceptance criteria 1. One runnable VR build with no critical bugs and consistent 72 fps on standalone headsets. 2. Exported project folder with clear, commented hierarchy. 3. Quick-start guide: installation steps, control scheme, and instructions for adding new scenes or assets. I a...
...ecosystem backed by Google sign-in (email / OTP can follow later). • Enterprise-looking UI that still feels light and fast. • Backend on Firebase with fraud-prevention logic baked in. MVP feature set I expect to see working end-to-end: - Google signup/login, wallet with coin balance, daily rewards & streak tracking - Rewarded ads and offerwall integrations (Tapjoy, OfferToro, AdGem, Unity Ads / ironSource / AdMob) - Surveys, CPA tasks, referral system, leaderboard, simple mini-games & tournaments - Redeem flow for UPI, Paytm, or gift-card payouts, plus full transaction history - Push notifications delivered through Firebase Cloud Messaging - Web-based admin panel to manage users, rewards, offers, analytics and flag fraud Deliverable acceptanc...
...technical implementation, and observed or expected educational impact. The VR component should walk students through Electrical Engineering principles—think circuit behaviour, signal flow, or power systems—while seamlessly weaving in complementary computing content such as coding logic, interactive simulations, or data-driven feedback. I am open to whichever engine you feel suits the scope best (Unity, Unreal, or another VR-capable platform) as long as the final build is stable and easy to demonstrate on a common headset or desktop VR setup. Deliverables • Compiled VR application + all project files • A 10–15 page paper in Word or LaTeX that covers background, methodology, system architecture, learning outcomes, screenshots, and references &bul...
I want to create a fast-paced, cartoon-styled Rock-Paper-Scissors game in Unity that feels as lively and competitive as the old-school arcade fighters I grew up with. The core build must ship to WebGL/HTML5 for in-browser play, plus solid iOS and Android builds that pass store submission checks. Gameplay The project needs both single-player and real-time multiplayer modes, each tracking wins, losses, and streaks through an in-game scoring system. Round results should trigger snappy win/loss animations, screen-shaking special effects, and upbeat sound effects with looping background music to keep the energy high. Visual style Think bright, cartoonish characters and arenas rather than gritty realism—bold outlines, exaggerated poses, vivid palettes. I will supply reference mood...
I am looking to hire an experienced Unity game developer to build a Multiplayer FPS / Battle Royale mobile game from scratch (or using your own template). I only have the concept, logos, and UI designs. Project Requirements: • Cross-Platform: Must support both Android and iOS systems. • Gameplay: Very similar to PUBG Mobile (Battle Royale and Team Deathmatch modes). • Map: A completely unique map inspired by the mountains and towns of Kurdistan (I will provide visual guidance). • Languages: Multi-language support for Kurdish, Arabic, and English. • UI & Customization: Implement my custom logos and UI styles. • Deliverables: Fully functional compiled APK (Android) and Xcode project/IPA (iOS).
...predefined GPS zone the app auto-detects the location and prompts a “check-in”. • Each check-in launches a brief combat encounter (single-player AI only for now). Winning grants EXP, triggering a level-up when thresholds are met. • Level-ups show a single polished animation effect; no other character motions are required at this stage. Feature set for this MVP – Android build and source (Unity is my first choice, but feel free to suggest another engine that handles GPS elegantly). – Easy-to-edit list of GPS zones stored locally or pulled from a lightweight backend / JSON file. – EXP table, level tracker, and basic stat scaling. – One customizable avatar placeholder (gender / colour swap is enough). – Simple UI: ma...
I have a compact Unity 3D scene that shows a real school building and that already works functionally but still looks a bit flat and the overall size of the project in proportion to the scene is way too high. My main goal is to shrink the overall project in order to make something usable in webgl by mobile online. Also an enhance of the visual quality and the surrounding so that the looking out of the building window and on the external premises of the building it would look good showing to the player the feelings to be in the location. I’m targeting mobile so the size is important. Keep in mind this is an educational project so budget is not high and super quality is not important.
