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I’m looking for a PC gamer/playtester to thoroughly test the demo of a virtual board-style fantasy strategy game. The game combines turn-based strategy, territory control, economic development, army management, spells, and tactical combat. Your job will be to play the demo normally, explore the game systems, identify bugs or usability issues, and provide detailed, honest feedback about the overall experience. I’m especially interested in feedback on: - Bugs, crashes, glitches, or unexpected behavior - Confusing mechanics or instructions - User interface and usability, or inconsistencies - Game balance and pacing - Difficulty - In game guide - Combat, economy, progression, and strategy systems - What you enjoyed - What frustrated or bored you - Whether the game made you want to continue playing - What you would improve You will provide screenshots or short recordings when possible, for bugs you encounter, along with steps explaining how to reproduce them. At the end of the test, I would like a short written report summarizing your experience, major issues found, and your most important recommendations. Requirements: - Windows PC capable of running the game - Valid Steam account - Experience with strategy, turn-based, board-style, fantasy, or similar PC games preferred - Ability to provide detailed and constructive feedback - Good written English
Project ID: 40746810
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As an experienced Video Producer and Editor, I believe I bring a unique perspective to game testing. For the last 15 years, I've honed my attention to detail skills while ensuring seamless storytelling, pacing, and even color grading. These are all qualities that will undoubtedly enhance not only my ability to identify bugs, crashes and other technical issues, but also my capacity to provide clear and concise feedback on your fantasy strategy game. In addition to my video background, I'm also an avid PC gamer with a preference for turn-based strategy games. This means I'm quite comfortable with the type of gameplay your virtual board-style game entails. My previous experience in this genre provides me with a solid understanding of mechanics, pacing, difficulty balance and more - key aspects which I'd love to evaluate for you. Furthermore, being based in Europe allows me quick access to your preferred Windows platform through my high-speed internet connection. You won't have to worry about frustrating communication barriers or lengthy waiting times for crucial feedback and files. With my commitment to excellence and passion for gaming, choosing me guarantees a thorough, informed testing process that will help improve the overall quality of your project.
$30 USD in 3 days
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35 freelancers are bidding on average $20 USD for this job

Hi, you know, i am some kind of game developer myself. I have some spare time and I love strategy games, turn based, rts, classic ones, Age of Wonders, Warcraft, Disciples pick one. And yes, of course I have a steam account
$20 USD in 1 day
5.8
5.8

Hi, I can thoroughly test your fantasy strategy game demo on Windows and provide detailed, honest feedback. I will explore combat, territory control, economy, army management, spells, and progression systems. I will identify bugs, crashes, confusing mechanics, UI issues, and potential balance problems. I will provide screenshots or recordings with clear reproduction steps whenever possible. You will receive a concise testing report with major issues, gameplay feedback, and practical recommendations. I’m ready to start and can provide constructive feedback to help improve the overall player experience.
$25 USD in 1 day
4.1
4.1

Hi, Bojan here, from Serbia. What matters most in building your PC playtester for fantasy strategy game demo is a game that holds its frame rate on the target devices and feels fun early. I'm a senior game developer with 8+ years of experience working with Game Design and Game Development. For your PC playtester, the real challenge is frame rate on target devices. A common issue: building features before the core loop is fun, so time goes into things players skip. My plan: first, agree the core loop and the target devices. Then, build it in the engine with placeholder art and profile early. Finally, playtest on real devices and fix frame drops before adding content. I'd start with the core gameplay loop as phase one. I've done game work before, so I check early for frame drops on lower-end devices. A few questions to better understand the scope: 1. Is multiplayer part of this? Network sync changes the whole architecture, so it has to be planned first. 2. Build a playable prototype of the core loop first? I'd recommend it, you judge the fun before content gets built. 3. Will most players be on phones? Then I design for touch and short sessions from the start. I can start right away. Happy to go over the details here in chat and suggest the best approach. Looking forward to hearing from you, Bojan
$20 USD in 7 days
4.1
4.1

Hi, I'm interested, i'm a gamer and a game developer so I can give you good and detailed feedback. From a gamer side, and some advices if needed as game designer/artist/developer.
