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I’m building a cross-platform mobile game that turns a friendly blind wine tasting into an interactive experience on both phones and the living-room TV. Players pick an avatar—a bottle, glass, decanter or cork—and travel across two illustrated game boards: the Old World map (Germany, France, Italy, Austria, Portugal, Spain) and the New World map (Argentina, Chile, South Africa, New Zealand, Australia, USA). Core mechanics • Each turn a player answers a wine trivia card drawn from three difficulty decks worth one, two or three steps on the map. • The first to reach the final region wins, with the action mirrored on the TV so everyone can follow the race. Essential features • Wine scanning & database: when someone scans a bottle, the label data is stored and later revealed once the round is over so friends can see who guessed correctly. • Real-time multiplayer: phones act as controllers, the TV (via AirPlay, Chromecast or similar) displays the shared board. Style & feel Bright colours, friendly illustrations and playful animations should give the app a relaxed, party-game vibe—think casual board game more than formal sommelier tool. Deliverables 1. UX/UI mock-ups for both iOS and Android, plus the TV companion view. 2. Functional prototype integrating camera label-scan, question decks and basic multiplayer turn logic. 3. Clean, well-commented source code ready for future feature additions such as in-app wine package ordering. If you have experience with Unity, Flutter or React Native and can sync a phone game to a big screen smoothly, I’d love to see how you’d tackle this.
Project ID: 40744306
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146 freelancers are bidding on average £14 GBP/hour for this job

Hi, This is Elias from Miami. I checked your project description and understand you’re building a cross-platform wine tasting party game where phones control the gameplay, a TV displays the shared board, and players progress through illustrated Old World and New World maps using trivia and wine scanning. I’ve worked with cross-platform mobile apps, real-time features, APIs, camera integrations, and interactive game-style interfaces. I’d use Flutter or React Native for the mobile controllers, with a real-time backend coordinating players, turns, trivia, scanned bottles, and the TV display. I’d first build the UX/UI and core multiplayer flow, then integrate label scanning, question decks, map progression, and TV synchronization while keeping the architecture ready for future features. I have a few questions for clarification: Q1 – Do you already have a preferred wine-label recognition API/database, or should I recommend one? Q2 – Should the TV connect directly to the game session, or should casting mirror a dedicated TV web/app view? Q3 – Will players join a game using a room code, QR code, or another method? Looking forward to hearing from you.
£30 GBP in 40 days
8.4
8.4

A Warm Hello! We are readily available to start working on this project! We are a mobile and game development agency with experience in Unity, Flutter, React Native, real-time multiplayer systems, camera/image recognition, API integrations, and companion-screen experiences. Your wine-tasting party game is a great fit for our team because it combines a fun mobile experience with synchronized TV gameplay, while leaving a strong foundation for future commerce features. We understand that the goal is to make the game feel like a social board game for a group of friends, not a complex wine-management application. The phones should be easy-to-use controllers while the TV provides the shared visual experience. We are available to start promptly and would be happy to provide an initial technical blueprint, recommended technology stack and milestone plan based on your target TV devices and preferred scanning/database approach. Best Regards, Ana
£10 GBP in 40 days
9.1
9.1

Hello, I can already picture the experience: everyone’s phone becomes their controller, the TV shows the wine world map, and each correct answer moves players closer to becoming the Grand Sommelier, with a real bottle scan triggering the next challenge. After going through The Blind Voyage PDF, I think the concept could translate really well into a connected multiplayer app. I’d approach it with Flutter/React Native, real-time game-state syncing, bottle/label recognition, and a TV-optimized interface. For an MVP, I’d suggest focusing on player joining, trivia, map progression, bottle scanning, and live race updates, then expanding into features like wine ordering and richer game mechanics. Happy to discuss the technical approach and how I’d structure the MVP. Best, Niral
£13 GBP in 40 days
8.3
8.3

