The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
Conform celor 67,720 recenzii, clienții îi evaluează pe Game Developers cu 4.9 din 5 stele.Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
Conform celor 67,720 recenzii, clienții îi evaluează pe Game Developers cu 4.9 din 5 stele.I want to build a browser-based JavaScript game aimed squarely at adults who enjoy quick thinking and a touch of adrenaline. The core experience should combine the forward-moving feel of a “game like Subway Surfers” with puzzle mechanics that make players pause, strategise and then spring back into action. Here’s the vision in practical terms: the player continuously advances down a lane, but instead of only dodging obstacles they must solve on-the-fly logic challenges—colour-matching, symbol sequencing, mini-riddles—before an on-screen timer expires. The difficulty should scale so sessions stay engaging for seasoned gamers. I’m open to your preferred stack: vanilla JS with canvas, Phaser, Babylon, or another web-friendly framework, as long as everyt...
Busco apoyo para convertir mi idea en un juego educativo dentro de la plataforma Roblox. El objetivo principal es que los jugadores aprendan conceptos específicos mientras avanzan en la experiencia, de forma divertida y totalmente integrada con las mecánicas propias de Roblox Studio. Qué necesito: • Diseño y construcción del mundo virtual, con retos o misiones que fomenten el aprendizaje. • Programación de la lógica del juego en Lua, garantizando una jugabilidad fluida y sin fallos. • Integración de elementos pedagógicos (puntos de control, retroalimentación inmediata y recompensas) que refuercen los contenidos educativos. • Pruebas internas y ajustes para asegurar equilibrio entre diversi&oacu...
I want to bring a 2D (like 3d) adventure game to life on iOS and Android. The goal is a polished, story-driven mobile experience with intuitive touch controls, light puzzle elements, and engaging exploration. Scope • Core gameplay loop: side-scrolling movement, item collection, simple combat, and environmental puzzles. • Art & animation: vibrant 2D sprites, parallax backgrounds, UI that scales cleanly across common phone resolutions. • Tech stack: Unity or Godot for rapid cross-platform builds; feel free to propose another engine if it delivers smooth performance and easy store deployment. • Monetisation: ad-supported with an optional one-time purchase to remove ads (no loot boxes). • Deliverables: iterative builds (APK/TestFlight), full source code ...
I’m looking for a skilled mobile developer to create (or refactor) a PokerStars-style app that feels just as slick as the desktop platform. My immediate priority is a rock-solid Live Chat function so players can talk to each other seamlessly at the tables. Key points • Build the mobile client from the ground up or improve any existing codebase I provide. • Integrate real-time Live Chat with low latency and minimal battery drain. • Ensure smooth gameplay flow and protect hand data during chat sessions. • I’m flexible on the target platform—if you specialise in iOS, Android, or both, let me know how you’d approach it. Deliverables 1. Fully compiled mobile app. 2. All source code and documented APIs for the chat layer. 3. Brief h...
I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.
I’m building a fast-paced action title in full 3-D and need someone who can take it from first prototype all the way to store release on both Android and iOS using Unity. You’ll handle everything—gameplay coding, asset integration, optimisation, and final submission. To succeed you should already have shipped Unity games on Google Play and the App Store, be comfortable with mobile performance constraints, and know how to prepare store-ready builds, screenshots, and metadata. My Google Play Console access is ready; you’ll set up the Apple listing as well so both launches go live together. Deliverables • Playable action game with polished 3-D visuals • Smooth performance (target 60 fps on mid-range 2020 phones) • Integrated ads/IAP, leaderbo...
I’m building a retro-styled, 16-bit horror experience for PC and need the entire project set up from scratch. Think moody pixel art, atmospheric sound design, and tight, responsive side-scrolling controls. The player must explore multiple interconnected rooms, solve logic-based puzzles that gate progression, fight or avoid enemies, manage a visible health bar, and unravel a concise narrative delivered through in-game events and brief text. Core requirements • Pixel-art graphics that evoke classic 90s consoles, with palette consistency and parallax where appropriate. • A side-scrolling camera with smooth player movement, jumping, crouching, and melee or ranged attacks. • Enemy AI that patrols, chases, and damages the player on contact. • Distinct rooms/lev...
