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The core of the project is already in place inside Roblox Studio, but I need a talented developer to take it from “playable demo” to a polished, team-based turf war set on gritty urban streets. All scripting is in Lua and should stay that way; feel free to reorganise modules as long as they remain easy to maintain. What must be added or refined • Expand the existing map into a believable block-by-block neighbourhood that naturally funnels two opposing teams into frequent firefights without forcing them down a single lane. • Smooth, weighty combat animations for running, sliding, vaulting, shooting and reloading—no jitter or animation clipping on high-latency servers. • Weapon customisation (attachments, skins, stat tweaks) driven by a clean UI that updates player stats in real time. • Level-up / XP system tied to match performance; rewards unlock attachments and cosmetic character skins. • Permanent death after three lives per match, with extra lives purchasable via in-game currency; this logic must be secure against exploits. • Optimised code that keeps server and client tick rates stable even during 10v10 firefights. Acceptance criteria 1. A test place file showing all new systems fully integrated with my current assets. 2. Zero errors or warnings in the Developer Console. 3. Average server FPS ≥ 55 on an empty server and ≥ 45 during a full 20-player match on default Roblox servers. 4. Written hand-off document explaining module structure, key functions and how to tweak XP tables, weapon stats and shop prices. I will provide the existing place file, asset folder and Trello board on project start. Let’s turn this into the go-to Roblox street shooter.
Project ID: 40740800
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44 freelancers are bidding on average $14 USD/hour for this job

Hello, After reviewing your project requirements, I fully understand the scope and expectations. I have experience working with Roblox Studio, Lua scripting, gameplay systems, and optimizing multiplayer experiences. For this project, I can help transform your existing prototype into a polished team-based turf war by improving the map flow, combat systems, weapon customization, progression mechanics, and server performance. My approach would be to first review the current place file and module structure, then refine gameplay systems with clean Lua architecture, secure server-side logic, optimized animations, and performance testing for 20-player matches. I have a couple of quick questions. • Is the current combat system already using a custom framework or Roblox default tools? • Are the existing assets and animations ready, or should new ones be created/refined? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$10 USD in 40 days
4.3
4.3

I’ve worked with Roblox Studio, Lua gameplay systems, multiplayer logic, combat mechanics, UI, and performance-focused game development, so I’m comfortable taking an existing playable build and pushing it toward a much more polished release. The biggest challenge here is keeping the shooter responsive and secure while several systems are running at once—20-player combat, animations, weapon stats, XP progression, lives, purchases, and map logic can easily create server load or exploitable gaps if they aren’t structured carefully. My approach would be to first review your current modules and assets, then improve the project in controlled stages. I’d refine the map flow, rebuild or clean up combat/animation handling, create modular weapon customisation and XP systems, and keep all important currency/life validation server-authoritative. I’d also profile performance during development instead of leaving optimisation until the end. I can keep commits small and organised, document the module structure clearly, and make sure weapon values, XP tables, rewards, and shop pricing are easy for you to adjust later. I’d be happy to start from your existing place file and focus first on the systems that most affect combat feel and performance. Best regards, Harrison
$15 USD in 40 days
4.4
4.4

You're turning a Roblox Studio demo into a polished, team-based turf war across gritty urban streets; I can deliver a maintainable, Animation-rich Lua architecture that scales to 10v10 and beyond. Solution: - Expand the map into a block-by-block neighborhood that naturally funnels two opposing teams into frequent firefights without a single lane. - Smooth, weighty Animation for running, sliding, vaulting, shooting and reloading; ensure no jitter or clipping on high-latency servers. - Weapon customization UI with attachments, skins, stat tweaks; real-time stat updates. - Level-up / XP system tied to match performance; rewards unlock attachments and cosmetic skins. - Secure permanent death after three lives, with extra lives purchasable via in-game currency; anti-exploit measures. - Optimized code to keep server and client tick rates stable during 10v10 firefights. Deliverables: - Test place file showing all new systems integrated with current assets. - Zero errors or warnings in the Developer Console. - FPS targets: average server FPS ≥ 55 on an empty server, ≥ 45 during a full 20-player match on default Roblox servers. - Hand-off document explaining module structure, key functions, XP tables, and shop prices. Budget + timeline: - Budget: $24,000 - $32,000 USD - Timeline: 10-12 weeks - Milestones: 4 phases (Design/Architecture, Core Systems, Gameplay Polish, QA/Hand-off) Portfolio reference: - https://www.freelancer.com/u/zarminagull189 Let's turn this into the go-to Robl
$25 USD in 26 days
3.8
3.8

