The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
Conform celor 72,236 recenzii, clienții îi evaluează pe Unity 3D Experts cu 4.9 din 5 stele.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
Conform celor 72,236 recenzii, clienții îi evaluează pe Unity 3D Experts cu 4.9 din 5 stele.Sto cercando un creatore di contenuti VR esperto per sviluppare un video di intrattenimento coinvolgente. Requisiti chiave: - Contenuto VR: Creare esperienze di realtà virtuale emozionanti e immersive. - Elementi visivi: Includere stili realistici, astratti e interattivi. - Piattaforme: Lavorare su diverse piattaforme di visori VR. Competenze ed esperienze ideali: - Proficienza in software di creazione di contenuti VR (Unity, Unreal Engine, ecc.) - Esperienza nella creazione di video VR per scopi di intrattenimento - Eccellenti capacità artistiche per design visivo diversificato - Forte comprensione della narrativa immersiva Incoraggio i creatori di contenuti innovativi e creativi a presentare offerte.
Job Description We are looking for an experienced game development freelancer or studio to design and develop a set of simple, popular multiplayer casual games. Deliverable For each game, we expect: • Fully functional multiplayer game • Source code with clear structure and documentation • Deployable Build files (ZIP / APK / IPA as applicable) • Basic deployment & build instructions Scope of Work • The initial set includes (but is not limited to) following 5 -10 real-time multiplayer games: o Ludo o Snakes and Ladder o Bubble Shooter o Pool o Poker o Archery o Candy Blast o Rummy o Carrom • Web + Android and iOS support (Unity preferred) • Real-time matchmaking and multiplayer sync • Capable of rejoining on disconnection • Session managemen...
nice playfull intro of the phone scaning a visitcard/badge to login you then see the mission card. The phone flips over in place, The screen shows a game mission interface similar to the reference image. Each flip causes the screen content to clearly change: The target person changes The mission text changes The keyword changes (for example Flamingo changes to another word) (Taylor Swift, Jack Sparrow, Eifeltower, Apres-Ski) it becaomes clear that 'multiple phones' hold multiple missions different targets A soft UI pop and glow emphasizes each change. animated UI elements pop out: A “Switch target” badge - using coins A “Switch mission” badge - using coins These elements briefly float next to the phone, then snap back into the UI. The person portrait and...
I already have high-resolution fire and smoke VDB sequences on disk and I want them living inside Unreal Engine 5, ready for cinema-quality rendering. Your role is to take those files, bring them into UE5 through the most reliable volume workflow (Sparse Volume plug-in, Niagara volume, or any approach you trust), build the necessary materials and lighting, and stage them so I can hit Sequencer and render frames that stand up on a big screen. Visual fidelity tops my list; performance only needs to be “comfortable enough” for look-dev. Once everything is in place I’ll need a short sample camera move rendered out as proof, plus a brief set of notes outlining the exact steps and settings so I can repeat the process on future shots. Hand back an Unreal 5 project (or level) w...
We are seeking an experienced Unreal Engine game developer to join our team for the development of a Bronze Age survival RPG. The ideal candidate will have a passion for creating immersive gameplay experiences and a strong understanding of game mechanics. You will be responsible for designing, prototyping, and implementing game systems. If you have a portfolio showcasing your previous work in Unreal Engine and an enthusiasm for survival RPGs, we would love to hear from you!
I need a fully featured casino experience that launches simultaneously on Android and the web. The core catalog should open with two classic options—slot games and card games—plus a cricket-themed title to appeal to our local fan-base. Real-time play is essential, so the architecture must support live multiplayer tables and rooms with low-latency communication. Players must be able to transact seamlessly through in-app purchases, and talk to one another via integrated text chat during matches or spins. A single-codebase approach (e.g., Unity, Flutter, or similar) that compiles cleanly for both targets is preferred, provided the final builds feel fully native on each platform. Back-end services need to handle secure user accounts, RNG-verified game logic, payment processin...
Seeking Experienced Roblox Developer for Vinland Saga 3D RPG Adventure Game I’m looking for an experienced Roblox game developer to help create a 3D RPG adventure game based on Vinland Saga. The game will be developed for PC and Roblox platform, with ambitions to deliver an immersive, high-quality experience. Key Requirements: Development within Roblox (PC/Roblox compatible) 3D graphics visual style RPG adventure game mechanics VFX and polished game UI Ideal Skills and Experience: Proven experience in Roblox game development Strong portfolio in 3D Roblox game graphics Expertise in RPG mechanics and adventure game design on Roblox Application Instructions: Please include examples of past Roblox projects or work in your application.