$30 USD in 7 days
3.8
3.8

Hi, I’d approach this as structured hands-on playtesting rather than a quick playthrough. I’d test the demo on Windows through Steam, play through the core strategy loop normally, and deliberately explore territory control, economy, army management, spells, combat, progression, tutorials, and edge cases. I’d log bugs with reproduction steps, expected vs actual behavior, severity, and screenshots or short recordings where useful. I’d also evaluate usability, pacing, balance, difficulty, UI clarity, in-game guidance, and whether the progression keeps the player engaged. I’d separate technical bugs from design/UX feedback so the report is easy to act on. At the end, I’d provide: • Detailed bug list with evidence • Gameplay and usability feedback • Notes on balance, pacing, combat, economy, and progression • What worked well vs what felt frustrating or unclear • A concise final report with prioritized recommendations I can work any time zone what you want. I am ready to start the project right away. Best regards, Pavle
$30 USD in 3 days
1.0
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territory control, spells and an economy on top of tactical combat gives bugs a lot of places to hide, and i can go through all of it in your demo i can play it properly, note what breaks or confuses me including the in game guide, and send you honest feedback with screenshots and a short report at the end i'll stay on it until you've got feedback you can actually use do you have a deadline in mind for the report? send over the demo details whenever suits you Sela
$15 USD in 7 days
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Hi, I can thoroughly playtest your fantasy strategy demo on PC and provide practical feedback across its territory control, economy, army management, spells, and tactical combat systems. I’ll play normally while also deliberately testing edge cases, unclear instructions, progression pacing, difficulty, and UI usability. For bugs or unexpected behavior, I can capture screenshots or short recordings and document clear reproduction steps so issues are easier to investigate. I’ll also pay attention to how the in-game guide supports new players, whether the strategic choices feel meaningful, and where the experience becomes frustrating, confusing, or repetitive. The final report will summarize major issues, positive aspects, and prioritized recommendations for improving retention and overall playability. Happy to discuss the testing scope and access details.
$30 USD in 1 day
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EVEN IF YOU DON'T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION. I see you're seeking a PC gamer to rigorously test your virtual board-style fantasy strategy game. Your focus on feedback about game balance, mechanics, and usability shows you’re committed to creating a player-centric experience. With over 5 years of experience testing and providing detailed feedback on strategy games, I excel in identifying bugs and usability issues. My insights can help enhance your game’s appeal, saving you time and improving player retention. Here's how I'd approach it: - Playtest thoroughly, documenting all issues and user experience. - Provide comprehensive feedback on game mechanics and balance. - Capture screenshots and videos for clarity on bugs. - Summarize findings, highlighting major improvements. While I might be newer to Freelancer, I bring extensive off-platform experience and multiple 5-star reviews. Let’s discuss your project and I can offer valuable advice, no strings attached. Kind regards, Carly Z.
$10 USD in 3 days
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I DON'T COMPETE ON PRICE. I COMPETE ON RESULTS. I have carefully checked your project and I am really interested in this job. I have read all the Job details and descriptions in full. I can help you achieve success by taking care of the details, keeping everything organized, and making sure the final outcome is professional, reliable, and built around what you actually need. I noticed you specifically need detailed feedback on game balance and pacing. I understand that getting this right means being thorough, constructive, and responsive. I am focused on building long term client relationships, not simply completing another job. If you give me the opportunity, I will work hard to make sure you are genuinely happy with the result. I would love the opportunity to help bring your project together and make this an easy, successful experience from start to finish. Our focus is not just development, but ensuring performance, quality, and a smooth delivery within your budget. Kind Regards, StaceyG23
$10 USD in 14 days
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Hi I've playtested games by looking at both actual bugs and whether the systems make sense from a player's point of view. For your demo, I'll play normally first, then deliberately push the combat, economy, territory control, army management, spells and progression systems to find issues that a normal playthrough may miss. I'll also pay close attention to the in-game guide—where I understand what to do naturally versus where the game leaves me guessing. For reproducible bugs I'll document the steps and include screenshots or short recordings where possible. I'll also separate technical issues from balance/usability feedback, so you can tell what is actually broken versus what simply feels confusing, slow or frustrating. The final report will highlight the important problems first, along with what worked well and the changes I'd prioritize before the next round of testing. Thanks, Belal
$25 USD in 1 day
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As a seasoned Manual QA Tester and Game Tester, I've spent more than a decade meticulously analyzing software, websites, and mobile applications to identify bugs and usability issues. Not only am I well-versed in the complexities of different game genres, including Strategy, Turn-based, and Board-style games - such as the one you're demoing - but I'm also familiar with the unique needs of a test project on Steam. Given my proficiency with noteworthy skills such as Functional, Regression, Smoke & Sanity Testing, UI/UX & Usability Testing, I strongly believe that my expertise will add immense value to your playtest. What sets me apart is my ability to provide not just detailed but constructive feedback – crucial for rectifying bugs, ensuring game balance and pacing, clarifying mechanics to avoid confusion. Besides having developed sharp eyes for even the tiniest inconsistencies or glitches through the years, I believe in delivering high-quality work within stipulated timeline while ensuring customer satisfaction. So let me assure you - If you choose to work with me on this project, you'll be receiving an organized test plan and execution process using step-by-step bug reproduction along with screenshots/recording records whenever possible; wrapped up with a comprehensive yet concise report of major issues found along with crucial recommendations. Let's eliminate any uncertainty about your demo through an adherent playtest that guarantees better game quality!