Hello Nice to meet you I feel confident on this role as senior game dev I will prove myself with good result Regards
$20 USD in 40 days
3.9
3.9

The challenge here is transforming a playable demo into a fully immersive turf war game. If the map isn’t engaging or the combat feels clunky, players won’t stick around. It’s crucial to create an environment that encourages exciting encounters while keeping gameplay smooth and intuitive. I would expand the map into a vibrant neighborhood, ensuring natural pathways for combat. I’ll refine animations for smooth transitions and responsive controls, so players feel every movement. The weapon customization will be user-friendly, updating stats in real-time to keep players engaged. I’ll also implement a secure XP system for leveling up, tying rewards to performance without compromising game integrity. I understand revisions are part of the process, and I’m committed to making adjustments until you’re satisfied. What’s your timeline for completion? Do you have specific assets or mechanics in mind that need to be prioritized?
$8 USD in 7 days
3.1
3.1

Consider this ✍️The key expanding the existing map into a believable block-by-block neighborhood is crucial for creating dynamic gameplay. I understand the importance of smooth, weighty combat animations that ensure no jitter or animation clipping on high-latency servers, weapon customization. You mentioned the need for a level-up system tied to match performance. What usually matters most here is a secure logic against exploits for in-game currency purchases. I have worked on similar Roblox projects where optimizing code kept server and client tick rates stable during intense firefights. So I know the challenges of maintaining performance while ensuring a polished experience. My approach would involve: • Expanding the map so it naturally funnels teams into firefights. • I would refine combat animations to eliminate jitter and clipping. • Implement a clean UI for real-time weapon customization updates. • I would design the level-up system to unlock attachments and skins. • Finally, I would document module structure for easy hand-off and understanding. Is your current map design ready for this level of expansion? Best, Kurt.
$8 USD in 1 day
2.2
2.2

Hi, I'm Stefan. This caught my attention mainly because I love transforming projects into engaging experiences, especially in gaming. I've worked extensively in game development, focusing on Lua and creating immersive environments. I understand how to refine gameplay while optimizing performance. Here's how I'd approach it: ▸ First, I’d analyze the current map layout, ensuring it encourages dynamic team interactions without forcing linear paths. ▸ I’d implement smooth animations for all actions, prioritizing performance to eliminate jitter, especially during high-stakes moments. ▸ I’d ensure the weapon customization UI is intuitive, providing real-time updates to enhance player engagement and satisfaction. I genuinely enjoy diving deep into projects, treating the outcome as something I would proudly showcase. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$8 USD in 7 days
2.3
2.3

I can take your existing Roblox Studio project from demo to a polished, maintainable team-based turf-war experience in Lua. I’ll refine the urban map, implement smooth combat animations, weapon customization, XP/rewards, secure three-life match logic and shop systems, while optimizing client/server performance for 20-player firefights. I’ll integrate everything with your existing assets, eliminate console errors, validate FPS targets, and provide
$12 USD in 40 days
0.6
0.6

Hello, I can see the challenge is, to transform a demo into a scalable, combat‑ready turf war while preserving Lua code quality and ensuring low‑latency performance. I will refactor the script hierarchy into a service‑based architecture: CoreService, CombatService, UIService, and ShopService, each with clear interfaces. I’ll implement a state machine for player life cycles, secure‑server‑side life limits, and a deterministic XP allocator triggered on kill events. The weapon system will use a data‑driven table for attachments and skins, with a UI module that updates stats in real time and validates all client‑side changes on the server. Combat animations will be tied to a weighted blend tree, and I’ll add latency‑aware event throttling to prevent jitter. Deliverable: a single Roblox place file containing the fully integrated map, combat, UI, XP, shop, and death systems, ready for testing with zero console errors. Credibility: I have delivered 3+ high‑traffic Roblox shooters with 90+ FPS benchmarks. I am open to work immediately. Best Regards.
$12 USD in 40 days
0.0
0.0

I understand, we can take the existing Roblox Studio project from its playable demo stage to a polished team based turf war while keeping everything in Lua and maintaining a clean module structure. We can work across the map flow, combat and movement, weapon customization, XP and progression, lives and shop security, UI, and server performance, with strong focus on server authoritative logic and exploit prevention. We’ll also profile the game during 10v10 combat to target your required server FPS and deliver the integrated test place, clean Developer Console, and handoff documentation. 1. Is the current combat and weapon framework custom Lua, or is it built around an existing Roblox framework that we should extend? 2. For the 10v10 performance target, do you already have a preferred server/client architecture and profiling baseline from the current demo? 3. Should the extra lives and cosmetic purchases use an existing in-game currency system, or do we need to build the currency and shop logic as part of this scope?
$12 USD in 40 days
0.0
0.0

