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I’m preparing a small-scope, casual mobile adventure and need the first playable slice built in Unity so I can keep expanding it myself. The look is pixel art, the feel is lighthearted exploration with a clear adventure-style core loop. I’ll supply reference titles, rough design docs, palettes and mock-ups—the goal for you is to translate that into a clean, scalable Unity project that runs on both iOS and Android. Here’s what I need in this initial build: • Three short but complete levels tied together by a simple hub or map. • A skill-points progression system (no XP grind, just earn points through play and spend them on a small upgrade tree). • Basic UI: start screen, pause, level complete, and a minimalist skill-upgrade panel. • Ads and IAP hooks stubbed in—no live integrations yet, just placeholder methods and test buttons so I can wire services later. • Well-structured, commented C# scripts and a scene hierarchy that makes adding more levels, enemies, or UI screens straightforward. • Project set up to produce builds for both iOS and Android; I should be able to open the project, hit Build, and install on device without extra setup. Acceptance criteria: each level loads from the hub, core loop works end-to-end (play level → earn skill points → spend them → see feedback), and the project passes a clean build for both target platforms. If anything is unclear during development, just ping me—I’d rather clarify early so the foundation is solid. I’m looking forward to seeing how you bring this little pixel-art adventure to life.
Project ID: 40681055
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Active 6 days ago
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26 freelancers are bidding on average ₹926 INR/hour for this job

Your monetization hooks will fail certification if the IAP and ad placeholder architecture doesn't match Apple and Google's current SDK requirements—stubbing methods without proper delegate patterns causes rejection during review. Quick questions - are you planning rewarded video ads that gate progression, or purely optional? And does your skill tree need to support branching paths, or is it linear unlock-only? Here is the architectural approach: - UNITY 3D + C#: Build modular scene manager using ScriptableObjects for level data so adding new stages requires zero code changes, just drag-drop configuration. - MOBILE APP DEVELOPMENT (iOS/Android): Configure build pipeline with proper signing profiles, resolution scaling for iPhone notch handling, and Android API 33+ compliance so your first TestFlight upload succeeds. - PIXEL ART + GAME DESIGN: Implement sprite atlas batching and object pooling for enemies/particles—pixel games hit draw-call limits fast on mid-tier Android devices if not optimized early. I've shipped 4 mobile games that scaled past 100K installs without needing architecture rewrites. Let's schedule a 20-minute call to walk through your reference titles so the progression curve matches your retention goals.
₹900 INR in 30 days
6.6
6.6

Hello, your project aligns perfectly with my Unity development background. With over 8 years of experience building mobile games for Android and iOS, I can create a clean, scalable foundation that allows you to continue expanding the adventure long after the initial slice is delivered. I would structure the project around reusable systems for level loading, progression, skill upgrades, UI management, and scene flow so new levels, enemies, abilities, and content can be added with minimal effort. The three levels, hub/map navigation, skill-point progression, upgrade tree, and mobile-ready UI can all be implemented with well-organized, documented C# code. I can also prepare Android and iOS build configurations and include placeholder ad/IAP hooks for future integration. I would be happy to discuss your references, art style, and timeline requirements. Regards, Muhammad Asad Ali
₹1,200 INR in 40 days
6.3
6.3

As a seasoned Unity Game and Mobile Application Developer with over nine years of experience, I am well-prepared to bring your pixel-art adventure game to life. My expertise includes everything you require for this project - from building and optimizing high-performance games for iOS and Android, implementing skill progression systems, designing UI interfaces, to stubbing in Ads and IAP hooks. Throughout my career, I have prioritized clean and scalable coding practices. This is crucial for projects like yours, as it guarantees straightforward tweaking or expansion of levels, gameplay mechanics or UI elements in the future. Lastly, I fully understand and appreciate your desire for clear communication during the development process. Rest assured, I will maintain an open line of communication so that any questions or clarifications can be addressed quickly to ensure the foundation of your game remains solid. Let's collaborate and turn your vision into an enjoyable reality!
₹1,000 INR in 40 days
5.2
5.2

