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I’m looking for a clean, well-topologized character basemesh that I can easily adapt for different projects. The model will ultimately be used for “uyugluma,” so please keep the geometry light and flexible enough for rapid iteration. Key points I need you to cover: • Dynamic proportions and edge loops that deform smoothly. • Quads only, with even polygon distribution for subdivision. • Named, organized layers and groups so I can isolate body parts quickly. • A neutral A-pose (or slightly relaxed T-pose) and non-overlapping UVs. Style requirement: the baseline look should follow the “3s” direction I specified—feel free to interpret that creatively, but keep it consistent across the entire mesh. Please provide the source file (Maya, Blender, or similar), an exported FBX, and a brief note explaining any custom shaders or rigs you include. If you have previous basemesh examples, linking them will help me choose the right person.
Project ID: 40678436
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Active 5 days ago
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37 freelancers are bidding on average $339 USD for this job

Having worked extensively in 3D designing, animation and modelling for almost a decade, my competency and expertise are directly aligned with your current project requirements. I have an intricate understanding of how crucial it is for the character basemesh to be clean, well-topologized, with dynamic proportions, even polygon distribution and quads only for a smooth deformation process. My skills with Maya, Blender, and similar software allow me to effectively deliver what you're looking for - a character basemesh that can be easily adapted for different projects while adhering to your "3s" direction. My organization meets your requirement of named, organized layers and groups which allows quick isolation of body parts. Additionally, I will provide you with a detailed note explaining any custom shaders or rigs I include in the source file (Maya/Blender), exported FBX file required for rapid iteration. If needed, I can also share examples of previous basemeshes to help you make an informed decision about choosing me for this project. Time efficiency and top-notch results have always been my hallmarks and I guarantee the same for your project as well. Choose me, and together we'll create a masterpiece!
$250 USD in 2 days
8.5
8.5

As an experienced 3D artist and passionate about delivering high-quality work, I am confident that I'm the perfect freelancer for your dynamic character basemesh project. Over the years, I have honed my skills and become adept at working with Maya, Blender, and similar softwares that you require, in addition to having a good sense of aesthetics. My use of clean, even quad-based topology ensures smooth deformations and excellent subdivision surface quality that would suit your need for rapid iteration. The significance of clear organization for body parts isolation is not lost on me. I have extensively used named layers and groups to ensure maximum ease of workflow; this combined with my knowledge of maya, blender which I would utilize in creating flat "A-pose" or slightly relaxed "T-pose" mesh enables easy customization. Additionally, My experience also extends to using custom shaders and rigs, so you can be assured that all elements accompanying the basemesh will be efficient yet creatively attuned to match your preferred "3s" aesthetic.
$260 USD in 3 days
7.8
7.8

As an experienced and deeply passionate 3D artist, I believe I'm the perfect fit for your Dynamic Character Basemesh Creation project. My extensive skills in 3D visualization, modelling, and rendering have given me a keen eye for creating optimized and dynamic base meshes that perform well in any given context. I take great pride in my efficient topology and attention to detail, ensuring character models deform smoothly along dynamic proportions. Moreover, my extensive experience with producing clean UVs and organizing mesh elements into named layers will make it easy for you to isolate different body parts quickly. Furthermore, since you mentioned "uyugluma," I want to assure you that I am comfortable working with different file formats such as Maya, Blender, or similar. This flexibility will allow me to provide you with the source file you need (along with an exported FBX) for seamless integration into your pipeline. Finally, the synergy between our requirements is undeniable. Your emphasis on '3s' direction aligns perfectly with my ability to create consistent but creatively unique designs - a skill that has helped me leave a mark in this industry. My past successes in similar projects are a testament to my dedication towards delivering not just quality work but work that serves your precise needs. Thanking you for considering me!
$500 USD in 7 days
7.8
7.8