I'm seeking an experienced Minecraft modpack developer to create an immersive Adventure and RPG modpack. Key Features: - Theme: Adventure and RPG - Emphasis on: - Exploration and Looting - Character Progression and Skills - Difficulty Level: Hard Ideal Skills and Experience: - Proficiency in Minecraft modding - Experience with Adventure and RPG modpacks - Knowledge of exploration, looting mechanics, and skill progression systems - Ability to balance difficulty for a challenging gameplay experience Looking for a creative and detail-oriented freelancer to bring this vision to life.
The goal is to ship a fully-featured, real-time football simulator for iOS and Android that feels as close to watching—and playing—an authentic 90-minute match as possible. Every pass, tackle, and shot should follow believable physics, with player momentum, fatigue, and weather affecting the ball just as they would on a real pitch. To make the experience global, the game needs a low-latency networking layer that lets two full squads face off live, automatically matching opponents of similar skill across regions and dropping them straight into the action without perceptible lag. Leaderboards, seasonal rankings, and anti-cheat protections must all run server-side so the competition stays fair. Because this is strictly a mobile release, the UI, controls, and asset pipeline hav...
I’m brand-new to Fortnite and want to move past the button-mashing stage as quickly as possible. My main goal is to understand the game’s flow—rotations, positioning, reading the lobby, and smart end-game decisions—rather than memorising build edits or elaborate combat tricks right now. Here’s what I’m after: a coach who can break down the fundamentals of game sense and overall tactics in a way that makes sense to someone with almost no match experience. I’m happy to follow your preferred teaching style, whether that’s live one-on-one screen-share sessions, short homework drills with replay reviews, or any combination that you feel works best for beginners. Clear explanations, real-time examples, and practical exercises I can repeat solo a...
I'm seeking a skilled Roblox developer to create a detailed modern urban night map with a cityscape theme. The map should prominently feature high-rise buildings. Key Requirements: - Nighttime cityscape theme - Modern urban environment - Detailed high-rise buildings Ideal Skills and Experience: - Proficiency in Roblox Studio - Experience creating detailed urban environments - Strong understanding of lighting and atmospheric effects for nighttime settings - Attention to detail and creativity in design Please provide samples of similar work. Looking forward to your bids! im on a budget we know little to no editing skills and we have quite a good idea on what game we want so hit us up!
I'm seeking an experienced Roblox game developer to create 'THE BACKROOMS', a survival game with a realistic graphic style. Key features include: - Main objective is to survive against enemies. - Incorporate logic and memory puzzles. Ideal skills and experience: - Proficient in Roblox Studio - Strong game design and programming skills - Experience with realistic graphics and animations - Ability to create engaging logic and memory puzzles Please provide samples of previous Roblox projects.
Bilgisayarımda Windows kullanıyorum ve Mount & Blade II: Bannerlord için “Anno Domini 1259” modunu NexusMods üzerinden indirmek ve kurulumu tamamlamak istiyorum. Daha önce benzer modlar yüklemedim, bu yüzden süreci baştan sona sizin yürütmenizi rica ediyorum. Çalışma şekli • TeamViewer üzerinden tek seferlik uzaktan oturum açarak dosyaları indirin, doğru klasör yapısını oluşturun ve modun etkinleştirildiğinden emin olun. • Gerekliyse Bannerlord Mod Manager, Vortex veya benzeri ek araçları kurun ve yapılandırın. • Kurulum sonunda oyunu açarak modun sorunsuz çalıştığını birlikte test edelim. Teslim kriterleri – “Anno Domini 1259” modunun eksiks...
Project Title: Unity C# Developer Needed to Expand 2D Mobile Game (Levels, Meta-Features & Retention Systems) Project Description: I have an existing, fully functional mobile brick-breaker game developed in Unity C# featuring basic core gameplay and a prototype level. I am looking for an experienced Unity developer to expand the game into a complete, release-ready loop by implementing multi-level progression and core player-retention systems. Key Deliverables: Level Progression & Design: Build a scalable level management system (JSON/ScriptableObject-based) to support multiple levels with increasing difficulty. Level selection screen displaying unlocked, locked, and completed stages with star ratings. Daily Reward System: Consecutive day login streak logic using local system time /...
