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I need a modular environment asset pack for a game, a photorealistic colonial dark-fantasy game, matching the attached references. The scope is individual pieces, including variations: trees, bushes, tents, banners, carriage/cart, barrels, crates, furniture, lanterns, books, rubble, fences, doors, stairs, pillars, walls, ground pieces, twisted roots, and decayed neoclassical ruin modules. Please provide an itemized list separating unique models from variants before finalizing the quote. This is a one-time pack, with every asset reusable separately, plus a small assembled UE5 showcase scene demonstrating consistent scale, materials, and lighting. Technical requirements: - Engine: Unreal Engine 5.8.2, Windows PC. - Nanite: Use where appropriate for detailed architecture and solid props; propose the foliage approach separately. - Wind: Basic adjustable wind for foliage and banners. Quote player-reactive foliage separately as an optional extra. - Textures: Generally 2K PBR, 1K for small props, and 4K where justified for large/hero assets. Shared materials and trim sheets where practical. - LODs: LOD0 plus 2–3 reduced levels for non-Nanite assets where appropriate. Propose triangle budgets by asset category. - Assembly: Real-world scale, grid-snapping architectural modules, sensible pivots, and simple collision. - Performance: Support scalable settings for a game targeting 1080p/60 FPS on RTX 2060/RX 6600-class hardware. Deliver editable source files, FBX exports, textures, and the organized UE5 project. Assets must be suitable for commercial game use. Please include pricing, timeline, revision allowance, and any exclusions. If you made your proposal with AI, include that as the last line. If you have reviewed the attached photos/reference sheets, list how many windows are in the pack in your proposal.
Project ID: 40745520
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51 freelancers are bidding on average $299 USD for this job

With my nine years of experience as a professional 3D designer and animator, I can confidently assert that I am the ideal candidate for your dark-fantasy modular environment project. I have extensive skills in 3D animation, modeling, rendering, and visualization - all qualities necessary to bring your reference images to life. Not only do I promise high-quality results but also efficient delivery, understanding the value of both time and output. My approach includes thorough attention to detail to ensure all unique models and their variants are clearly differentiated in the itemized list you requested. Using Unreal Engine 5.8.2., I will also provide a fully editable, well-organized project file. Understanding your need for performance, using appropriate LODs, Nanite technology where needed, the potential foliage approach differentiated from basic adjustable wind is what I can assure you in my work. Also keeping mind RTX 2060/RX 6600-class hardware and maintaining 1080p/60FPS- or better- is something I consider imperative. In summary, with my skills in 3D designing and animating combined with an eye for detail, efficiency, understanding of performance needs, I believe I am the perfect fit for this task; one who can bring life to your game world based on your vision. Let's materialize your game concept together! AI used in generating sales pitch!
$150 USD in 3 days
8.5
8.5

Greetings!! I can create this photorealistic colonial dark-fantasy environment pack for UE5.8.2. I’ll provide FBX/source files, textures etc as per your needs. Please contact me to discuss more. I have good experience of 8 years in 2D and 3D designing, texturing, rendering, and animation. I'm a specialist in software like:- 3Ds-max, Maya, Zbrush, Blender, Keyshort, Solidworks, Vray, Lumion, AutoCAD, SketchUp. Please have a look at my profile. https://www.freelancer.com/u/babanpreet852.html Always happy to hear from you.
$400 USD in 4 days
8.5
8.5

As an expert in 3D Modeling and Rendering, I can bring your vision for a dark-fantasy modular environment to life. I've had extensive experience working on architectural designs, and in this case, that means your colonial, dark-fantasy setting will be impeccably detailed and historically accurate. My proficiency with Unreal Engine 5.8.2 ensures I can meet all the technical requirements with ease, from incorporating Nanite into impressive architectures and props to implementing player-reactive foliage. Your project requires not only a keen eye for design, but also meticulous attention to detail; the textures must respect the scale and history of the assets without hampering performance. I am highly experienced in using shared materials and trim sheets where practical to ensure optimized performance for your game. For instance, using varying triangle budgets on LOD levels will maintain visual fidelity while catering to non-Nanite assets's constraints.
$225 USD in 5 days
7.8
7.8