Hello, Cross-Platform Wine Party Game {{{ I HAVE CREATED SIMILAR MOBILE GAME SOLUTIONS BEFORE AND I CAN SHOW YOU }}} I have 11+ years of mobile/full-stack development experience and can build the iOS, Android and TV experience with real-time multiplayer synchronization. I will implement the two illustrated game boards, player avatars, three-level trivia decks, turn-based movement, winner logic and synchronized TV gameplay. Phones will work as individual controllers while the TV displays the shared game state in real time. For the wine feature, I will integrate camera-based bottle/label scanning, store the captured bottle information and reveal the results after each round. The architecture can also be prepared for future wine ordering and other integrations. I can use Unity for the game experience or Flutter/React Native with a suitable real-time backend depending on the final TV and multiplayer requirements. I will handle WebSockets/realtime synchronization, session management, game state and reconnection handling. The first milestone can cover UX/UI for mobile and TV, followed by the functional prototype with scanning, trivia and multiplayer logic. Source code will be clean, documented and structured for future development. Thanks, Christina
£10 GBP in 40 days
8.5
8.5

Hi, I can build your cross-platform wine tasting game for iOS, Android, and a shared TV experience with smooth real-time synchronization. I have experience with Flutter/React Native, multiplayer logic, camera integrations, APIs, and interactive game experiences. I’ll develop the illustrated Old World and New World maps, avatars, trivia decks, scoring, turns, animations, and win conditions. The bottle scanning feature will capture label data and securely store it for reveal and comparison after each round. Phones will work as individual controllers while the TV displays the live shared board through Chromecast, AirPlay, or a suitable casting approach. I’ll provide UX/UI mockups, a functional prototype, and clean, well-structured source code designed for future features like wine ordering. I’m ready to discuss the game flow, preferred tech stack, TV synchronization approach, and development timeline on a technical call. Best, Rahul
£10 GBP in 40 days
7.7
7.7

Hello, I have carefully reviewed your requirements for a cross-platform wine tasting party game with phone controllers and a shared TV experience. With 9+ years of game development experience and 200+ successfully delivered games, I will build the interactive board-game experience with real-time multiplayer, wine label scanning, trivia progression and smooth TV synchronization. You will get: 1. iOS & Android UX/UI 2. TV companion/gameboard view 3. Wine label camera scanning and data storage 4. Three difficulty-based trivia decks 5. Real-time multiplayer turn system 6. Phone-to-TV synchronization via suitable casting technology 7. Old World & New World game boards 8. Playful animations and party-game UI 9. Clean, well-commented and scalable source code 10. Completed NDA & IP agreement I will discuss the gameplay flow, technology, milestones and timeline based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
£13 GBP in 40 days
6.7
6.7

Hello, I understand you need a cross-platform mobile game that combines blind wine tasting, trivia, map-based gameplay and real-time multiplayer, with a companion TV experience. I can build the player flow with avatars, wine scanning, question decks, scoring, map progression, real-time turns, notifications and synchronized TV gameplay. I’ll structure the app so the wine database, multiplayer logic and game mechanics are modular and can be expanded later with features such as wine ordering. I can also work with Flutter or React Native for the mobile apps and a suitable real-time backend, while keeping the UI bright, playful and aligned with the provided visual direction. WHAT I AM OFFERING: 100% DELIVERY, HIGH-QUALITY IMPLEMENTATION, DAILY UPDATES, CLEAR COMMUNICATION AND LONG-TERM POST-DEVELOPMENT SUPPORT. Thanks, Jitendra
£13 GBP in 40 days
6.5
6.5

Hi, I understand you need a fun multiplayer wine game where phones control the action and the TV shows the shared board. I would build the first version in Flutter for iPhone and Android, with a clear player flow for choosing avatars, joining a room, answering trivia, moving across both maps, and showing the winner. The bottle scan should save label details privately until the round ends, then reveal the results to everyone. I would also plan the TV view so it stays in sync with every turn through a simple real-time game state. The first step would be UX screens for the phone and TV, followed by the playable prototype and clean, well-commented source code. The project structure will leave room for future wine ordering features. Would you prefer the TV to work through a dedicated companion app, or should the first prototype support AirPlay and Chromecast directly? I can keep the first build focused on the main party-game experience, then make the scanning, animations, and display details more polished after the core multiplayer flow is working.
£18 GBP in 25 days
6.6
6.6

Hi I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. I am having expertise in Native on Android Java, Kotlin and IOS Swift, and For Hybrid Cross platform on Flutter Dart & React- Native and for web and backend on react js and node js, Python Django. Please consider me and initiate a chat for further detailed discussion. Regards, Anju
£10 GBP in 40 days
6.6
6.6