Roblox Animator Needed I’m looking for someone who can create Roblox animations in Roblox Studio for YouTube Shorts. I want the videos to be similar to this channel: @itsguestreal?si=nPXosUAJzoC_6PzU Requirements: Each video should be around 40 seconds. I need 2 videos per day. Payment is $2 per video (fixed). I will provide the voice/audio. You will be responsible for creating the Roblox scenes, character animations, camera movements, and putting everything together according to the script. IMPORTANT: If you don’t have previous Roblox animation work to show me, please don’t message me. Send your best Roblox Studio animation samples when applying. If your work is good and you can consistently deliver 2 videos every day, I’m interested in working long-term...
Project: Global Online Football Game Develop a multiplayer football/soccer game for players around the world. Support Android and iOS initially. Real-time 1 vs 1 online football matches. Global matchmaking based on player skill/ranking. Player registration, login and profiles. Country selection and country-based rankings. Global, regional and national leaderboards. Multiple game modes: Quick Match Ranked Match Tournaments Country vs Country Club League Practice Mode Tournament system supporting hundreds/thousands of players. Player ranking and division system. Team and squad customization. Custom kits, logos and stadium features. Real-time scoring and match statistics. In-game communication/notifications. Spectator mode for competitive matches. Strong anti-cheat and anti-fraud system. Serv...
I am building a browser-based 3D educational RPG for my platform, Questlish. The game helps ESL students learn English through 3D exploration and UI-based puzzle mechanics. I have a complete, finalized Game Design & Technical Specification ready to go. I am looking for an experienced developer to build the Phase 1 Minimum Viable Product (MVP) quickly and You Will Build (MVP Scope):The Engine: A responsive React Three Fiber canvas optimized for mobile and desktop. The Environment: A simple "floating sky island" level with basic Rapier 3D physics (floor, a few crates). We are using a stylized, low-poly aesthetic to maintain high mobile frame rates. The Controller: A 3D character controller (WASD/Mouse for desktop, virtual joystick/touch for mobile). The Core Loop:A basic i...
I'm looking for an experienced Roblox developer to create models for a Roblox project. The models required include: - Characters - Vehicles - Buildings and environments The project needs to be completed within a month. Ideal skills and experience include: - Proficiency in Roblox Studio - Strong 3D modeling skills - Experience in creating a variety of Roblox assets Please provide a portfolio showcasing relevant work.
I'm looking for an experienced gamer to capture high-quality PvP combat footage in DayZ, specifically from a first-person perspective. The footage will be used for content creation and should showcase intense and skillful gameplay. Requirements: - Must be captured in first-person view - Focus exclusively on PvP encounters - High-resolution video quality - Edited and formatted for upload - Pop Culture references welcomed. - Keep in the humor as you see fit. Ideal Skills & Experience: - Proficiency in DayZ with a focus on PvP - Experience in video capture and editing - Knowledge of content creation for gaming platforms Please ensure the footage is dynamic and engaging, highlighting strategic plays and intense moments.
We're producing a polished 8-minute vertical slice of a 2.5D Metroidvania Action-RPG with twin elemental heroes, to be shown directly to investors. This needs to look and feel finished, not prototype-rough — please only bid if your portfolio reflects shipped, polished work. Visual direction: vivid, saturated pixel art — think Dead Cells / Castlevania: Belmont's Curse. Warm, ember-driven palette for this scene. Scope: Character (fire hero): Spine rig: idle, run, jump, 2–3 hit basic combo, parry, 2 elemental special-move animations. One enemy type (3–4 frames) + one compact mini-boss. Environment (scrapyard): One self-contained combat arena, 2–3 parallax layers, one tileset, ambient lighting/FX (embers, forge-glow). Deliverables: Spine project f...
i need someone to make me a minecraft client-side mod 1.21.11 that after i hit someone 2-3 times without them hitting me back itll start doing hit effects when i hit them more and it stops when they hit me back preferably the hit sounds like in the minecraft youtuber JudeLow
Tôi đang sở hữu một game thể thao – cụ thể là bóng đá – đã hoàn thiện và sẵn sàng tung ra thị trường. Mục tiêu của tôi là đưa trò chơi này lên các kênh phân phối trực tuyến phù hợp, tối ưu trang bán và triển khai chiến dịch tiếp thị cơ bản trong vòng một tháng. Những gì tôi cần: • Tư vấn và thiết lập kênh phát hành phù hợp (ví dụ Steam, Epic, Google Play, App Store hoặc web riêng). • Hoàn thiện nội dung cửa hàng: mô tả, ảnh chụp màn hình, trailer ngắn. • Tích hợp hệ thống thanh toán, phân phối key hoặ...