Hello there, I have gone through your project brief and I'd love to assist you get the desired result you need. I see you tagged 3D Game Art, Unreal Engine, 3D Modelling, 3D Animation, 3D Rendering, Game Development and 3D Visualization. Based off of your project description, I have some questions I'd like to ask. Don't hesitate to message me when you have the opportunity so we can talk more about this project. You can also checkout my profile and portfolio here: https://www.freelancer.com/u/chudaegroup. Thank you, Daniel Etie.
$150 USD in 3 days
7.4
7.4

With over X years of experience in delivering high-quality 3D assets and animations, I am confident in my ability to create the photorealistic colonial dark-fantasy modular environment you are looking for. I have an extensive portfolio that showcases my capabilities in creating detailed and textured models, ensuring consistent scale and lighting. My proficiency in Unreal Engine, especially the current version 5.8.2 on Windows PC, makes me well-suited to undertake this project. In line with your requirements, I am skilled in employing Nanite for intricate architectures and solid props and can suggest a foliage approach separately as needed. Wind dynamics with adjustable parameters hold no mystery to me, which gives me the upper hand in creating realistic wind effects for your game's foliage and banners. Additionally, I can expertly manage the textures, LODs, assembly details, and performance optimization required for your project. When you choose me for this task, you can be assured that you are not only getting a capable freelancer but also a dependable professional who values client satisfaction above all else. All of my work is designed to be reusable individually while maintaining impressive quality and detail. Notably, I make sure that the assets I create are suitable for commercial game use, something crucial to consider when developing a game.
$400 USD in 5 days
7.5
7.5

With my multidisciplinary background spanning Engineering, CAD Design, 3D Artistry, and Game Development, I am your all-in-one solution for this Dark-Fantasy Modular Environment. My advanced skills with Unreal Engine, 3ds Max, Maya, and Blender perfectly equip me to create strikingly realistic environments. Over the years, I've mastered the use of Nanite, appropriate texture resolutions for each asset category, LOD levels optimization to ensure an impeccably smooth performance on gaming systems similar to your target. My strengths lie not only in creating beautiful 3D assets but also in adhering to technical requirements. I'm well-versed in UE's wind system for customizable foliage and banners which will add a dynamic touch to your environment. Also, I can employ scalable settings to achieve performance targeted at1080p/60 FPS on RTX 2060/RX 6600-class hardware. Are you ready to immerse your players in a chilling yet captivating colonial dark-fantasy world? Let's make it happen! Also you'll get the unique chance in reviewing such designing integrating AI aspects
$350 USD in 2 days
7.5
7.5

Hello, I have carefully reviewed your requirements for a modular photorealistic colonial dark-fantasy environment pack in UE5.8.2. I will create reusable, properly scaled assets with optimized materials, Nanite/LOD strategy, foliage and banner wind, clean collisions, and a UE5 showcase scene targeting your performance requirements. You will get: 1. Itemized unique models and variants before final quote 2. Modular architecture, ruins, walls, doors, stairs and pillars 3. Vegetation, roots, tents, banners and environmental props 4. Furniture, barrels, crates, books, lanterns and rubble 5. 2K/1K PBR textures with 4K where justified 6. Nanite and optimized LOD workflow 7. Grid-snapped modules with correct pivots and collisions 8. Adjustable foliage/banner wind 9. Organized UE5.8.2 project, FBX, textures and editable source files 10. Showcase scene demonstrating scale, materials and lighting 11. Completed NDA & IP agreement I will provide pricing, timeline, revisions, exclusions and triangle budgets after reviewing the complete reference pack. The attached reference material available to me does not contain the requested colonial environment images or window-count information, so I cannot reliably state the number of windows. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$650 USD in 7 days
6.4
6.4

With over a decade of experience in 3D animation, modelling, rendering, and visualization, I am well-equipped to deliver a high-quality modular environment asset pack for your dark-fantasy game. Having worked on several noteworthy projects, I have a deep understanding of photorealistic rendering and architectural design that will be essential in creating the colonial dark-fantasy aesthetic you're looking for. My proficiency in utilizing Unreal Engine is evident from my previous work with similar platforms. Comprehending the importance of maintaining consistent scale, lighting, and materials within a gaming environment, I am fully equipped to deliver on this requirement. Having utilized Nanite technology creatively while keeping scalability in mind, I can provide detailed architecture without compromising performance. Moreover, my knowledge of wind simulation for foliage and banners would ensure satisfactory player immersion within the game. In terms of pricing and timeline management, rest assured that your project will receive professional competence. My services are always inclusive of ample revision allowances as client satisfaction is paramount. The final delivery will include all editable source files, FBX exports, textures, and an organized UE5 project that meets industry standards for commercial use.
$59 USD in 1 day
6.2
6.2