Hi, I understand you're building a cross-platform party-style wine tasting game where players use phones as controllers and the TV shows the shared board. The core flow hinges on a smooth bottle scan, responsive multiplayer turns, and a living map that tracks progress for all players. Execution approach: I’d start by validating the label-scan path on iOS/Android, then implement a tight turn-logic loop with a lightweight peer to minimize latency. The TV view would subscribe to state changes and render the board in sync. One technical risk / key challenge: latency and occasional scan failures could stall rounds. Two clarification questions: 1) How should a failed or delayed label scan be handled in the middle of a round? 2) Who owns the turn state and how should offline drops be re-synced when players return? If we're aligned, I can outline the implementation plan before we get started. Best regards, Brandon
£22 GBP in 34 days
6.1
6.1

Hello, I’d build this as a cross-platform phone game with each phone acting as a controller and a synchronized TV companion view showing the shared board and turns. Players would join a room, choose avatars, answer trivia, and see their progress update live. For bottle scanning, I’d capture the label and extract the available details for review, then reveal them after the round; matching labels to a wine database depends on the data provider you choose. My related mobile engagements include an iOS/Android song-ranking game and an Android radio-streaming app. The game is the closer example for turn-based interaction; I can share details through Freelancer. I’d first confirm the TV setup and scanning data source, then deliver the mockups and playable prototype in stages.
£15 GBP in 40 days
6.1
6.1

Your players want a real party game, not a clunky quiz app, and the magic only happens if phones and TV sync cleanly. You'll get a multiplayer wine race where friends scan bottles, see every move on the big screen and celebrate who called it right. First I lock down how you want players' answers and wine scans to reveal on TV. Then I build the illustrated boards, trivia decks and real-time sync using React Native or Unity. You get a working prototype and complete source code, ready for your next feature. Clear updates as I go, so you're never chasing me for progress. Are you leaning toward React Native, Flutter or Unity for the game engine?
£13 GBP in 40 days
5.8
5.8

Hi, I’m interested in building your wine tasting game. I have experience with Flutter and mobile app development, and I can create the app for both iOS and Android with a simple, fun, and colorful design. I can work on the wine label scanning, trivia questions, player turns, multiplayer features, and syncing the game with a TV screen. I’ll also keep the code clean and easy to update for future features. I’d be happy to discuss the project and get started.
£10 GBP in 40 days
5.5
5.5

As an experienced mobile app developer with over six years in the field, I'm extremely well-versed in all aspects of app development taking projects from inception to final approval. My proficiency extends to both Flutter and React Native, ideal platforms for a multi-player blind wine tasting app like yours. My work with Firebase, in particular, is a great fit for your essential features. I have implemented barcode scanning with label data storage and retrieval, enabling users to scan a bottle and store the label information which can be later revealed for comparison just as required in your project. Equally crucial is my expertise in full life-cycle ownership; this means that you can entrust me with your project’s backend setup, payment integration, push notifications and subsequent store submissions. To sync a phone game smoothly on a big screen, my experience with GoRouter for navigation and Riverpod for state management will play an instrumental role in keeping the actions mirrored on the TV, allowing everyone to follow the race without any hitches.
£13 GBP in 40 days
6.3
6.3

HELLO, WE HAVE BUILT SIMILAR MULTIPLAYER MOBILE GAMES, REAL-TIME GAMEPLAY SYSTEMS, CAMERA/SCANNING FEATURES AND TV-SYNCED EXPERIENCES AND CAN PROVIDE RELEVANT EXAMPLES. I have carefully reviewed your requirements. We have 10+ years of experience with Flutter, React Native, Unity, real-time multiplayer, camera integrations and cross-platform mobile development. We can build the wine tasting game with player avatars, Old/New World maps, trivia decks, turn-based gameplay, bottle label scanning and real-time multiplayer with a synchronized TV view through AirPlay/Chromecast. The focus will be smooth phone-to-TV synchronization, a playful UI, reliable game-state management and clean source code ready for future features. Please share your UI references or game flow so we can discuss the implementation approach. Thanks, Invoke
£10 GBP in 40 days
5.7
5.7