I can help you transform your Roblox Urban Turf Shooter demo into a compelling team-based experience. My approach to map design mirrors the successful dynamic level generation seen in games like [mention a relevant game if possible, e.g., "Escape from Tarkov's urban environments"] which emphasizes emergent player choice and strategic positioning, ensuring constant engagement without predictable chokepoints. My technical plan involves leveraging Roblox's terrain tools and prop placement to construct a multi-layered urban environment. I'll implement a modular scripting system in Lua, building upon your existing codebase, to manage AI pathfinding for dynamic squad behavior and to integrate responsive animation blending for fluid movement mechanics like sliding and vaulting. This will ensure a high degree of polish and maintainability. How do you envision the core gameplay loop evolving with the expanded map? Are there specific cover mechanics or environmental interactions you’d like to prioritize for the firefights? I’m keen to discuss your vision in more detail.
$15 USD in 7 days
0.0
0.0

Hi, I’ve reviewed your project and understand that you’re looking for a polished, team-based Roblox turf war shooter, with particular attention to gritty block-by-block map flow, smooth combat animation, secure progression systems, and strong performance. I can help you with this by refining the current Lua systems, reorganising the modules for maintainability, and optimising both server and client behaviour. I have relevant experience with Roblox Studio, Lua gameplay systems, and performance-focused multiplayer projects, and I’ll make sure the work is reliable. For your project, my approach would be: • Expand the neighbourhood layout so both teams have frequent, varied engagement routes • Polish movement and combat with stable, low-latency animations for running, sliding, vaulting, shooting, and reloading • Build secure XP, unlock, shop, and extra-life systems with clean UI and exploit-resistant server logic I’ll keep communication clear throughout the project and provide regular updates so you always know the progress. I can start immediately and can work within your deadline/budget. If you share the current place file and Trello board structure, I can confirm the exact approach and get started. Looking forward to discussing the project with you. Best regards, Kanae
$15 USD in 36 days
0.0
0.0

Hey! I can handle this easily. I've worked on Roblox game projects about 15 times recently, including scripting, level design, and animation tweaks to improve gameplay and player experience. Since you already have the core in Roblox Studio, I can jump in to refine mechanics, add smooth animations, and optimize scripts for better performance in your Urban Turf Shooter game. I’m comfortable with Lua scripting and familiar with Roblox’s environment, so I’ll make sure the game runs fluidly and feels engaging. Here’s how I usually approach these projects: 1. Review: Understand your current setup and goals for the game. 2. Develop: Implement new features, polish animations, and optimize scripts. 3. Test & Iterate: Playtest thoroughly to fix bugs and balance gameplay. 4. Deliver: Provide clean, documented code ready for your approval. Could you share the current Roblox Studio file or access so I can take a closer look? Aakash P.S. I’m happy to hop on a quick call to discuss your vision and priorities if you want!
$8 USD in 20 days
0.0
0.0

EVEN IF YOU DON’T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION Your project’s need for smooth, weighty combat animations and a seamless level-up system resonates with my expertise in Lua scripting and game development. I understand the importance of creating a gritty urban landscape that encourages engaging firefights while optimizing performance metrics. I will refine your map design, implement clean UI for weapon customization, and ensure combat animations are fluid and responsive across varying latencies. This approach not only enhances player experience but also minimizes server strain. Here’s how I’d approach it: - Expand the map with strategic chokepoints for natural engagements. - Develop the weapon customization UI for real-time updates. - Securely implement the permanent death mechanic with in-game currency logic. While I might be newer to Freelancer, I have 5+ years of off-platform experience and multiple 5-star reviews. Let’s discuss this further. I can provide valuable insights, regardless of whether we work together. Kind regards, Carly Z.
$8 USD in 3 days
0.0
0.0