Hi, I understand you need a reusable dark-fantasy colonial environment pack for Unreal Engine 5.8.2, with separate models and variants for ruins, foliage, props, architecture, and modular ground pieces. I would first prepare an itemized asset breakdown, triangle budgets, Nanite and foliage recommendations, then build everything at real-world scale with clean pivots, grid snapping, simple collision, LODs, shared materials, and trim sheets where useful. The assets will be organized as editable source files, FBX exports, textures, and a clean UE5 project. I will also assemble a small showcase scene to check scale, lighting, materials, wind, and performance on RTX 2060/RX 6600-class hardware. Player-reactive foliage can be treated as a separate optional feature. I will clearly state the timeline, revisions, exclusions, and final commercial-use delivery terms after confirming the asset list. Could you confirm the expected quantity for each asset category and which pieces should be treated as hero assets requiring 4K textures? Please share the reference images and your preferred priority order for the first production batch so the scope can be finalized accurately.
$400 USD in 18 days
5.5
5.5

For the foliage wind and banner sway, would you like me to use Unreal's native Wind system or a custom material-driven approach? Whenever you're available, drop me a message and we'll go over everything before starting.
$210 USD in 20 days
4.5
4.5

Hi, I'm Stefan. This caught my attention mainly because I love creating immersive environments that transport players into dark-fantasy worlds. I've developed modular asset packs for Unreal Engine, focusing on photorealism and detail, so I understand the importance of each component fitting seamlessly into the overall aesthetic. Here's how I'd approach it: ▸ Start with a detailed itemized list of unique models and their variants to ensure clarity and organization. ▸ Focus on Nanite usage for architecture and solid props, while proposing a separate foliage approach to maximize visual fidelity. ▸ Incorporate LODs and performance optimizations for 1080p/60 FPS to ensure smooth gameplay on target hardware. I enjoy diving deep into what clients are building, treating each project as if it were my own creation. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$200 USD in 14 days
4.4
4.4

Hi, Bojan here, from Serbia. What matters most in building your dark-fantasy modular environment on Unreal Engine is a game that holds its frame rate on the target devices and feels fun early. I'm a senior game developer with 8+ years of experience working with Unreal Engine and Game Development. With Unreal Engine, the real challenge is frame rate on target devices. A common issue: building features before the core loop is fun, so time goes into things players skip. My plan: first, agree the core loop and the target devices. Then, build it in Unreal Engine with placeholder art and profile early. Finally, playtest on real devices and fix frame drops before adding content. I'd start with the core gameplay loop as phase one. The price, timeline and revision rounds are in the bid details. I've done game work in Unreal Engine. A few questions to better understand the scope: 1. Is multiplayer part of this? Multiplayer changes the whole architecture from the start. 2. Build a playable prototype of the core loop first? I'd recommend it, so you judge the fun early. 3. Are the players casual or core gamers? Casual players need simpler controls and shorter sessions. I can start right away. Happy to go over the details here in chat and suggest the best approach. Looking forward to hearing from you, Bojan
$400 USD in 3 days
4.1
4.1

I'LL CREATE YOUR MODULAR ENVIRONMENT ASSET PACK Hi There, For your photorealistic colonial dark-fantasy game, we can design a rich and immersive modular asset pack that embodies the essence of your vision with precision. I am a logo and brand designer with over 10 years of experience specializing in 3D Rendering, 3D Modeling, 3D Animation, Game Development, Unreal Engine, 3D Visualization, and 3D Game Art. I focus on original concepts with multiple revisions until you're completely satisfied and will deliver all source files including FBX exports, textures, and a comprehensive UE5 project for commercial use. Portfolio: https://www.freelancer.com/u/Shahmeer9090 I'm excited to discuss your preferred styles, colors, and any references you have in mind for these assets. Thanks, Shahmeer
$225 USD in 7 days
3.2
3.2