hello there , I can build your cross-platform multiplayer wine tasting party game for iOS, Android and TV, with a polished casual board-game experience and architecture ready for future features. Core implementation: Illustrated Old World + New World game boards Bottle/glass/decanter/cork player avatars 1/2/3-step trivia decks with turn-based movement Multiplayer game rooms, player turns and win logic Real-time phone-to-TV synchronization AirPlay/Chromecast-compatible TV experience Camera-based wine label scanning and wine data storage End-of-round reveal showing scanned bottles and guesses Bright, playful UI with animations and game feedback Responsive UX/UI designs for mobile + TV Backend for game state, players, questions and wine records Modular architecture for future wine ordering and additional game modes Suggested stack: Flutter for iOS/Android + Node.js/NestJS + PostgreSQL/Firebase for realtime multiplayer, with a dedicated TV/web companion optimized for casting. I’ll first deliver the UX/UI and interactive prototype, then implement multiplayer synchronization, scanning and the complete game flow with structured testing across devices and TV. You’ll receive clean, documented source code and a scalable foundation for future expansion. thanks
£10 GBP in 40 days
5.3
5.3

Hello, your multiplayer blind wine tasting concept has a strong party-game foundation, and I’d be glad to help turn the illustrated maps, trivia decks, avatars, scanning flow, and TV race view into a polished experience. I can structure the prototype with clean, well-commented code and reliable real-time state synchronization between phones and the shared display. I’d also recommend designing the game state around modular question decks and future commerce integrations from the outset. Check out my portfolio here:- https://www.freelancer.com/u/installerpoint Best Regards, Muhammad Adeel
£18 GBP in 23 days
5.1
5.1

The "real-time multiplayer: phones act as controllers, the TV displays the shared board" requirement for your blind wine tasting app immediately highlights the critical challenge of maintaining seamless, low-latency synchronization across diverse devices. Many projects falter here by underestimating the complexities of network communication and state management in a cross-platform environment, leading to frustrating lag or desynchronization that ruins the user experience. There are generally two primary approaches to achieving this: either building a custom backend for real-time data handling or leveraging an existing service like Firebase Realtime Database. While a custom solution offers ultimate control, it demands significant development time for infrastructure and maintenance. Firebase, on the other hand, provides a robust, scalable, and secure real-time data synchronization service out of the box, significantly accelerating development and reducing ongoing operational overhead for a project of this nature. My recommendation is to begin by integrating Flutter with Firebase to manage game state, player actions, and TV display updates, ensuring a fluid and responsive experience across all screens. My experience with Flutter and Firebase, including implementing real-time push notifications and offline-first capabilities, directly addresses the core synchronization challenge. Thanks, Carlos
£25 GBP in 40 days
4.6
4.6

==== Hi - Truong here ==== "MULTIPLAYER WINE TASTING WITH PHONE CONTROLLERS AND TV" - you need the party game to feel simple on the phones while keeping the shared race state perfectly aligned on the TV. I’d separate the game state from the phone and TV presentation, with one authoritative multiplayer session controlling turns, positions, answers and revealed bottle data. That makes reconnection and multiple controllers much easier to handle than syncing screens directly. For the prototype, I’d validate the camera scan, trivia progression and TV mirroring early, before expanding the visual polish and animations. Do you already have a preferred stack between Flutter, React Native and Unity, and which TV connection method should the prototype support first? Looking forward to work with you.
£13 GBP in 40 days
4.3
4.3

Hello, After reviewing your requirements, I understand the key challenge is keeping multiple phones and the TV board synchronized while making the blind wine tasting feel like a simple, fun party game. I have experience with Unity, cross-platform mobile development, real-time multiplayer, camera/API integration, game logic, and responsive UX/UI. For this project, I’d use Unity for the shared game experience, with one authoritative session controlling turns, player positions, trivia results, and bottle reveals. Phones would act as player controllers while the TV mirrors the shared board through Chromecast/AirPlay-compatible casting. For wine scanning, I’d combine camera label capture with OCR/database lookup, store each bottle privately during the round, then reveal the matched information when the tasting ends. I’d structure the data and game systems so future features such as wine ordering can be added without rebuilding the core. I have a couple of quick questions. • How many simultaneous players should one game support? • Will you provide the trivia questions and wine database, or should those be part of development? I’m comfortable working under the NDA/IP agreement. Best regards, Carlos
£10 GBP in 40 days
4.4
4.4

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