With over 6 years in the design and branding industry, I've spent a considerable amount of time creating beautiful and effective mobile designs. Pixel art is one of my strongest suits and I've successfully implemented it in several projects. Being an adept Unity developer, I can easily translate the references, design docs, palettes, and mock-ups that you provide into a clean and scalable Unity project compatible with both iOS and Android. From creating three short but complete levels tied together in a simple hub or map to crafting a skill-points progression system which aligns with your vision of 'no XP grind, just earn points through play and spend them on a small upgrade tree', I'm fully confident in my skills to make this game immersive and entertaining. Well-structured C# scripts combined with a
₹750 INR in 40 days
3.6
3.6

As a seasoned Full Stack Developer with over five years of experience, specializing in mobile app development and Unity 3D, I'm incredibly excited about the opportunity to bring your pixel-art adventure game to life. Whether it's building custom web applications or creating a seamless user experience on mobile platforms, my focus is always on transforming ideas into robust digital products. My expertise in Unity, coupled with familiarity in Android and iPhone platforms, positions me well to develop your game that runs flawlessly on both iOS and Android devices. I’m confident in delivering three short yet complete levels woven together by a simple hub or map —capturing the lighthearted exploration and clear adventure-style core loop that you're seeking. Moreover, my experience doesn't end at coding but extends to encompassing crucial elements such as cloud deployment and API development. This means not only will I be able to create the game for you but also ensure its structure allows straightforward addition of more levels, enemies or UI screens—a foundation ready for any future endeavor or expansion. I value long-term relationships built through quality work and dependability and look forward to discussing more about how I can make this fun-filled project a reality!
₹800 INR in 40 days
3.9
3.9

Hi, I understand the architecture as the real deliverable to allow expandability. You'll be able to add level four by creating an asset, not editing code. Skills, upgrades and levels get defined in the Inspector rather than in scripts. Ads and IAP sit behind stubs with test buttons, so going live later is one class, not a rewrite. For the pixel art specifically — URP 2D renderer, Pixel Perfect Camera set to your PPU, point filtering, compression off, per-level atlases. What are the reference titles, and what touch control scheme do you have in mind?
₹1,000 INR in 40 days
3.0
3.0

Hi, I’d love to build the first playable slice of your pixel-art mobile adventure in Unity with clean, scalable C# architecture. I understand the goal is not just to make the prototype playable, but to create a solid foundation that you can continue expanding yourself. For the initial build, I can deliver: • Three complete playable levels connected through a simple hub/map • Skill-points progression with a lightweight upgrade tree • Start, pause, level-complete and skill-upgrade UI • Complete gameplay loop: play → earn points → upgrade → receive feedback • Stubbed Ads & IAP service interfaces with test buttons for future integrations • Modular, well-commented C# scripts and organized scene hierarchy • Reusable systems for adding levels, enemies, upgrades and UI screens • Mobile-friendly controls and responsive UI • Unity project configured for both iOS and Android builds I’ll follow your reference titles, design documents, palettes, and mock-ups while keeping the implementation clean and easy to maintain. I’ll also test the complete flow to ensure levels load correctly from the hub, progression persists as expected, and the project builds cleanly for both target platforms. I’m comfortable working iteratively and will flag any unclear gameplay or technical requirements early rather than making assumptions. I’m available to start immediately and would be excited to help bring this pixel-art adventure to life. Best Regards, Ankit Sharma
₹1,000 INR in 40 days
0.2
0.2

As a game designer and programmer I would be your most apt choice. Will all requirements properly laid, I will try to wrap it up within 3-5 days.
₹780 INR in 40 days
0.0
0.0

You want a small pixel adventure you can keep growing: three short levels, a simple map, skill points to spend, and the usual screens. I can start right now. In 24-48 hours you get a live sample on your phone: one full level, the hub, upgrade panel, and dummy ad and buy buttons. I will not claim games I have not shipped. You see your loop first. The hard part is a tidy project that builds for both phones and is easy to expand. The sample proves it. Share your mock-ups and references so I can match the look in that first sample?
₹850 INR in 3 days
0.0
0.0

We recently helped a client achieve a seamless mobile game experience — and judging by your post, it sounds like we could do the same for you. We've worked on pixel-art games and would love to bring that experience to your project. From your post, it sounds like you're looking for something clean and scalable, specifically around building three complete levels with a solid core loop. We specialize in Unity development and creating intuitive UI systems. I would love to help you with your project! The worst that can happen is you walk away with free consultation. Regards, Shannonkb21.
₹750 INR in 14 days
0.0
0.0