Hi, I understand you already have a playable Roblox Studio demo and want to turn it into a polished 10v10 street shooter with smooth combat, balanced gameplay, and secure progression systems. Before proposing the development plan, I have a few questions: Current Build: Which systems are already working, and which need to be built or improved? Map Design: Do you have reference games or map designs in mind? Should the neighbourhood include rooftops, alleys, cover points, and multiple routes? Combat: Are your weapons and animations custom-made or existing Roblox assets? Do you need custom recoil, hit reactions, sliding, and vaulting? Weapons: How many weapons, attachments, and skins should be available at launch? Do you have existing weapon stats and UI designs? Progression: Is there an existing XP and currency system, or should I build both from scratch? How should players earn extra lives? Testing: Do you have a working 10v10 framework or test server for checking performance and network stability? Once I review your place file, assets, and Trello board, I can identify what can be reused and plan the development phases, budget, and timeline
$12 USD in 40 days
0.0
0.0

Hi , I work with Roblox Studio and Lua, and this is exactly the kind of project where the difference is in the details: combat feel, replication, server authority, and keeping a 20-player match smooth. I wouldn’t rebuild what already works. I’d first audit your current place/modules, then improve the game in layers: map flow and sightlines, responsive movement/weapon animations, modular weapon customization, XP/unlocks, and a server-authoritative lives/shop system so clients can’t exploit purchases or death states. For performance, I’ll specifically profile RemoteEvents, physics, character/weapon loops, replication and unnecessary per-frame work rather than guessing at optimization. The goal is a polished system that still remains easy for you to extend after hand-off. I’ll also document the module structure, weapon/XP tables and shop configuration clearly. Send me the current place file and I can start directly from your existing architecture.
$13 USD in 25 days
0.0
0.0

Hi there, Which part of the game needs the most improvement right now: combat, movement, AI, quests, UI, performance, or overall game feel? Is the project already built in Unity with working systems and assets, or are some core mechanics still prototypes that need deeper redesign? This is a strong fit because improving an existing RPG is usually about finding the weakest systems first, not rebuilding everything. I would review the current project, identify the main gameplay and technical problems, then improve them in small, safe steps. A similar Unity project had weak combat feedback, inconsistent enemy AI, animation issues, and performance drops. The main challenge was improving the experience without breaking systems that already worked. Solved it with cleaner gameplay state logic, smoother animation transitions, optimized update loops, object pooling, AI tuning, and focused playtesting. Several years as a senior software engineer make Unity, C#, gameplay systems, debugging, optimization, and testing familiar ground. Ready to review the current build and start immediately. Best, Hlib
$12 USD in 40 days
0.0
0.0

We have the expertise to elevate your Roblox Urban Turf Shooter from a playable demo to a fully realized team-based experience. Our focus is on creating immersive environments and engaging gameplay mechanics that keep players coming back. We noticed your emphasis on smooth and weighty combat animations, which are crucial for player immersion. Our experience with Lua scripting allows us to optimize combat mechanics while ensuring stability even during intense 10v10 firefights. Do you have specific design elements in mind for the UI that displays real-time player stats? We’re ready to discuss how we can refine your vision into a standout title, ensuring you walk away with valuable insights even if we don’t collaborate. Regards, UzairPatell
$8 USD in 7 days
0.0
0.0

Your vision for a polished team-based turf war game in Roblox demonstrates a keen understanding of player engagement and the need for fluid gameplay mechanics. Expanding the map to encourage dynamic combat while maintaining balanced lanes is essential, and I can enhance the existing environment to ensure it feels immersive and strategically rich. I will refine combat animations to ensure smooth transitions with no jitter, even under high-latency conditions. Implementing a robust weapon customization UI and an intuitive level-up system will not only enhance player experience but also promote retention through meaningful rewards. To address potential exploits in the life system, I will integrate secure logic to maintain fairness. Could you clarify your expectations for the aesthetic style of the new map elements? I am ready to start immediately and will ensure all acceptance criteria are met, delivering a seamless experience from development to hand-off. Best regards, Mark Searle.
$8 USD in 7 days
0.0
0.0

⭐⭐⭐Hello⭐⭐⭐ I’m excited about the opportunity to help transform your playable demo into a fully polished turf war experience. I can expand the map into a dynamic neighborhood, implement smooth combat animations, and ensure secure in-game currency logic. This project aligns perfectly with my skills in Lua scripting, and I can deliver within the timeline with 100% accuracy. I invite you to check out my profile to see my relevant experience and past projects. To summarize, you need a developer to enhance your Roblox game by refining the map, adding weapon customization, and ensuring performance during intense gameplay. I understand the importance of creating an engaging and balanced experience for players. I’m dedicated to providing clean code and thorough documentation for easy handover. I look forward to collaborating with you to make this the go-to Roblox street shooter. Best regards, Sararudin
$12 USD in 40 days
0.0
0.0

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