Please find attached screenshot , if u already done this type of game send me video or screenshots or live link. bid only if u already done this kind of project.
About the Project We’re building a horse racing gaming platform with a Web3 layer behind it. The game itself is being developed in Unity, while the blockchain side handles things like token utility, staking, rewards, and ownership features. Right now, the main focus is the staking platform. The token presale platform is already completed, and we’re now improving and expanding the staking side before moving deeper into the ecosystem. The frontend stack is mainly: - React - - Ethereum / Base We’re looking for a strong React frontend developer with solid Web2 experience who can help us build clean, reliable interfaces and improve overall frontend quality. The Role This is mainly a frontend engineering role. You’ll be working on: - Staking dashboard and...
...Secondary Wordmark: A variant integrating a secondary location keyword designed for online storefronts and physical signage. The Master Monogram: A unique, definitive single-letter cipher derived from the brand identity. This single, definitive architecture will serve as our primary micro-mark (used for cuff embroidery, embossed buttons, zipper pulls, and pocket details) to ensure cross-brand unity. Module B: Local Sub-Club Patch System (5 Variants) Scope: Build out 5 distinct circular and shield patches based on our layout concepts for specific sporting categories (Athletic, Gridiron, Ice Hockey, Baseball, and Basketball). Modifications: Re-engineer the internal graphics of our concepts to meet strict physical textile manufacturing rules while maintaining the estab...
...Google Play). • One animated character asset is enough for this first release; I am fine with a placeholder as long as the animation and mouth movement sync convincingly with the audio. • Real-time voice capture, processing, and playback with a cartoon-style pitch shift. • Basic UI: record button, replay, and a simple share option for the recorded clip. I am open to your preferred tech stack—Unity, Flutter, native, or another proven framework—as long as performance is smooth on typical mid-range devices. Please outline any third-party SDKs, asset store items, or plugins you plan to use so I can approve licensing early. Success criteria • Both builds install without crashes on current iOS and Android releases. • Voice interaction has ...
...touch screens. • Level framework: one polished demo level that showcases enemy AI, basic progression, and pick-ups. • Visual & audio style: stylized or semi-realistic assets that you can source or create; I will supply reference art and music direction. • Optimisation: mobile-friendly shaders, efficient lighting, and asset compression to maintain 60 fps on typical devices. • Tech stack: Unity or Unreal Engine (your choice, as long as you justify it and set up a clean, well-documented project hierarchy). • Deliverables: APK/IPA test builds, complete source project, and brief setup notes so I can iterate on my side. Nice-to-have additions (optional but welcome) • Simple menu/UI, including basic settings. • In-app analytics hooks t...
...water in Unity is generated dynamically and uses these maps for proper visual interaction, lighting and depth based effects. Deliverables may include: 1. 3D model files in FBX, OBJ or GLB format 2. Blender source file 3. Base color / albedo texture 4. Normal map 5. Height map or displacement map 6. Roughness map 7. Ambient occlusion map 8. Optimized low-poly or game-ready version when needed Requirements: 1. Good experience with Blender 2. Ability to create stylized 3D game assets 3. Experience with UV mapping and texturing 4. Ability to create or bake normal maps and height/displacement maps 5. Ability to export models as FBX, OBJ or GLB 6. Clean topology and organized project files 7. Ability to work from reference images 8. Good communication in English 9. Experience with ...
A simple easy-to-drop car controller Unity project where car movement can be controlled using keyboard. Movements: Accelerate, Steer, Bakward, Brakes. Special Features: Horn Terrain: A road and grass on sides. Note: The car should be driven from road to grass. Let me know if you can turn around with minimal time. Just drop in ready made assets for car and terrain, i won't mind. I just need the running project ASAP.