Hi there, I’m excited about the chance to help you bring your pixel-art adventure to life. I’ve worked on similar projects where translating design docs into clean, scalable Unity builds was key. I know how to create a seamless experience that keeps players engaged. I see you need three complete levels tied to a hub, along with a skill-points progression system and a minimalist UI. I love that you’re focused on a lighthearted exploration feel, and I can definitely make sure that everything is user-friendly and well-structured for your future expansions. I specialize in Unity development and have a knack for creating well-commented C# scripts that make adding new content a breeze. I’m committed to speedy communication and a fast turnaround, so you’ll have everything you need to keep building. Let me know if you are available for a quick chat! Regards, Wonita
₹750 INR in 7 days
0.0
0.0

Hello, I hope you’re doing well. I reviewed your project requirements and I’m confident that I can help you build a high-quality, modern, and user-friendly solution according to your needs. Pixel art Adventure game unit I’m Ankur, a Full Stack Developer with 7+ years of experience in: • Custom Website Development • E-commerce Development • Mobile App Development • Flutter App Development • Android & iOS Applications • WordPress & PHP Development • UI/UX Design • Admin Panels & APIs I have successfully completed 500+ projects for startups, businesses, and individual clients worldwide. Why work with me? ✔ Clean and professional development ✔ Mobile-friendly and responsive design ✔ Fast communication and regular updates ✔ Scalable and secure solutions ✔ On-time delivery ✔ 3 months of free support after completion My goal is not just to complete the project, but to build a solution that helps your business grow. I would be happy to discuss your project in detail and start working immediately. Looking
₹1,500 INR in 50 days
0.0
0.0

Hi, Your Unity pixel-art adventure prototype is a great fit for our mobile development experience. At BigWingX Technologies, we’re backed by 13+ years of software development experience. Our approach: • Set up a clean, scalable Unity project for iOS + Android • Build the hub/map with access to all three levels • Implement the exploration/adventure gameplay loop and level progression • Create the skill-points system and upgrade tree • Add start, pause, completion and skill-upgrade UI • Integrate your supplied pixel-art assets, palettes and mock-ups • Add placeholder Ads/IAP interfaces with test buttons for future integration • Structure C# scripts, scenes and prefabs for easy future expansion • Optimize controls and UI for mobile devices • Test level transitions, progression and save/state handling • Generate clean Android and iOS builds and provide setup documentation We’ll keep the architecture modular so you can easily add new levels, enemies, upgrades and monetization later without major rewrites. BigWingX Technologies | 13+ Years of Software Development Experience
₹1,000 INR in 100 days
0.0
0.0

Hello, ➤ I understand you’re looking for a reliable professional who can handle your project efficiently, with strong attention to detail and a focus on delivering high-quality results. ✦ PROFESSIONAL QUALITY | FAST COMMUNICATION | UNLIMITED REVISIONS ✦ ❇️ WHAT I CAN OFFER: ▪ Carefully review your requirements and understand exactly what needs to be done ▪ Deliver clean, professional, and high-quality work according to your specifications ▪ Pay close attention to details, accuracy, and consistency ▪ Communicate clearly throughout the project and provide regular updates ▪ Make revisions and adjustments based on your feedback ▪ Meet agreed deadlines without compromising quality ▪ Provide all required final files in the appropriate formats ❇️ MY APPROACH: I focus on understanding the project first, then delivering a practical, professional solution that meets your expectations. With experience in Unity and pixel art games, I can create a scalable project that aligns with your vision. ✨ I’m ready to get started and can begin immediately. Send me the details and I’ll ensure the project is handled professionally from start to finish. Regards, Shaun Kelly
₹750 INR in 7 days
0.0
0.0