We need a Unity developer to build a WebGL configurator (URP) for yachts. The configurator will let users switch options/materials/variants, navigate via preset cameras, and run smoothly in the browser. Core features: -Configuration system (variants/options, dependencies, rules if needed) -Material/mesh swapping (URP) + variant state management -UI for selections (responsive desktop/mobile) -Camera system (preset shots, smooth transitions, orbit) -WebGL performance optimization (memory, loading, textures) -Build/deploy guidance (WebGL template, compression, caching) Must have: -Proven Unity experience shipping WebGL projects -URP pipeline experience -Clean architecture for configurators (data-driven config, modular code) -Performance mindset (profiling, memory, load times) Nic...
We’re looking for a 3D artist specialized in the yachting industry (motor yachts / superyachts) to create realistic models for a Unity URP WebGL configurator. The focus is good visual quality with clean, optimized, Unity-ready delivery. Responsibilities: -Model yacht exterior (and possibly limited interior areas) based on references/CAD/renders -Create clean topology, UVs, and PBR materials suitable for URP -Prepare assets for real-time use: correct pivots, scale, naming, hierarchy -Support configurator needs: separations by components (hull/deck/rails/props), optional parts, material zones Must have: -Portfolio with yachts/boats (realistic) -Experience delivering to Unity (FBX workflow, prefabs-friendly structure) -Strong PBR texturing (Substance Painter / equivalent) -Opt...
I'm looking for an experienced mobile game developer to create a simple first-person action game for iOS. Key Requirements: - First-Person Perspective: The game should be immersive and engaging from a first-person viewpoint. - Action Genre: The gameplay should be dynamic, with elements that keep players on their toes. Ideal Skills and Experience: - Proven experience in developing first-person action games. - Strong portfolio of iOS games. - Proficiency in Unity or Unreal Engine. - Knowledge of Apple’s App Store guidelines. - Ability to deliver within budget and on schedule. Please share your portfolios and relevant experience. Looking forward to your bids!
I have an important trade show coming up and I’d like to step inside the booth long before the carpenters start cutting wood. I need a VR specialist with proven experience creating virtual-reality booths who can build an interactive walkthrough that lets my team explore every angle, swap graphics on the fly, and confirm traffic flow. The scene must include: • Product displays positioned exactly to our floor plan • High-resolution brand graphics and logos mapped to walls, hanging signs, and counters • Interactive elements—think hotspot pop-ups, video triggers, or simple object manipulation—so stakeholders can test engagement ideas I’ll supply drawings, brand assets, and any reference photos the moment the project starts. In return, I expect a ful...
I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefield/post-battle raise dead; village/city cemetery raise/bury) + comprehensive undead troops (zombies, draugr, skeletons, wraiths, death knights + undead pirates), custom armors/weapons/mounts (skeleton/wraith horses), and undead navy (wraith/skeleton ships). Playstyle: Custom Lich King start. Raise endless tireless hordes (no food/pay). Conquer seas/lands with ghostly fleets. New campaigns only. Inspirations: • BUJ4A’s Undead Troops (skeletons/risen visuals): Nexus #9889 • Necromancer - BL1.3 (raise/bury mechanics) • The ...
We are hiring a senior real‑time VFX/Technical Artist to give AAA life to a simple top‑down arcade sports game (hockey‑like). The gameplay is intentionally minimal (basic geometric shapes). Your work is to transform the look and feel into a premium, high‑impact experience. Responsibilities Own the game’s visual look (materials, lighting, post‑FX, shaders). Create top‑down VFX for kicks, goals, rebounds, collisions, trails, and the victory moment. Build a cohesive visual style from references we provide. Optimize for performance on WebGL (frame time and memory budgets). Required Profile Proven real‑time VFX work (games or interactive). Strong WebGL2/GLSL or equivalent real‑time shader experience. Excellent eye for readability in top‑down camera. Can work from a provided render‑only sa...
I’d like a seasoned Unity-IL2CPP modder to open up Granny 1.8.5 (APK, IL2CPP build), pull out the bits I need, and layer in brand-new content while keeping the original game fully playable. What I need first is a clean decompile focused on the maps and underlying mechanisms. From there we can extract models, textures, voices, and any other assets needed for the additions below: • Two extra floors above the current 4. attic (5th & 6th) • A full underground area that mirrors Slendrina The Cellar, complete with shafts, chests, keys, and secret routes • Fresh puzzles and collectible items that tie each zone together, plus at least one alternative escape method • Smarter, faster Granny AI that can crawl anywhere, patrol the new spaces, and trigger smaller m...
I’m ready to turn a simple game concept into a playable Android prototype and need a mobile-game developer who can move quickly from idea to on-device build. Here’s what I need at this stage: • A runnable Android APK plus complete source files set up in a common engine or native Android Studio project—your choice, so long as it’s easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Go...