I need a Unity developer to create a polished MVP for a casual mobile puzzle game inspired by wool/color sorting gameplay. The game should have a cute fantasy rescue theme with its own identity, not a direct copy of the reference game. Required Features - Smooth wool/color sorting puzzle gameplay - Cute fantasy visuals, characters, and clean mobile UI - Stylish loading/splash screen - 7-10 example levels - Data-driven level system for adding/editing levels later - One simple obstacle mechanic, such as a counter-based locked block - Basic animations, sounds, transitions, and polish - AdMob test ads + rewarded ads setup - Android APK and AAB build - Full Unity source project included Level System The level system should be clean and expandable, using ScriptableObjects, JSON, ...
...real-world exploration of Pokémon GO. The first milestone is a single-creature prototype that runs smoothly on Android. Unity and C# will be our core stack. What has to work: the player sees a lightweight cartoon-style pet, an in-game GPS map, and location-based checkpoints that trigger walking rewards and drop collectible artifacts. A basic inventory, simple UI, and a login/save system round out the scope so testers can keep progress between sessions. I only need a solid, playable slice—polished enough to show investors, not a full product. Future phases will tackle evolution, PvP, and cross-platform rollout, so clean, extensible code matters. Deliverables: • APK plus Unity project files • Clear setup/run instructions • Short demo video ...
...and the final optimized model • A calculation report (PDF) showing load cases, combinations, deflection summaries, member unity ratios and foundation checks, all referenced to the relevant AISC clause • A short design brief (Word or PDF) summarizing key assumptions, design parameters and any warnings or limitations highlighted by STAAD I will provide the architectural layout, material grades and site parameters immediately after award. Use standard AISC LRFD load combinations unless a particular jurisdictional requirement conflicts, in which case note the deviation clearly. Deliverables will be reviewed against AISC code checks within STAAD. Any member with a unity ratio above 0.95 must be highlighted for discussion before sign-off....
I need a Unity developer to create a polished MVP for a casual mobile puzzle game inspired by wool/color sorting gameplay. The game should have a cute fantasy rescue theme with its own identity, not a direct copy of the reference game. Required Features - Smooth wool/color sorting puzzle gameplay - Cute fantasy visuals, characters, and clean mobile UI - Stylish loading/splash screen - 7-10 example levels - Data-driven level system for adding/editing levels later - One simple obstacle mechanic, such as a counter-based locked block - Basic animations, sounds, transitions, and polish - AdMob test ads + rewarded ads setup - Android APK and AAB build - Full Unity source project included Level System The level system should be clean and expandable, using ScriptableObjects, JSON, ...
I’m laying the groundwork for AltForge Lab—a mobile-first open-world role-play experience where players hold jobs, earn salaries, buy cars and houses, and interact through an in-game chat. The visual style will stay purposefully minimalistic so we can concentrate on smooth Android performance and steady network play. Unity is locked in as the engine, so you’ll need solid C# and multiplayer know-how. What I need you to deliver: • Core multiplayer framework in Unity (Mirror, Netcode for GameObjects, or another proven solution) with lobby, instancing, and authoritative server logic • Persistent player-saving system that writes character stats, inventories, properties, and cash to a secure database and reloads them seamlessly on login • Econo...
I'm seeking an experienced game developer to create a third-person action/adventure game for PC. Key Requirements: - Expertise in PC g...Requirements: - Expertise in PC game development - Strong background in action/adventure genre - Proficiency in third-person perspective design - Experience with level design, character development, and storyline integration - Knowledge of game mechanics and player engagement strategies - Ability to work within budget and meet deadlines Ideal Skills: - Proficient in game development engines (e.g., Unity, Unreal Engine) - Strong programming skills (C#, C++, etc.) - Experience in 3D modeling and animation - Good communication and collaboration skills - A portfolio showcasing previous action/adventure games Please provide a detailed portfolio...
The most commonly used programming languages and tools for creating video games
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