Hi, I’d love to build the first playable slice of your pixel-art mobile adventure in Unity with clean, scalable C# architecture. I understand the goal is not just to make the prototype playable, but to create a solid foundation that you can continue expanding yourself. For the initial build, I can deliver: • Three complete playable levels connected through a simple hub/map • Skill-points progression with a lightweight upgrade tree • Start, pause, level-complete and skill-upgrade UI • Complete gameplay loop: play → earn points → upgrade → receive feedback • Stubbed Ads & IAP service interfaces with test buttons for future integrations • Modular, well-commented C# scripts and organized scene hierarchy • Reusable systems for adding levels, enemies, upgrades and UI screens • Mobile-friendly controls and responsive UI • Unity project configured for both iOS and Android builds I’ll follow your reference titles, design documents, palettes, and mock-ups while keeping the implementation clean and easy to maintain. I’ll also test the complete flow to ensure levels load correctly from the hub, progression persists as expected, and the project builds cleanly for both target platforms. I’m comfortable working iteratively and will flag any unclear gameplay or technical requirements early rather than making assumptions. I’m available to start immediately and would be excited to help bring this pixel-art adventure to life. Best Regard Mumtaj Ahmed
₹1,000 INR in 100 days
0.0
0.0

Hi, a first playable slice: hub, three levels and a small skill tree, built so you can keep extending it yourself. That is the real constraint, not the gameplay. How we'd build it: a scene per level loaded from the hub, one manager holding progression, skill points saved through a small data layer instead of loose PlayerPrefs calls, UI screens as prefabs so a new panel is a copy. Ads and IAP sit behind one interface with a stub you swap later. Both targets set up so a fresh clone builds to device. Are the palettes and sprites ready, or do we start on placeholders? We've shipped Unity builds to both stores. Happy to do the hub and level one first. Regards, Digitalizers
₹750 INR in 40 days
0.0
0.0

THERE’S ONE THING IN YOUR PROJECT DESCRIPTION THAT IMMEDIATELY STOOD OUT. The need for a well-structured project that allows for seamless future expansion is crucial. Without a solid foundation, scaling can become cumbersome and frustrating. I recently completed a similar project for a mobile pixel-art platformer, where I built a modular system that allowed the client to easily add levels and features later. The final product exceeded their expectations and has been well-received by players. Your goal of creating a lighthearted exploration game can be achieved by implementing a clean scene hierarchy and utilizing a straightforward skill points system. I would focus on developing clear C# scripts with thorough comments to ensure your future adjustments are streamlined. By prioritizing practical solutions and building a solid framework from the start, we can ensure the long-term success of your game. I’m excited to help you bring this pixel-art adventure to life. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards Connor
₹750 INR in 7 days
0.0
0.0

Hi, I can build your pixel-art adventure game prototype in Unity with 3 connected levels, hub/map, skill-point progression, upgrade tree, UI, and Ads/IAP placeholder hooks. I’ll keep the C# code clean, modular, and well-commented so you can easily add more levels, enemies, skills, and UI later. I’ll also configure the project for both Android and iOS and ensure the complete gameplay loop works end-to-end. I can start immediately and clarify any design points early to avoid rework. Looking forward to working with you!
₹1,000 INR in 25 days
0.0
0.0

Hello, I have reviewed your requirements for the casual pixel-art mobile adventure's first playable slice, and I am ready to build this clean, scalable foundation in Unity. I have already structured and validated the prototype to match your exact specifications: 1. 3 Complete Levels & Hub Map: Emerald Canopy, Sunstone Ruins, and Crystal Cavern connected via an interactive overworld hub with 1–3 star ratings and local save persistence. 2. Skill-Point Progression (No XP Grind): Players earn SP through exploration and spend it on upgrades (Double Jump, Air Dash, Magnet Attraction, Extra Hearts, Speed). 3. Complete Minimalist UI: Title screen, in-game HUD, pause menu, victory modal with reward tallies, and an upgrade sanctuary. 4. Ads & IAP Stubs: Ready-to-wire C# hooks for AdMob/Unity Ads (Rewarded Video & Interstitial) and App Store/Google Play IAP + iOS restore. 5. Modular C# Architecture: Clean, commented scripts (GameManager, PlayerController2D, SkillTreeManager) structured for easy expansion. 6. iOS & Android Build Ready: Configured for IL2CPP, ARM64, and target SDKs. Milestones: - M1 (40%): 2D controller, touch controls, Overworld Hub & Level 1. - M2 (35%): Levels 2 & 3, Skill Tree manager & full UI flow. - M3 (25%): Ads/IAP stubs, iOS/Android build verification & source code delivery. Timeline: 5–6 days (~25–30 hrs) at ₹1,000 INR/hr. I can share the interactive prototype slice immediately. Best regards,
₹1,000 INR in 40 days
0.0
0.0

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