A-jay here! As a seasoned 3D animator, I pride myself on my adeptness in creating precise and efficient models that are perfect for your specific needs. I am well-versed in Maya and have experience producing clean, quads-only meshes with appropriate edge loops for optimal deformation. The fluidity of the model is particularly important for your project, and I guarantee smooth deformation by paying careful attention to dynamic proportions and evenly distributed polygons for subdivision. Organization is another strength of mine. Named, organized layers and groups are essential for seamless isolation of body parts, making workflow faster and easier. For your convenience, an exported FBX file will be provided along with the main source file - Maya - so that you have versatile options to choose from. Regarding aesthetics, I understand the importance of your "3S" requirement. Respecting your creative vision, I ensure consistency across the entire mesh. Adding to this, my quick learner nature ensures I can smoothly adapt to any styles you envision. Overall, my goal as a freelancer is largely synonymous with yours as it is deeply embedded in providing high-quality digital solutions that meet and exceed client expectations - a dedication vividly underscored by my track record of timely project completion while maintaining client satisfaction. Let's chat soon to discuss your unique goals for the uyugluma project.
$260 USD in 1 day
7.5
7.5

Hi, I’d be happy to create a clean, flexible character basemesh with well-organized topology suitable for further adaptation and rapid iteration. I have experience with character modeling and clean quad topology, paying close attention to edge flow, even polygon distribution, and deformation-friendly loops. My portfolio includes character modeling examples where the topology is also clearly visible, so you can evaluate both the character quality and the underlying mesh structure. Portfolio: https://www.freelancer.com/u/yuliyainshina If needed, I can also provide additional examples of character models with visible topology that are similar to your requirements. Best regards, Yuliia
$500 USD in 5 days
6.9
6.9

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$250 USD in 5 days
6.7
6.7

With my extensive experience in 3D modeling and animation, I am confident that I can create for you a character basemesh that meets all your requirements and exceeds your expectations. My specialization in modeling has given me an intimate understanding of the nuances that make a well-topologized model, designed for rapid iteration. I am well-versed in creating dynamic proportions, edge loops deformity, and ensuring even polygon distribution for ease of subdivision. Furthermore, my mastery of tools such as Blender, Maya, and 3DS Max means that I can provide you with the source file and an exported FBX without any hitch. In relation to this project, I will ensure that the meshes are organized into named layers and groups for easy isolation of body parts. Lastly, my skills extend beyond just creating basemeshes as I also have a broad experience in 3D printing and rendering which includes expertise in slicing and QA tools. This equips me with significant insights into optimizing designs for performance and precision. In conclusion, hiring me for your project guarantees you not only a high-quality product but also a keen attention to detail and an adaptability that is crucial for a freelance environment like ours.
$253 USD in 5 days
5.6
5.6

I understand you need a highly adaptable character basemesh, similar to the efficient, modular assets I've previously developed for rapid prototyping in game development pipelines. My focus is on creating geometry that prioritizes deformation and iteration speed. My approach involves using ZBrush for initial sculpting and retopology, prioritizing clean quad flow and consistent edge loops around key deformation areas like joints and facial features. I'll ensure even polygon density suitable for subdivision and aim for a neutral A-pose. UVs will be meticulously unwrapped and non-overlapping. The final mesh will be organized with clear naming conventions and grouped layers in Maya for immediate usability. To ensure perfect alignment with your needs, could you clarify the desired polycount range for the initial basemesh? Also, what are your primary concerns regarding the "uyugluma" workflow that I should specifically address in the topology? I'm available to discuss this further at your convenience.
$550 USD in 21 days
5.1
5.1

Hello, I reviewed the basemesh requirements, and the core challenge is creating a lightweight, production-ready mesh with clean topology that can deform smoothly and remain flexible for different projects. I would build the character in quads with evenly distributed polygons, clean edge loops, organized body-part groups, a neutral A/T-pose, and non-overlapping UVs. I’ll also provide the native source file, FBX export, and notes for any included shaders or rig elements. I have experience with character modelling, retopology, UVs, and production-ready basemesh creation and can share relevant examples once we connect in chat. Also a quick question, what does the “3s” direction refer to in your style brief, and do you have a visual reference for it? Best Regards, Muskan
$250 USD in 1 day
5.3
5.3

