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I'm looking for an experienced game developer to create a "sell leoms" type tycoon game for PC with engaging 3D graphics. Key Requirements: - Design and develop a 3D tycoon game - Implement intuitive gameplay mechanics - Create immersive and visually appealing 3D graphics - Optimize for smooth performance on PC Ideal Skills and Experience: - Proficiency in 3D game design and development - Strong understanding of tycoon game mechanics - Experience with PC game optimization - Portfolio showcasing similar projects Please include relevant work samples in your bids.
Project ID: 40749405
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2 freelancers are bidding on average $15 USD for this job

As an experienced game developer with a rich background in game design and development, including proficiency in 3D graphics, I am confident in my ability to create the engaging and visually-appealing tycoon game you desire. With nearly 20 years of experience in academia, software engineering, and technology leadership, I bring a unique blend of technical expertise and creativity to the table. I've successfully developed multiple AI-driven solutions, which have augmented my problem-solving skills – a key asset for intuitive gameplay mechanics. Furthermore, my prior role as Chief Technology Officer instilled not only technical prowess but also taught me to optimize for performance - invaluable for a smooth-running PC game. Finally, my portfolio features a range of diverse projects that would be particularly relevant to your needs. Some of these encompass full-stack SaaS applications with modern dashboards akin to tycoon games, and AI-driven tools that bear similarity to the immersive nature of the project at hand. I believe this significant alignment positions me ideally for creating your dream 3D-tycoon game. Let's discuss the project further to make our vision come alive!
$10 USD in 7 days
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Hi, Albert here, from Philippines. Building your 3D tycoon game is doable; what matters most is a game that holds its frame rate on the target devices and feels fun early. I'm a senior game developer with 10+ years of experience working with Game Development and Game Design. For your 3D tycoon game, the real challenge is frame rate on target devices. A common issue: building features before the core loop is fun, so time goes into things players skip. My plan: first, agree the core loop and the target devices. Then, build it in the engine with placeholder art and profile early. Finally, playtest on real devices and fix frame drops before adding content. I'd start with the core gameplay loop as phase one. I've done game work before, so I check early for frame drops on lower-end devices. A few questions to better understand the scope: 1. Are the art assets final? Late asset changes can break animations and colliders, so I plan the import path. 2. Lock a frame rate target before adding effects? I'd recommend it, each effect then gets checked against it. 3. Will the game earn through ads or purchases? Ad and purchase flows shape level pacing, easier to plan now. I can start right away. Happy to go over the details here in chat and suggest the best approach. Looking forward to hearing from you, Albert
$20 USD in 1 day
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Moraine, United States
Member since Oct 4, 2026
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