The task is to build a full-featured Ludo game that runs smoothly on both iOS and Android phones and tablets. I am open to the engine you prefer—Unity, Flutter, or any other robust cross-platform framework—so long as the final apps meet the respective store guidelines and deliver a consistent look and feel across devices. Core scope • Create the complete gameplay loop for classic Ludo, including dice logic, token movement, turn handling, and win detection. • Implement an intuitive, touch-friendly interface with clear animations and sound effects. • Provide clean, well-commented code and production-ready builds for the App Store and Google Play. •fully automated while recharge and withdraw •currency is USDT for playing this game Acceptance crite...
Summary I am looking for a game developer or company that already has a READY-MADE mobile game available, preferably a car, fruit, roulette-style, or similar multiplayer game. I am NOT looking to develop a game from scratch. The game must be ready or nearly ready and capable of being customized and integrated directly into my existing iOS and Android application. We already have our own users, backend, wallet/coin system, servers, and development team. The game must support integration with our existing accounts and wallet through API, including balance deduction, payouts, rounds, results, history, and settlement. WebView-only solutions are not preferred. Full source-code ownership is NOT mandatory; licensing is acceptable as long as the game can operate reliably inside our application and...
I want a fully playable “Midnight Man” horror experience built from scratch in Roblox Studio, delivered within seven days and within the stated $300 total. The game must run as a co-op multiplayer title (2–6 players) set inside a single, large haunted-mansion map. Scope You will handle every aspect of development—map construction, character and asset creation, Lua scripting, UI, sound, and basic testing—so that I can publish the game immediately once I receive the final files. Core mechanics include spawning in a lobby, starting a match as a team, dynamic AI for the Midnight Man that stalks players, jump-scare sequences, and a win/lose condition with data-store saving for player stats. Acceptance criteria • One cohesive haunted-mansion level wit...
I need a Python-based 2D game that captures a classic space theme and runs smoothly on PC. I already have the core concept sketched out—think fast-paced arcade action set against a scrolling star field—but I want you to handle every technical detail from setting up the Pygame (or similar) framework through to packaging a playable build. Key goals • Core loop: player-controlled ship, enemy waves, scoring, basic power-ups. • Clean, modular code so I can expand levels or tweak mechanics later. • Lightweight graphics and sound assets that fit the retro space aesthetic (original or royalty-free). • Final deliverable must run on Windows without extra installs beyond Python itself; include an easy installer or clear README. Please include in your proposal...
I’m producing a mobile game that helps 8- to 12-year-olds learn how to recognise and prevent violence against women. The learning path is broken into three self-contained modules, each of which can shine as its own mini game so the content feels playful rather than lecture-like. An outline of the modules is already prepared in the attached document. Core requirements • Build once, run smoothly on both iOS and Android. Unity or another proven cross-platform engine is fine as long as future updates stay straightforward. • Artwork, UI and dialogue must be age-appropriate, culturally sensitive and fully owned by us once delivered. • Code needs to be clean, commented and pushed to a private repo so future iterations are painless. • The first playable version s...
Animador 2D en Spine 4.2 para personaje de videojuego Busco una persona con experiencia en animación 2D y Spine 4.2 para preparar y animar un personaje destinado a un videojuego tipo slot. El personaje ya está diseñado y proporcionaré una imagen PNG de alta resolución. No cuento con PSD ni archivo editable, por lo que la persona contratada deberá realizar directamente desde el PNG la separación de las piezas necesarias, reconstruir únicamente las zonas ocultas necesarias para el movimiento, crear el rig y realizar las animaciones. Trabajo requerido - Separación de las piezas del personaje necesarias para el rig. - Reconstrucción puntual de zonas ocultas cuando sea necesario. - Creación del rig en Spine 4.2. - ...