Hello, As a web developer and graphic designer, my passion for creating eye-catching designs permeates every aspect of my work - including my experience in 3D Animation and Modelling. I appreciate the specific requirements you've given for the character basemesh: dynamic proportions, even polygon distribution, named and organized layers for easy body part isolation, as well as a consistent style that follows your "3s" direction. All these align perfectly with my skills and expertise. In my 8+ years in the world of design and development, I have gained an excellent understanding of UI/UX principles, an essential consideration when generating a modelling object that needs to be easily adapted across projects. My skills extend to using Maya and Blender - both of which are compatible with your project requirements for file exports (FBX) and any custom features like shaders or rigs included. Beyond just creating a functional basemesh, my experience also places heavy importance on user-friendliness and it is these user-focused nuances that allows me to deliver above expectations. Proving utmost dedication throughout the process - from requirement analysis right through testing deployment and ongoing support - I assure you timely delivery without sacrificing quality. Thanks!
$600 USD in 9 days
5.1
5.1

Dear Client, I can create a clean, lightweight character basemesh built specifically for easy adaptation, subdivision, rigging, and rapid iteration while maintaining your requested 3s visual direction consistently throughout the model. The topology will use quads only, with balanced polygon distribution and carefully planned edge loops around the shoulders, elbows, hips, knees, face, and other deformation-critical areas. I’ll provide the character in a neutral A-pose or relaxed T-pose with clean, non-overlapping UVs. The source file will be logically organized with clearly named body parts, groups, materials, and layers so modifications remain straightforward. You’ll receive the native Blender or Maya file, FBX export, and brief documentation covering topology, shaders, and any rig setup included. I can also share relevant character modeling and basemesh examples from our portfolio. Ready to begin immediately. THE CALIFORNIA STUDIO
$250 USD in 1 day
4.1
4.1

Hi! I’m a 3D Character Artist with experience creating clean, production-ready character meshes, and I’d be happy to build this basemesh for you. I can create a lightweight, flexible mesh with clean quad topology, even edge flow, organized parts and non-overlapping UVs, keeping deformation and subdivision in mind from the start. I can also set up a basic rig for testing the main deformations, although I wouldn’t consider myself a specialized rigging artist. I’ll make sure the basemesh is easy to adapt for different projects and that the proportions, topology, and overall 3D style stay consistent with your “3s” direction. I can provide the editable source file, FBX export, and a short note covering any basic rigging or shaders included. Portfolio: https://www.freelancer.com.co/u/davidmesa125 Best, David
$250 USD in 15 days
4.1
4.1

Saima Qaisar — I can create a clean, lightweight character basemesh with quad topology, smooth deformation loops, organized layers/groups, neutral A/T-pose, and clean UVs. I can deliver the native source file plus FBX and keep the mesh flexible for future projects. Could you share a reference for the “3s” style and confirm what you mean by “uyugluma”?
$250 USD in 2 days
3.9
3.9

I can see you're looking for a clean, well-topologized character basemesh for your "uyugluma" project. As a 3D artist with experience in 3D modeling and animation, I'm confident I can deliver what you need. I'll focus on creating a model with dynamic proportions, smooth edge loops, and a quad-only topology with even polygon distribution. I'll also ensure the model is organized with named layers and groups, and has a neutral A-pose with non-overlapping UVs. I'll interpret your "3s" direction creatively while maintaining consistency across the mesh. I'll provide the source file in Blender, an exported FBX, and a brief note on any custom shaders or rigs. Let's discuss how I can help you achieve your goals. If you'd like to chat about the project, feel free to start a conversation with me on Freelancer.
$250 USD in 1 day
5.1
5.1

I can create a clean, lightweight, and well-topologized character basemesh with quad-only geometry, smooth deformation-friendly edge loops, organized layers/groups, neutral A-pose, and non-overlapping UVs. I can maintain the specified “3s” style consistently across the entire character. I can provide the editable Maya/Blender source file, exported FBX, and a brief note covering any shaders or rig setup included. Give me one opportunity to handle your project. I assure you of high-quality work, accuracy, and timely delivery.
$266 USD in 6 days
3.6
3.6

