
Closed
Posted
Paid on delivery
I’m ready to turn a fast-paced action platformer into a polished, release-ready app for both iOS and Android. The core experience revolves around tight, responsive platforming mechanics—think precise jumps, environmental hazards, and fluid character movement that keeps players on their toes. While the genre and gameplay loop are fixed (action + platforming), I’m open to whichever camera perspective best showcases the level design, whether that ends up being a dynamic side-on view, a hybrid 2.5D angle, or any other visual style you recommend. Here’s what I need from you: • Full Unity or Unreal project (your call) set up for dual-platform export. • At least one complete vertical slice: a short, replayable level that demonstrates movement, enemy interaction, and a simple win condition. • Mobile-friendly controls (touch & optional gamepad) with clean, well-commented code. • Basic but appealing placeholder art and audio so mechanics can be tested immediately; final assets will be added in a later phase. • Clear documentation explaining scene hierarchy, input mapping, build settings, and where to drop in new levels or assets. Acceptance criteria: the vertical slice installs and runs smoothly on an iPhone and a common Android device with consistent frame rate, no game-breaking bugs, and intuitive touch controls right out of the gate.
Project ID: 40684905
52 proposals
Remote project
Active 9 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
52 freelancers are bidding on average $428 NZD for this job

With over two decades of experience under our belt, Falcon Interactive offers an unrivaled wealth of knowledge and expertise in game development. We’ve developed a wide range of projects across multiple genres and platforms and have acquired a highly skilled team of engineers ready to bring you to the forefront of the gaming industry. Our proficiency with Unity and Unreal Engine makes us well-suited to your project's needs for dual-platform export. We can seamlessly integrate your action platformer game into both iOS and Android, ensuring a smooth installation and consistent performance on any device. Plus, our mobile-friendly controls are designed to be intuitive, employing touch and optional gamepad compatibility for heightened player engagement. Moreover, we understand that not just technical but aesthetic aspects are important for your game as well. Though you asked for simple placeholders, we are always striving for 'wow' effect in our games and would offer a polished look even within initial phases. As 'better be safe than sorry' is our motto, we also offer clear documentation that will make future phases of updates less frustrating, as we neatly explain scene hierarchy, input mapping, build settings and this will provide you easy access when something needs changing down the line. Partnering with us surpluses guaranteed high quality while delegating professional handling that elevates your project from satisfying expectations to surpassing them.
$7,800 NZD in 90 days
9.4
9.4

Hi, I read your requirements and can build the mobile action platformer in Unity, with a clean architecture for both iOS and Android. I’ll develop a polished vertical slice with responsive movement, enemies, hazards, win conditions, touch/game pad controls, and optimized mobile performance. I’ll also provide the complete source project, placeholder assets, build configuration, and clear documentation so additional levels and assets can be added easily in the next phase. Best Regards, Hassan
$250 NZD in 7 days
5.5
5.5

Hello, I have experience building gameplay-focused mobile projects in Unity, including responsive character controllers, touch input, enemy interactions, level logic, and iOS/Android builds. For this action platformer, I would use Unity because it is a strong fit for fast iteration, mobile optimization, and maintaining a clean cross-platform codebase. I’ll focus first on making movement feel right—jump timing, acceleration, air control, hazards, collisions, and enemy interaction—before polishing the level flow and presentation. The vertical slice can include a complete replayable level, touch controls with optional gamepad support, a clear win condition, placeholder visuals/audio, and a structure that makes future levels and final assets easy to add. I’ll keep the project organized with readable scripts, sensible scene hierarchy, documented input mappings, and clear build settings for both platforms. I’ll also test device performance and touch responsiveness so the slice feels consistent rather than just functional. Thanks. :::
$250 NZD in 7 days
4.2
4.2

Hello! I have developed Unity-based mobile action games with responsive character controls, enemy interactions, level systems, touch input, gamepad support, and iOS/Android builds. I can create a polished platformer vertical slice with clean, maintainable C# code. I will build the movement and combat systems first, then create the level, hazards, enemies, win condition, mobile controls, placeholder assets, and optimize performance for both platforms. I recommend Unity with a side-on or light 2.5D camera, as it will provide precise platforming while keeping mobile performance stable. I will also provide clear documentation for scenes, inputs, builds, levels, and asset replacement. Timeline: 10 days I can start immediately because I am available now. I will respect your gameplay and visual suggestions throughout development and would be happy to continue with you long term for additional levels, final assets, and release work. Thanks
$300 NZD in 10 days
4.4
4.4