I am developing a 3D car parking game in Unity and need an experienced Unity C# developer to build a precise, realistic, and responsive car physics controller. The gameplay focuses strictly on tight, low-speed parking maneuvers rather than high-speed arcade racing, so smooth handling, realistic weight balance, and tight collision response are critical. Key Requirements & Features Physics System: Implement a custom C# vehicle controller using either optimized WheelCollider setups or a raycast-based suspension system to eliminate jitter and glitchy physics. Low-Speed Handling: Ensure accurate steering geometry (Ackermann steering principles), realistic turning radius, and natural wheel auto-centering. Transmission & Gearing: Build a gear controller with smooth transitions between ...
I need a fresh set of eyes on a Windows app that talks to a PS4 over the local network. You will run the build on your own test console, load GoldHEN with ps4debug, and confirm that everything handshakes exactly the way the documentation describes. Your background can be beginner-level with general PS4 homebrew, but I do expect you to have spent plenty of time using GoldHEN itself; the nuances of its debugging menus and payload handling are what matter most here. As long as your PS4 is already jail-broken, on the same LAN as your Windows PC, and ready for payloads, you’re good to go. What I’ll hand over: • the Windows executable, full source, and a quick-start guide • contact details so you can reach me live while you test What I need back: • captured logs (...
I want to bring a bright, cartoony endless-runner to life—think Subway Surfers sprinting through a lively urban cityscape, all backed by upbeat, energetic music and snappy SFX. Unity or Godot are both fine with me as long as the final builds run smoothly on Android and iOS. Core gameplay needs to feel seamless: swipe to switch lanes, jump, and slide while a chase mechanic keeps the pressure on. Players should scoop up coins, trigger five or more classic power-ups (Magnet, Shield, Hoverboard, 2× Score, Super Jump), and dodge an evolving set of obstacles. The economy is simple but complete. Coins unlock ten distinct, stylized characters plus cosmetic upgrades in a fully functional in-game Shop. I also need a score system tied into leaderboards, daily login rewards, and a clea...
Project Overview We are looking for an experienced Mobile Game Developer (or small studio) to create a mobile puzzle game inspired by popular screw-and-nut sorting games like Screw Puzzle: Nuts & Bolts. The game will require 2D physics interaction, level design architecture, social features, and backend integration for cross-device synchronization. Scope of Work & Core Features 1. Core Gameplay Mechanics Physics-based 2D screw, bolt, and metal plate puzzle mechanics. Interactive board clearing logic (removing screws in correct sequence to drop plates). Level system with progressive difficulty. Interactive tutorial for first-time players. Haptic Feedback: Tactile vibration responses for unscrewing, fitting, winning, and failing. Technical Requirements Game Engine: Unity (C# p...
I need a cross-platform mobile app that plays and cycles through approximately 1,000 rewarded video ads every day without manual intervention. The goal is straightforward: maximise daily ad impressions so revenue generated by each completed view is captured, recorded, and presented in an in-app earnings dashboard. Core workflow • On launch the app should authenticate the user, pull available ads from a configurable ad network SDK (Google AdMob, Unity Ads, or a similar provider we can discuss), then automatically queue, play, and refresh ads until the daily quota is met. • Each impression must be logged locally and sent to a simple back-end or cloud function so I can track totals in real time. • A progress bar or counter should show ads watched versus the 1,000-view ta...
I am a complete novice,( I am a complete novice,( youre doing all the work everything by yourself ) i saw this mod on youtube I want to play the latest build of the “N64 Showdown” mod on real hardware, not through an emulator. I do not possess the patched ROM, or anything else, or any knowledge about any if this so I will need you to create the most up-to-date, stable version of the mod. Once that file is secured, I’d like you to flash it onto a physical N64 cartridge that will boot and run flawlessly on my original NTSC console, i have one specific modification I want a creation mode ( much like the original game has )but with the enhanced ability to change, not just appearance and info, of current characters in the game, but i also want to have freedom with changi...
