Unity 3D - Camera Follow Car on a sphere planet using Cinemachine
$10-30 USD
Închis
Data postării: peste 2 ani în urmă
$10-30 USD
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I have already setup a Cinemachine camera that can follow the player car from a top view and it will follow just like how I need, however, if the car flips around the camera will also flip and I don't want that to happen, I tried to make that work using Cinemachine by adjusting the settings, but I haven't found what I was looking for, it doesn't have a locking system, for example, locking the X-Axis and Z-axis so it can only rotate on the Y-axis to follow the car direction on the planet.. AND MAINTAINING the camera follow and look at the car from the same top view you will see in the video.
Please watch the video carefully, this task shouldn't be very complex and could be probably fixed by small lines of code, so the budget for this shouldn't be a lot.
I only need the camera to rotate in the Y-Axis when the car rotates while keeping the Cinemachine setup as is looking at the car from the top-back, and I don't want the camera to look at the car from the right or the left side, just keep the same Cinemachine setup that I already made.
Please understand that I only want to use Cinemachine as the main camera not a custom camera script.
Why I want to fix this issue is because when the car rotates the camera rotates as well in the Z or the X-axis and that makes the camera go under the planet, only the Y-axis should be enabled for the camera while the car is moving.
Anything not clear please ask.
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Hey, I came across your project and i can maybe help you. I just don't know what the real issue is. You want the Camera to follow the Cube? Or whats the issue?