I’m putting together a small indie game and need another pair of hands on the development side. Although the form asked about “design help,” what I truly need is practical game-development support—from building core gameplay mechanics and refining level flow to troubleshooting code or integrating art and audio that I already have. The project is still in its early stages, so I’m hoping for someone happy to contribute voluntarily while we shape the prototype. Unity, Unreal, Godot, or another modern engine is welcome; I’m flexible as long as we can iterate quickly and keep version control tidy (Git or Perforce preferred). You’ll have room to suggest features, refactor existing scripts, and generally steer the technical direction. If you like ex...
I want to launch a puzzle game built specifically for mobile devices and need someone who can deliver the full playable experience. Core Requirement • A level system that grows in difficulty as players progress. Scope • Build and polish the main puzzle mechanic. • Create at least five sample levels that clearly demonstrate the difficulty curve and can scale to more. • Ensure smooth performance on both iOS and Android. • Supply light documentation so I can add or tweak levels without rewriting code. Tech Flexibility Unity, Godot, or another mobile-friendly engine is fine as long as the final build is stable and maintainable. Next Steps Share links or short clips of puzzle games you’ve shipped, note your preferred engine, and outline h...
Looking for Freelancer – Vungle Ads Integration (Unity + UWP) I’m looking for an experienced Unity developer who can integrate Vungle Ads into a UWP (Windows Store) game built with Unity. Project Details Engine: Unity Platform: UWP (Windows 10 / Microsoft Store) Ad Network: Vungle Ad Types: Interstitial / Rewarded Video (preferred) Game Status: Already built, ads need to be integrated and tested Required Skills Strong experience with Unity (C#) Proven experience with UWP builds in Unity Prior work with Vungle Ads SDK Knowledge of Microsoft Store compliance & ad policies Ability to debug UWP-specific issues (capabilities, SDK compatibility) Deliverables Fully working Vungle ads in UWP build No crashes or store submission issues Test build + integration st...
I’m ready to bring an intuitive yoga app to life whose main focus is delivering fully guided, intermediate-level sessions. Each class will stream as a high-quality video tutorial so users can see every pose in motion, follow along in real time, and practice safely at home or on the go. Here’s the core experience I need built: • A clean, distraction-free catalog of intermediate routines (think 10-, 20- and 40-minute flows). • In-app video playback with controls for pausing, rewinding and casting to bigger screens. • A simple schedule or “My Sessions” area so users can bookmark favorite flows and pick up where they left off. I’m focused on nailing the intermediate content first, but I’d like the architecture to be flexible enough to ...
I want to create a first-person action/adventure game exclusively for mobile (iOS and Android). The core loop will blend fast-paced exploration, environmental puzzles, and real-time combat, all narrated through an original storyline I already have outlined. Everything else—from mechanics and level design to UI—still needs to be built. You’ll take the concept through the full production pipeline: refining the design document, prototyping in Unity or Unreal, building 3-D characters and environments, integrating touch and optional gyro controls, adding audio, and optimising for mid-range phones (2022 models and newer) at a stable 60 fps. Compliance with App Store and Google Play requirements, cloud-save functionality, and simple monetisation hooks (cosmetics, level packs)...
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat secara bertahap agar pemain tertantang namun tetap santai. Lingkup kerja: • Rancang konsep inti dan mekanik puzzle yang orisinal namun mudah dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain diper...
Game Designer Needed to Translate Educational Game Idea into Concrete Game Design & Game Flow Description We have a clear overall concept and learning objective for an educational game, but we are struggling to translate this vision into a concrete game design that a developer can implement. We are looking for an experienced Game Designer who can help us turn our idea into a real, playable game by defining: Core game mechanics Player challenges and engagement systems Game flow (step-by-step progression) Level structure and difficulty progression Rewards, feedback, and motivation systems The goal is to create something that is not just educational, but actually feels like a game — with challenge, interaction, and fun. What you will deliver A clear Game Design Document (GD...
Need a mobile endless runner game for both Android and iOS and need a Unity developer who can take the project from prototype to store-ready release. The core tech stack is Unity with C# scripting and Firebase for authentication, cloud saves, and real-time leaderboards. Art direction is firmly cartoonish, so all shaders, lighting choices, and VFX should feel vibrant and playful. Gameplay must include three key systems: • Power-ups that spawn dynamically and stack logically • Leaderboards synced through Firebase (Google Play Games / Game Center integration) • Character customization with unlockable outfits and color palettes I’ll provide the initial GDD, placeholder art, and audio loops. You’ll iterate on level generation, implement the above systems, po...
Project Title: Package Unreal Engine 5.1 Project with Convai Integration & Fix Assets Project Overview: I have an existing Unreal Engine 5.1 project using Convai API for AI chatbot/Metahuman professional packaging and optimization for multiple platforms Fix texture/material issues and general project cleanup Required Tasks: Package the Unreal Engine 5.1 project successfully Ensure Convai API chatbot works in packaged build (not only in editor) Fix missing/broken textures and material references Optimize assets for performance Resolve any blueprint/plugin errors Configure project settings for deployment Target Platforms (as many as possible): Windows (.exe) Android (.apk) Linux build Any other supported export suggestions are welcome Skills Required: Unreal Engine 5.1 expertise Conv...