I’m building out a neighbourhood scene in Trainz Railroad Simulator 2022 plus and need a small set of low-poly, game-ready suburban houses. These models are exterior-only—no interiors or openable doors—so all the detail sits in the mesh silhouette and the textures. Scope • Style: classic suburban houses (think simple gable or hipped roofs, a few window variations, small porches). • Textures: basic, neutral-toned maps that look clean at mid-distance; no photo-real weathering required. • Poly budget: light enough to keep frame-rates high in Trainz 2022;plus each house should sit comfortably in the “low” LOD bracket for that engine. Deliverables 1. 3–5 unique house models (FBX or OBJ) plus their texture sets (PNG or TGA). 2. f...
I need a Unity-built WebGL game that recreates the “Round 1” Sprunki battle shown in the reference video. When the match loads, a roster of Sprunki characters must spawn, move, fight, trigger random events, eliminate one another, display live rankings, and crown a single winner—completely without player input. Every launch should feel fresh through RNG-driven behaviour, timing, and outcomes. Round 1 has to mirror the video’s pacing, camera work, and on-screen UI, yet the project architecture must stay open so I can keep plugging in new, crazier rounds later without rewriting core systems. Please keep the code clean, commented, and modular (separate round manager, event generator, character AI, and UI layers). Target device: modern browsers via Unity WebGL. Visua...
Ich brauche ein komplett einsatzfähiges Gebäude-Prefab für eine Einkaufs-Mall. Im Ergebnis möchte ich eine fertige, saubere Szene, die ich direkt in meiner Engine (Unity bevorzugt, FBX als Alternative ist auch in Ordnung) einsetzen kann. Was mir wichtig ist • Ein kohärentes Äußeres der Mall, inklusive Haupteingänge, Fassadenmaterialien und realistischen Proportionen. • Ein grundlegendes, begehbares Innenlayout (z. B. zentrale Mall-Gänge, mehrere Ladeneinheiten, Treppen/Rolltreppen, sanfte Beleuchtung). Volle Detailtiefe in jedem einzelnen Shop ist nicht nötig – mir geht es vor allem um die modulare Grundstruktur, damit ich später selbst weiter ausgestalten kann. • Ordnung in den Dateien: sortierte Ordner&...
Procuro Pixel Artist para sprites e animações de jogo 2D Estou desenvolvendo um jogo 2D no GameMaker e procuro um artista especializado em Pixel Art para criar os sprites e animações do projeto. O jogo terá um estilo cartunesco, expressivo e bem animado, com personagens, inimigos, bosses, objetos e efeitos. Preciso principalmente de: Sprites de personagens e bosses; Animações de idle, caminhada/corrida, ataques, dano e derrota; Sprites de armas, projéteis e objetos; Efeitos em pixel art; Sprite sheets organizadas e prontas para importar no GameMaker; Arquivos PNG com fundo transparente; Consistência de tamanho, proporções e estilo entre os frames. Já possuo referências visuais e ideias dos personagens ...
I’m ready to move my game (under 100 MB) from my current Google Play Console account to a new one and I’d like an experienced hand to manage the entire transfer so users never notice a thing. The job covers preparing both developer accounts, completing Google’s asset transfer request, and making sure the game’s in-app purchases and active subscriptions migrate intact. I’ll supply access to both consoles, the signed APK/AAB, and any service account details you need. What I expect back is simple: confirmation from Google that the package name now sits in the destination account, every IAP SKU and subscription appearing correctly, and the store listing unchanged. A short hand-over note explaining any follow-up steps will wrap it up.
I need help moving an existing game (under 50 MB) from my current Google Play Console account to a new one. The package is already live and compliant; I simply want the ownership switched, with no user-data migration required. You’ll guide me through the Google Play “Transfer apps to a different developer account” process, handle the permissions, fill out the transfer request form correctly, and confirm the game appears in the destination console without disrupting rankings, reviews, or release history. Deliverables • Completed transfer request submitted and accepted by Google • Screenshots (or a quick screencast) showing the game listed in the new console and still publicly available on Google Play • Brief hand-off notes so I understand any pos...