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Action Platformer Mobile Game I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, AutoCAD, 2D drawing, 2D draftingPCB, Electronics, Arduino, Embedded Systems Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$100 NZD in 2 days
3.3
3.3

Hi, I’d love to build your action platformer into a polished mobile-ready vertical slice with tight movement and responsive controls at its core. I can work in Unity or Unreal based on what best fits the project, delivering a replayable level with precise platforming, hazards, enemy interaction, win conditions, and optional gamepad support. I’ll optimise the build for consistent performance on iPhone and Android, while keeping the code clean, commented, and the project structure/documentation easy to extend with future levels and assets. I can also provide suitable placeholder art/audio so you can immediately test the complete gameplay loop. Looking forward for your positive response in the chatbox. Best Regards, Hunain M
$250 NZD in 2 days
2.9
2.9

I’d build this as a Unity mobile vertical slice first, with the movement feeling like the priority—not just getting a level to run. I’d approach it in this order: Responsive platforming: jump, movement, hazards, and collision tuned specifically for touch. One polished replayable level with enemy interaction and a clear win condition. Touch controls first, with optional gamepad support. Mobile performance pass for iPhone + Android, targeting a stable frame rate. Clean project structure and documented input, scenes, build settings, and level/asset workflow. Placeholder visuals/audio kept lightweight so they can be replaced easily in the next phase. For the camera, I’d start with side-on 2.5D unless your level design strongly benefits from full 3D. It gives us precise platforming while still leaving room for depth and visual polish
$350 NZD in 7 days
2.7
2.7

Hi, Thanks for sharing your project. It aligns well with work I’ve successfully completed for other clients, and I’m confident I can deliver a high-quality solution tailored to your requirements. Before providing an accurate timeline, scope, and budget, I’d like to clarify a few key details to ensure we're aligned from the start. Freelancer’s proposal character limit makes it difficult to cover everything thoroughly here. If you're available, let's connect via chat. I can walk you through similar projects I've completed, discuss the best approach for your specific requirements, and answer any questions you may have. Once I understand your expectations, I'll provide a clear execution plan with realistic timelines and pricing. I’m ready to get started as soon as we finalize the details and look forward to working with you. Best regards, Mayank Sahu
$250 NZD in 7 days
2.7
2.7

Are you ready to bring your action platformer to life with pixel-perfect precision? I am Farhat, leading a specialized game development studio, and we would be thrilled to build this vertical slice for you. What sets us apart is our collaborative team advantage. Rather than one person rushing the build, our dedicated game designer crafts engaging level layouts and appealing placeholder aesthetics, while our developer focuses entirely on robust, well-commented code and tight gameplay loops. We highly recommend building this in Unity. It offers seamless dual-platform export for iOS and Android and excels at dynamic 2.5D camera perspectives to perfectly showcase your environmental hazards. We will deliver a complete, replayable vertical slice featuring fluid character movement, responsive platforming, and intuitive touch and gamepad controls. You will receive the full Unity project optimized for consistent frame rates, alongside clear documentation on scene hierarchy, input mapping, and future asset integration. We would love to share relevant portfolio examples of our cross-platform games. Please send us a chat so we can discuss your vision and get started!
$350 NZD in 7 days
2.3
2.3

Hi there, You need a playable vertical slice that actually feels responsive on mobile, not just a Unity/Unreal prototype with basic movement. I can build the core platforming loop around tight controls, fluid movement, hazards, enemy interaction, and a clear win condition, with performance kept in mind for both iOS and Android. I’ll structure the project cleanly so it’s easy to expand later, including mobile touch controls with optional gamepad support, organized scenes/input mapping, commented code, placeholder art/audio, and documented build settings. I can also help determine whether a side-on 2D or lightweight 2.5D approach best serves your level design before development begins. You’ll receive the complete editable project, a tested vertical slice, dual-platform builds, and clear documentation for adding future levels and assets. I’m ready to discuss the gameplay vision and begin with the core movement prototype.
$250 NZD in 2 days
1.2
1.2