$20 USD in 7 days
0.7
0.7

Hello, I hope your week is going well. I've done hands-on QA and playtesting for turn-based strategy games, so the mix you're describing (territory control, economy, tactical combat) is familiar ground. One recent test was a hex-based 4X demo where I spent a full session on the economy alone, tracking how resource income scaled against unit upkeep, and the pacing problem that surfaced was that expansion outpaced the ability to defend it. Logged it with screenshots and reproduction steps. That's roughly how I'd approach yours too. I'd start by playing through normally to get a feel for the flow, then run focused sessions on each system: combat resolution, economy and progression curves, and the in-game guide. Bugs get captured with screenshots or short clips plus the exact steps to trigger them, kept in a running doc as I go. The final report would cover what worked, what confused me, balance and difficulty notes, and my top recommendations, honest rather than padded. Happy to walk through the systems you're least sure about before I start. Could we hop on a short call to confirm whether the demo is pre- or post-tutorial content, and which areas you want the deepest coverage on? Thank you, Samnang
$10 USD in 3 days
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Hello, I can playtest your fantasy strategy demo thoroughly. I have a Windows PC and a Steam account, and I am comfortable with turn-based strategy, territory control and economic management games. I will play the demo normally, then go deeper into each system: combat, economy, army management, spells and progression. I will cover the points you listed, including bugs and crashes, confusing mechanics, UI consistency, balance, pacing, difficulty, the in-game guide, and what felt fun or frustrating. For every bug I will send a screenshot or short recording with clear reproduction steps. I will also note my first impressions as a new player, since those are the hardest to get back later. At the end you will receive a short written report in clear English with the main issues found, what worked well, whether the game made me want to keep playing, and my top recommendations. Two questions: 1. How long is the demo, and how many hours of testing do you expect? 2. Do you have a preferred channel and format for bug reports (Discord, Google Sheet, Trello)? Best regards, Houssame, PineScripters
$10 USD in 7 days
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Hello, I’m interested in testing your fantasy strategy game demo and providing detailed, honest, and constructive feedback throughout the experience. I enjoy strategy and game-related projects, and I’m particularly interested in games involving turn-based mechanics, resource management, territory control, progression, and tactical decision-making. I would approach the test as a normal player while also paying close attention to potential issues. I can carefully explore the different systems, menus, combat mechanics, economy, progression, tutorials, and overall pacing. If I encounter bugs, glitches, crashes, or unexpected behavior, I can document the steps needed to reproduce them and provide screenshots or short recordings when possible. I will also focus on usability and player experience, including whether the instructions are clear, whether the UI is intuitive, how the difficulty feels, and whether the game encourages me to continue playing. I’m comfortable providing honest feedback about both the strengths and weaknesses of the game rather than simply pointing out problems. At the end of the test, I can provide a concise written report covering the main issues discovered, what I enjoyed, what could be improved, and my most important recommendations. I’m committed to being thorough, reliable, and detail-oriented, and I would be happy to help you make the demo a better experience for players.
$15 USD in 3 days
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Hi, Your project on playtesting the demo for your fantasy strategy game caught my attention, and I'd love to help bring it to life. I specialize in game testing and feedback, and I've put together a quick plan for how I'd approach this: I will thoroughly explore the game mechanics, provide detailed reports on usability, and document any bugs or inconsistencies. Here's my suggestion: let's have a short, no-obligation chat. Worst case, you walk away with a free consultation and some fresh ideas for your project. Best case, we build something great together. I'm committed to clear communication, fast turnaround, and results you'll be happy with. Feel free to message me with any questions, and I'll respond promptly. Looking forward to hearing from you, Sandy
$15 USD in 1 day
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Hello! I’d be happy to thoroughly test your game demo and provide structured, detailed feedback. I have a strong technical mindset and I’m used to approaching software methodically: exploring different behaviours, identifying inconsistencies, reproducing issues, and documenting exactly what happened and under which conditions. During the test, I can focus not only on obvious bugs or crashes, but also on the overall player experience: clarity of the tutorial, usability of the interface, combat flow, economy, progression, difficulty, pacing, balancing, and whether the game naturally encourages the player to keep going. For every relevant issue, I can provide: - clear reproduction steps - screenshots or short recordings when useful - expected vs actual behaviour - comments on severity and impact on the player experience - practical suggestions for improvement I can also test the game as a normal player rather than deliberately trying to break everything from the beginning, which can help reveal confusing mechanics, frustrating moments, pacing problems, and areas where the game may lose the player's attention. At the end, I will provide a concise but detailed written report covering the most important issues, what worked well, what felt unclear or frustrating, and the improvements I believe would have the greatest impact. I have a Windows PC, I am comfortable working in English, and I can provide clear, constructive and honest feedback throughout the test.