I need full source-code replicas of the slot titles released by Pragmatic Play. Every visual, audio, math model and game mechanic must match the originals exactly, including bonus rounds and free-spins sequences, while delivering the same high RTP percentages players expect from the provider. The build has to sit inside a back-office that lets me create, credit and deduct balances for whoever plays i want login screen, review detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any proven game framework or engine you are c...
I’m setting up a full-scale mobile gaming app inspired by Garena Free Fire and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverabl...
Saya hendak merilis sebuah aplikasi game bertema aksi/pertarungan yang bisa menghasilkan pendapatan setiap hari. Fokus utamanya adalah membangun fondasi gameplay yang seru dan kompetitif, lalu menempelkan sistem monetisasi ringan agar aliran pemasukan tetap stabil tanpa mengganggu pengalaman pemain. Kebutuhan utama • Gameplay inti: pertarungan cepat dengan kontrol sederhana dan level yang dapat diputar ulang. • Papan peringkat dan skor: leaderboard real-time yang menampilkan poin harian, mingguan, dan total. • Mekanisme monetisasi: iklan rewarded serta format iklan sela—cukup seimbang agar pemain tetap betah. Lingkup kerja 1. Merancang konsep game (alur pertarungan, karakter, power-up). 2. Membangun prototype fungsional di engine populer seperti Unity atau Godo...
Picture a real-time 3D garage where a user can swap body kits, adjust ride height, change paint finishes and even refit the cabin upholstery, all from a single cross-platform build that runs smoothly on both desktop and mobile. That is the experience I’m bringing to life, and I’m ready to team up with like-minded developers who share a genuine enthusiasm for car culture and interactive design. My current roadmap centres on a playable prototype that: • Runs on PC and modern iOS/Android hardware from one codebase (Unity or Unreal Engine make the most sense, but I’m open to another engine if you can justify it). • Supports detailed exterior and interior modifications with real-time material changes, accurate lighting, and smooth part swapping. • Saves a...
I’m putting together a light-hearted drinking game and now need the digital board itself built for mobile play. The concept is simple: players launch the app, see a colourful path of spaces, roll a virtual die and follow the prompts—some squares hand out sips, others trigger mini-challenges, truth-or-dare cards or quick party trivia. Here’s what I need from you: • A fully interactive digital board sized for common phone screens (portrait and landscape) • Tap-to-roll dice or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat...
Smush is hiring a mobile app developer to build an MVP of our kids’ toothbrushing companion app (iOS/Android). This MVP will not connect to a toothbrush yet—its purpose is to prove the core experience: kids can start a brushing session and watch simple, engaging “games” (animated/video-style content) while the app gives timed, friendly guidance like when to switch to bottom teeth or move to a new area, plus positive reinforcement at the end (encouraging phrases, badges/confetti, etc.). The app should also include a parent-gated interface where parents can create/manage at least one child profile and view brushing data such as how long and how many times their child has brushed, with a simple history view and basic stats (daily/weekly totals and average duration). We...
I own the Steam edition of Napoleon: Total War and I want the Era Chapter Mod fully installed so every campaign from 1796-1815 is available and stable. The default 20-unit army cap must be raised to 30 for both the player and the AI. No other mods are to be added; just a clean, conflict-free setup of the Era Chapter Mod. Deliverables • Working game launch with all Era Chapter campaigns selectable and loading without crashes. • Verified 30-unit army limit in custom and campaign battles. You will handle the install by remote session. Looking for a reliable person to do this
I have been shaping a game idea that doesn’t quite fit into puzzle, adventure, or strategy; instead it feels like its own gentle genre—a journey of healing where players complete successive levels that gradually restore a vibrant world and, I hope, leave them feeling restored as well. What I need now is a game developer who can translate that vision into a polished, playable experience that stays sophisticated under the hood yet feels effortlessly simple in the player’s hands. I’m open on the engine—Unity, Unreal, Godot, or another tool you love—so long as it supports smooth level-based progression, clean visuals, and intuitive touch or controller input. Platform choice is still flexible, and I’m happy to discuss whether we launch on mobile firs...
I need a skilled Fusion 360 user to make updates to an existing prototype Deliverables • Native .f3d file with organized timeline and named components • Exported STEP and STL files suitable for prototype fabrication Let me know your expected turnaround time and a link or screenshot showing similar prototype models you’ve built in Fusion 360, and we can get started right away.
Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
Learn how to find and work with a skilled Geolocation Developer for your project. Tips and tricks to ensure successful collaboration.