Adaptations and extensions for existing 3D software - 21/03/2023 05:03 EDT
Buget $3000-10000 USD
Our software "Vasco da Gama" shall be adapted to the new osgEarth 3.3, furthermore the existing "buildings" function of osgEarth shall be extended, so that it corresponds to the "Simple 3D Buildings" scheme. The possibility to use textures for buildings should be kept and extended to make better use of the "Simple 3D Buildings" scheme. For this we are looking for a software developer with experience in C++, OpenGL, shader development, osgEarth and OSG.
The first step is to switch to the new version of osgEarth 3.3 (current version is 2.10) and OSG 3.6.5. Apart from minor adjustments, shaders and object materials may need to be adapted to the new features of osgEarth.
The second step is the extension to display buildings from OSM data according to the "Simple 3D Buildings" scheme with textures. More information about the Simple 3D Buildings scheme can be found here: [login to view URL]
More information about our software can be found here: [login to view URL]
More information about osgEarth can be found here: [login to view URL]
More information about OpenSceneGraph can be found here: [login to view URL]
-Experienced with C++, OpenGL, osgEarth and OSG.
-Understands the flow, knows how to communicate (English) and respond.
-direct communication with the developer required, no intermediaries!
-At least 3 years of experience.
-Can finish the work (entirely!) as per schedule (within 3-4 month).
-we will have a fixed price that is accepted by both parties that are needed for the work to be completed.
7 freelanceri licitează în medie 6814$ pentru acest proiect
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