As a skilled 3D Designer specializing in high-quality 3D modeling, I have the expertise to deliver a clean, well-topologized character basemesh that will exceed your expectations. I understand the significance of dynamic proportions and edge loops that deform smoothly, as well as even polygon distribution for subdivision. My approach leverages quads only resulting in efficient, clean geometries ready for rapid iteration. Not only do I uphold a high standard for my work, but I prioritize organization and user-friendliness. As former feedback from my clients suggests, I believe in structuring my projects with named, organized layers and groups so different body parts can be easily isolated. You'll find the same meticulousness extended to the A-pose (or T-pose) and non-overlapping UVs. In adherence to your "3s" direction, I promise an inventive consistency throughout the entire mesh. Additionally, being conversant with Maya, Blender, and other leading design software, it won't be an issue providing you with your required source file (Maya, Blender or similar), along with an exported FBX. Detailing any custom shaders or rigs included would be part of this comprehensive package too. Let's create something amazing together!
$300 USD in 3 days
2.4
2.4

Having spent over a decade honing my skills as a multi-disciplinary 3D artist, I'm confident in my ability to create the best character basemesh for your "uyugluma" project. My extensive experience with Maya and Blender allows me to deliver top quality, fully-rigged and ready to animate characters that meet even the most dynamic requirements. All of these skills and more are not simply empty promises but have been tried and tested over time - a fact attested by my always-happy clients. My deliverables will include the source file, FBX export along with an explanation of any custom shaders or rigs incorporated into the basemesh. Trust me to bring consistency and creativity while following your "3s" direction in every minute detail of our collaboration. I look forward to joining you on this creative journey.
$251 USD in 1 day
2.5
2.5

It's clear you have a detailed vision for your character basemesh, and I’m excited to help bring it to life. I have extensive experience creating dynamic character basemeshes tailored for various projects, ensuring they are well-optimized and versatile. Understanding your goal of achieving light, flexible geometry for rapid iteration, I will focus on proportions and edge loops that facilitate smooth deformations. I can guarantee quads only, with even polygon distribution for subdivision, ensuring high-quality results that meet your specifications. My expertise includes creating organized layers and groups for easy body part isolation, along with providing a neutral A-pose and non-overlapping UVs for your convenience. How do you envision the integration of custom shaders or rigs in your project? Warm regards, Foraxis
$550 USD in 7 days
1.4
1.4

Hello, I have carefully reviewed your project description for the creation of a dynamic character basemesh for "uyugluma." I understand the importance of clean topology, dynamic proportions, and smooth deformations for rapid iteration. My experience in character modeling ensures I can deliver a well-topologized basemesh with quads, even polygon distribution, and named, organized layers for quick isolation of body parts. I will provide a neutral A-pose or relaxed T-pose with non-overlapping UVs, meeting your specifications. I am confident in my ability to interpret and implement the "3s" direction creatively while maintaining consistency. I look forward to discussing further details and collaborating on this project. Best regards, Aqsa
$380 USD in 4 days
0.0
0.0

With my extensive skills in 3D Animation and Art, I am confident that I can breathe life into your character basemesh project. My proficiency in creating clean, well-topologized models, equipped with dynamic proportions and smooth deformations, aligns perfectly with your requirement for a flexible base mesh adaptable for different projects. I take meticulous care to ensure even polygon distribution for effective subdivision modelling and create logical named and organized layers and groups for easy part isolation. I understand that the right aesthetic is crucial for a project like yours, which is why I pay great attention to detail when it comes to conforming to the specified style. Your "3s" direction will be respectfully interpreted, ensuring consistency that runs throughout the entirety of the mesh. Moreover, as a freelancer experienced in working on varied art projects such as book covers, comic pages, game assets, TTRPG maps and UI mockups, I grasp the importance of complementing your vision with my creative inputs infused with personality, emotion, and detail. By choosing me for this task, not only will you receive an expertly crafted character basemesh but artwork that truly belongs in your story. I eagerly anticipate the opportunity to help your project stand out and shine.
$600 USD in 8 days
0.0
0.0

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