Treat the bid amount and timeline as rough ballparks for now. We'll sharpen both once we go through the scope together. You want a mobile action platformer that actually feels good to play , tight jumps, responsive controls, hazards that are fair but punishing, and movement that doesn't fight the player. The vertical slice is the right milestone to aim for first: one polished, replayable level that proves the core loop works before any final art or audio goes in. Getting that installed and running smoothly on both an iPhone and a common Android device, with consistent frame rate and intuitive touch controls right out of the box , that's the real acceptance bar, and we're on board with it. Here's how we'd approach this: - Engine setup: Unity (our recommendation for dual-platform mobile given its proven build pipeline and lighter runtime overhead on mid-range Android), configured from day one for iOS and Android export with proper build settings and signing scaffolding documented clearly. - Core movement system: A character controller built around coyote time, input buffering, and frame-rate-independent physics so jumps feel precise on 60fps and 30fps devices alike. Touch controls with a virtual d-pad/jump layout, plus gamepad mapping via Unity's Input System. - Vertical slice level: One complete level with environmental hazards, at least one enemy type with basic AI, a clear win condition, and a loop-back or restart flow so playtesters can run it repeatedly without friction. - Placeholder art and audio: Simple but coherent placeholder sprites and sound effects so mechanics can be tested immediately , nothing that needs final assets to evaluate feel. - Documentation: Scene hierarchy walkthrough, input mapping guide, build settings notes, and a short "how to add a level" doc so your next phase doesn't require a handover call. After a short scope chat we'll put together a written proposal covering deliverables, timeline, and a firm price. Want to jump on a quick call this week to walk through the camera perspective and any specifics on the enemy design? Best, 96 Studio
$280 NZD in 14 days
0.9
0.9

Greetings I understand you're looking to develop a polished action platformer for both iOS and Android, and we have successfully completed similar projects in the past. Your goal of creating tight and responsive platforming mechanics is clear, and we can enhance player experience with a suitable camera perspective while ensuring smooth gameplay. Our team will set up a full Unity project with a complete vertical slice, including mobile-friendly controls and well-commented code to facilitate future development. I bring experience in developing mobile games with intuitive controls and engaging mechanics that keep players coming back for more. I'd love to chat about your project and suggest a follow-up discussion to explore your ideas further. Regards, Nabeel Ismail
$200 NZD in 7 days
0.6
0.6

This project immediately caught my attention because it is exactly the type of work I do best. Creating a polished action platformer with tight mechanics and mobile-friendly controls is right up my alley. I understand you need a vertical slice that runs smoothly on both iOS and Android, showcasing responsive jumps and enemy interactions. While I am new to freelancer, I have tons of experience and have done other projects off site, including Unity and Unreal Engine development. I can provide clean, well-commented code and appealing placeholder art for immediate testing. If this sounds like what you're looking for I'd love to hear more about your project. Regards, Warrick Van Eeden
$200 NZD in 7 days
0.0
0.0

Hi, Would you prefer Unity for the vertical slice so the same project can be tuned and exported consistently to iOS and Android, with input structured to support both touch controls and optional gamepad from the start? I understand you need a release-ready mobile action platformer foundation, including a replayable vertical slice with responsive movement, precise jumps, hazards, enemy interaction and a simple win condition. The project should include mobile-friendly controls, placeholder art and audio, clean commented code, smooth performance on iPhone and Android, plus documentation covering scenes, input mapping, build settings and adding future levels or assets. I’d build the slice around responsive movement first, then enemy and level interactions, followed by mobile performance profiling and device testing. Gameplay systems will stay modular so final art and additional levels can be added without reworking the core mechanics. I’d be happy to build a clean foundation that is practical to expand in the next phase. Best regards
$250 NZD in 12 days
0.0
0.0

You want a phone game that feels snappy, not a pitch. One short replayable level: jumps, hazards, an enemy, a clear win. Finger controls, optional gamepad, ready for iPhone and Android. I can start right now. In 24-48 hours you get a live playable sample of YOUR game so you can test the jump yourself. Stand-in art and sound for testing. Plain notes on where new levels and art go. Want me to start that sample as a side view and send it for you to play?
$250 NZD in 3 days
0.0
0.0

Hi, I like this project because a platformer lives or dies on movement feel—responsive controls and consistent frame timing matter more than flashy placeholder art. I can build the vertical slice in Unity with mobile-first input, optional gamepad support, enemy interaction, hazards and a clean win loop. I’d structure the project with reusable player, input, level and enemy components so adding levels later doesn’t mean rewriting core systems. I’d profile on real iPhone and Android hardware, target stable 60 FPS where supported, and keep touch controls simple and forgiving. A quick win is tuning jump buffering and coyote time early; these small details make platforming feel dramatically better. Would you prefer a 2D side-on camera or 2.5D presentation for the first slice?
$250 NZD in 7 days
0.0
0.0

