Why hiring a graphic designer is vital for your business in 2023
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
We're producing a polished 8-minute vertical slice of a 2.5D Metroidvania Action-RPG with twin elemental heroes, to be shown directly to investors. This needs to look and feel finished, not prototype-rough — please only bid if your portfolio reflects shipped, polished work. Visual direction: vivid, saturated pixel art — think Dead Cells / Castlevania: Belmont's Curse. Warm, ember-driven palette for this scene. Scope: Character (fire hero): Spine rig: idle, run, jump, 2–3 hit basic combo, parry, 2 elemental special-move animations. One enemy type (3–4 frames) + one compact mini-boss. Environment (scrapyard): One self-contained combat arena, 2–3 parallax layers, one tileset, ambient lighting/FX (embers, forge-glow). Deliverables: Spine project f...
Procuro Pixel Artist para sprites e animações de jogo 2D Estou desenvolvendo um jogo 2D no GameMaker e procuro um artista especializado em Pixel Art para criar os sprites e animações do projeto. O jogo terá um estilo cartunesco, expressivo e bem animado, com personagens, inimigos, bosses, objetos e efeitos. Preciso principalmente de: Sprites de personagens e bosses; Animações de idle, caminhada/corrida, ataques, dano e derrota; Sprites de armas, projéteis e objetos; Efeitos em pixel art; Sprite sheets organizadas e prontas para importar no GameMaker; Arquivos PNG com fundo transparente; Consistência de tamanho, proporções e estilo entre os frames. Já possuo referências visuais e ideias dos personagens ...
I’m preparing a small-scope, casual mobile adventure and need the first playable slice built in Unity so I can keep expanding it myself. The look is pixel art, the feel is lighthearted exploration with a clear adventure-style core loop. I’ll supply reference titles, rough design docs, palettes and mock-ups—the goal for you is to translate that into a clean, scalable Unity project that runs on both iOS and Android. Here’s what I need in this initial build: • Three short but complete levels tied together by a simple hub or map. • A skill-points progression system (no XP grind, just earn points through play and spend them on a small upgrade tree). • Basic UI: start screen, pause, level complete, and a minimalist skill-upgrade panel. • Ads an...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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