Hey guys, I need someone who knows how to smoothly make 1000 Rigidbodies work in Unity 3D.
The game is totally physics-based and the idea is to make the player interact with them.
The scene setup will be like 1K balls in a pot/pit.
Already tried all possible physics settings in Project Settings ( Followed Brackeys tutorial on: How many Rigidbodies can Unity support? - YouTube).
Any help would be appreciated.
Hi, i have done optimizing my game with 15 rigidbodies in a 3d snooker game, if the material is same for each rigidbody then it can be done, creating a skinned mesh on runtime via script