Hello, I’d like to build your mobile action platformer in Unity. I have 7 years of game development experience with C, C++ and C#, plus strong Unity experience. I can create the vertical slice with responsive movement, precise jumping, enemy interaction, touch/gamepad controls, polished gameplay, placeholder assets and clean, documented architecture. I focus heavily on mathematical and physics-based movement to achieve tight, satisfying controls and consistent performance across iOS and Android.
$100 NZD in 14 days
0.0
0.0

Hi, I can build this as a polished mobile first action platformer in Unity, with iOS and Android export in mind from the start. I’ll create a responsive movement system with precise jumping, hazards, enemy interaction, checkpoints and a clear win condition, then package it into a complete replayable vertical slice. Touch controls will be optimized for mobile, with optional gamepad support. I’ll keep the project clean and modular so your future developer can easily add levels, enemies, mechanics and final assets. I’ll also include suitable placeholder art/audio, performance optimization, proper input mapping, scene organization and build configurations for both platforms. Deliverables: • Full Unity source project • Complete playable vertical-slice level • Mobile touch + optional gamepad controls • Enemy/hazard + win-condition systems • Optimized iOS/Android builds • Clean, commented code • Setup/build documentation and handover I can work with your preferred visual direction and recommend the camera style based on the level design. I’ll prioritize stable frame rates and testing on both an iPhone and Android device before handoff. I’m ready to start immediately and can provide progress builds throughout development.
$100 NZD in 7 days
0.0
0.0

Hello, I can build a polished Unity mobile action-platformer vertical slice for both Android and iOS, with a clean structure that can later grow into the full game. I can deliver: ✅ Responsive movement, jumping and platforming ✅ Touch controls with optional gamepad/keyboard support ✅ Enemy interaction and environmental hazards ✅ One complete replayable level with a clear win condition ✅ Side-view or 2.5D camera setup based on what best suits the gameplay ✅ Placeholder art/audio organised for easy replacement later ✅ Android/iOS-ready project setup ✅ Clean, commented and modular C# code ✅ Mobile optimisation and testing ✅ Documentation for scenes, input, build settings and adding new levels/assets I have extensive experience in Unity game development, 3D design, animation, gameplay systems, optimisation, UI and mobile development, so I can handle both the technical and visual/game-feel side of the project. I can complete the vertical slice in approximately 7 days and provide test builds during development for early feedback. Do you already have a preferred visual reference, or would you like me to propose the side-view/2.5D direction? Best regards, Khurram
$300 NZD in 7 days
0.0
0.0

As a seasoned tech guru specializing in iOS and Mobile App Development, I am positive that I'd be the ideal candidate for your Action Platformer Mobile Game project. Having worked with startups and growing businesses just like yours, I understand the importance of clarity, strategy, and execution in every stage of development. I have a proven track record of turning complex requirements into clean, scalable systems for long-term success. My expertise would allow me to skillfully carry out your desire for a full Unity or Unreal project optimized for dual-platform export. I ensure not just seamless installation and running on iPhones and Androids, but also consistent frame rate, intuitive touch controls, and a lack of game-breaking bugs; all promoting optimal user-experience. Moreover, with my crafty UI/UX skills, we can readily implement mobile-friendly controls (touch & optional gamepad) that are both clean and well-commented. Even if final assets are to be added later, my knack for creating compelling placeholder art and audio could assist us in testing mechanics from the get-go. In essence, by choosing me you set yourself up to receive not only quality output but the support of a reliable professional dedicated to your project's growth and ultimate success.
$100 NZD in 5 days
0.0
0.0

Chandigarh, India
Member since Feb 11, 2016
$100-150 NZD
$50-78 SGD
$50-100 SGD
$50-80 AUD
₹1000-21000 INR
$250-750 USD
₹600-1500 INR
$250-750 USD
₹600-1500 INR
₹750-1250 INR / hour
$8-15 USD / hour
₹1500-12500 INR
$250-750 USD
$250-750 USD
$15-25 USD / hour
₹100-400 INR / hour
₹12500-37500 INR
₹1500-12500 INR
₹12500-37500 INR
₹25000-50000 INR
$250-750 USD
$250-750 USD
$10-30 USD
₹600-1500 INR
$250-750 CAD