$20 USD in 7 days
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Hi there, I’ve read your brief and I can help you with playtesting your fantasy strategy game demo. For your project, I’d recommend a thorough exploration of the game systems to ensure a comprehensive evaluation. I can handle this from start to finish and keep you updated throughout the project. As an avid gamer with experience in strategy and turn-based games, I will provide detailed feedback on bugs, usability issues, and overall enjoyment. I can also share relevant examples of similar work before we begin. Send me a message and I’ll explain exactly how I’d approach your project. IF YOU ARE NOT HAPPY YOU DON'T PAY! Kind regards, Shain WWD Digital Solutions
$11 USD in 7 days
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Hello, I'm a strategy and tactical game enthusiast with hands-on experience across the genre: Total War (grand strategy, tactical combat), XCOM (turn-based tactics, resource management), Magic: The Gathering (strategic depth, system mastery), Star Wars: Zero Company (tactical squad-based combat), and many others. This range means I can evaluate your game's systems — territory control, army management, spells, economic development — against genre standards I'm already familiar with, rather than learning the conventions from scratch. I also completed a game development course where I specifically stood out in critical analysis and playtesting — identifying usability issues, inconsistencies, and balance problems in game systems, and translating that into clear, actionable feedback for developers. What I'll deliver: Thorough playthrough of the demo, documenting bugs, crashes, and unexpected behavior with screenshots/recordings and reproduction steps Honest, detailed feedback on mechanics clarity, UI/UX, pacing, difficulty, and the in-game guide Analysis of combat, economy, and progression systems from a strategy-genre perspective A written summary report covering what worked, what didn't, and prioritized recommendations I have a Windows PC and an active Steam account, ready to start immediately. Looking forward to testing your game. Best, Carlos
$15 USD in 1 day
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Hello I checked your project and the main point is to thoroughly playtest your fantasy strategy demo, then report bugs, usability concerns, balance issues, and the overall player experience in clear written English. I have experience reviewing web applications and interactive products with attention to user flow, confusing behavior, and unexpected issues. I can approach your game as a normal player while also checking its combat, economy, territory control, progression, guide, and interface. I would play through the demo carefully on a Windows PC, record reproduction steps for each issue, and provide screenshots or short recordings where useful. I’ll also note what feels enjoyable, frustrating, slow, or unclear, followed by a concise report with practical recommendations. Could you share the demo access details and let me know whether you have a preferred report format? I’d also be glad to confirm the expected testing scope and supported Windows configuration. Best regards.
$20 USD in 2 days
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Hi there, we have recently completed a similar project playtesting turn-based PC strategy titles on Steam and providing detailed usability audit reports, and would love to share some references. Playtesting a fantasy strategy demo with complex economic and spell systems requires methodical step-reproduction and UI flow tracking to pinpoint balance bottlenecks, broken mechanics, and onboarding friction before public launch. We will thoroughly test your virtual board game demo, document every bug with screenshots and reproduction steps, and evaluate combat balance, pacing, and guide clarity. This gives you actionable insight to fix critical glitches and refine player retention. Here is how we would approach it: * Conduct structured play sessions exploring strategy systems, economy, combat, and in-game guides. * Log bugs, crashes, and visual glitches with clear reproduction steps and visual evidence. * Evaluate pacing, progression curve, UI consistency, and overall player engagement. * Compile a concise summary report highlighting key findings and high-priority recommendations. While we might be newer to Freelancer, we bring 9+ years of experience delivering this kind of work off-platform and multiple 5-star reviews to back it up. I would be happy to offer a friendly, no-obligation consultation to review your feedback focus areas and testing schedule, even if you do not hire us. Kind regards, Lexi
$20 USD in 7 days
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