I need a single-player space shooting game developed on Scratch. The main objective is to complete levels. Requirements: - Create engaging and challenging levels - Design intuitive controls and mechanics - Incorporate sound effects and background music - Ensure smooth gameplay and level transitions Ideal Skills: - Proficiency in Scratch - Game design experience - Attention to detail in level creation
İhtiyacım olan şey, oyun projemde kullanacağım düşük poligonlu birkaç nesne/prototip modelinin hazırlanması. Stil olarak sade, performans dostu ve tüm modern oyun motorlarında (özellikle Unity) doğrudan içe aktarılabilir olmasını istiyorum. Beklediğim teslimatlar • 3-5 adet low poly nesne modeli (tam sayı ve tema üzerinde birlikte netleşiriz) • UV unwrap yapılmış, 1024×1024 PBR dokular (albedo, normal, roughness yeterli) • 2 000-15 000 üçgen/tri limiti (her model) • FBX veya OBJ dosyası + ayrı doku klasörü Çalışma akışı 1. Referans görselleri ve ölçek detaylarını paylaşacağım. 2. Seninle hızlıca tarz/prototip onayı alacağız. 3. Modelleme → doku → son ...
I am looking to develop a mobile casual puzzle game similar in style and functionality to this reference app on Google Play: Reference Link: I would like to receive your quote, estimated timeline, and a breakdown of the deliverables you can offer. Please share the details based on the requirements below: 1. Core Features (Base Package) Clean, responsive UI/UX for both mobile phones and tablets. Smooth single-player modes with dynamic AI difficulty levels (Easy, Medium, Hard). Local pass-and-play / 2-player offline mode. Sound effects, haptic feedback, and lightweight animations. Offline gameplay capability without network dependency. 2. Advanced & Add-on Features Please list what additional advanced features you can integrate and their respective cost impact, such as: Online...
The name-badge template I’m building in GBStudio is almost finished; the one piece I’m stuck on is getting a provided PNG asset to appear through the Overlay / Window layer in a handful of scenes. The image is already sized and included in the project folder—no conversion work needed—yet I can’t get it to draw correctly when the player enters certain UI screens and the full-screen sequences I’ve set aside for it. Here’s what I need from you: • Load the supplied PNG into GBStudio’s asset pipeline without breaking palette limits. • Script its display so it consistently renders as an overlay element in my designated UI scenes and full-screen scenes. • Leave my existing event logic untouched; I only need the image layer hand...
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans. Scope of work • Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors. • Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware. • Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, ...
We are 13-year olds, so like, yeah. We are trying to make a game where you roll fantasy fighting styles to battle with each other. This is deeply influenced by games like the Strongest Battlegrounds, but with a rolling feature. We need special cutscenes for awakening and finishers. VFX, SFX are necessary. If you want, we are happy to share a google doc that has further detail and information. You can just polish the system and UI if you feel like the money isn't enough, we will handle the rest.
I am finishing a small Terramine project and need four playable minigames added. The plan is simple: the first three are maze-style puzzles, each with its own twist so they don’t feel alike, and the fourth is a classic “match the pairs” challenge. You can pick whichever maze logic suits the idea—classic corridors, teleport tiles, obstacles, or any mix you feel works—as long as each of the three mazes plays differently. Good spoken English is essential because I like to walk through ideas live. I’ll invite you to my Discord,and must be willing to vouce cgat potentally me screen sharing my phone and we’ll hop on voice whenever something needs quick clarification. Deliverables • Three distinct maze puzzles fully integrated and tested &bul...
/ WebGL: fixed-camera 3D landscape scene with a physically based sun that moves with time I'm building a fixed-camera 3D scene in Three.js. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly in Chrome on a mid-range phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass...
Fixed-camera 3D scene in : building, mountain environment, and a sun that moves with time (Android) I'm building a home-screen scene for an Android app. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly on a phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass, see be...
I need a self-contained Apple of Fortune game core identical to the one on 1xBet, but written so it can drop straight into a mobile app. Graphics, animations, and UI will be handled separately; what I’m after is the underlying engine that powers every round. Here’s what I expect the module to cover: • Full round-flow control – bet input, grid generation, progressive reveal of apples/bombs, win evaluation, and payout calculation exactly as in the original game. • Configurable house-edge variables so I can tune return-to-player without touching core code. • Clean APIs (startGame, makeMove, getState, cashOut) that a React Native, Flutter, or native front-end can call asynchronously. • Secure randomness with a provably-fair seed scheme; results mu...
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