EVEN IF YOU DON'T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION Creating a modular asset pack for your photorealistic colonial dark-fantasy game calls for precision and attention to detail. Understanding the need for unique models and variations across a wide range of assets, I can streamline your development process by offering high-quality pieces that ensure seamless integration within Unreal Engine 5.8.2. I will deliver an array of reusable assets including foliage, architecture, and furniture, all optimized for performance and visual fidelity. Expect time savings with shared materials and LODs that cater to your game's requirements, ensuring a consistent gaming experience. Here's how I'd approach it: - Develop an itemized asset list, distinguishing between unique models and variants. - Utilize Nanite where applicable for intricate architecture and optimize foliage. - Implement wind-reactive features for included assets and provide triangle budgets per category. While I might be newer to Freelancer, I have over five years of experience in asset creation, backed by multiple five-star reviews. Let’s chat! I’m happy to provide a no-obligation consultation to discuss your project further. Kind regards, Carly Z.
$200 USD in 3 days
2.9
2.9

After dedicating the last nine years to my craft, I can confidently say I am well-equipped for your dark-fantasy modular environment project. I've been deeply immersed in game development, sharpening my skills and learning new tools along the way. Not only am I proficient in Unreal Engine 5.8.2, but I also understand the importance of adhering to its technical requirements - from Nanite use to wind simulations and texture resolutions. Additionally, having a solid grasp of different aspects of game creation such as atmospheric lighting, modular asset design, and optimizing for performance gives me an edge. With varying time periods and architectural elements to be incorporated in this environment pack, my profound understanding of colonial, dark-fantasy themes will ensure that no detail is overlooked. What sets me apart is my commitment to transparent communication, efficiency in meeting deadlines, and a willingness to revise until you are completely satisfied with the delivered project. I also offer continuous support post-project completion for any troubleshooting you may require. In summary, my extensive game development background coupled with my thoroughness and aim to create value for you make me the prime fit for this undertaking. Thank you for considering me for this opportunity; I look forward to discussing your specific needs further. If you find it important to know I've reviewed your attached photos/references, they are 16 in all along windows include
$225 USD in 7 days
2.1
2.1

As an experienced freelancer with a rigorous background in 3D Modelling, Rendering and Game Development I'm confident about the value I can bring to your project. Having been involved in several Unreal Engine projects similar to yours in the past, I fully understand the importance of creating immersive worlds that align closely with envisioned aesthetics. To mention a few related proficiencies, my skills with Nanite for detailed architecture and solid props, adjustable wind simulations and creative foliage approaches will be invaluable. Moreover, my understanding of optimizing performance and scalable models will help ensure your target hardware (RTX 2060/RX 6600-class) is efficiently utilized while giving your dark-fantasy game the photorealistic ambiance it deserves.
$225 USD in 3 days
1.5
1.5

My skills align perfectly with your needs. I understand you’re looking for a modular environment asset pack for a photorealistic colonial dark-fantasy game, including numerous unique and variant models like trees, furniture, and ruins. You also require an assembled UE5 showcase scene to demonstrate consistent scale and material quality. With five years of experience on similar projects, I specialize in creating reusable assets that meet high technical standards, ensuring they are polished and ready for Unreal Engine 5. I will deliver the precise functionality you need, complete with suitable textures and performance scalability. I’d love to chat about your project! Worst case, you get free advice that can guide your project. Regards, Keagan Keyser
$300 USD in 2 days
0.0
0.0

Hi, Have you considered a trim-sheet-first workflow that could cut your texture memory significantly while keeping that photorealistic colonial dark-fantasy feel consistent across all ruin modules, props, and foliage? I'd love to share a detailed itemized breakdown — separating unique models from variants — along with proposed triangle budgets per category before we finalize anything. https://www.freelancer.pk/u/alyan056 Alyan
$50 USD in 1 day
0.0
0.0

IF YOU'RE NOT HAPPY, YOU DON'T PAY. I recently completed a modular environment asset pack for a fantasy game which resulted in a 20% increase in development speed for my client. I understand you need a comprehensive pack with a variety of assets like trees, tents, and ruins, all photorealistic and ready for Unreal Engine 5. I will ensure each piece is clean, modular, and optimized for performance, using Nanite where appropriate and providing detailed textures that enhance gameplay. I focus on good planning, clean and maintainable code, clear communication, on time delivery, and reliable long term solutions. I am confident I can deliver an asset pack that meets your needs effectively and efficiently. If this aligns with your project, feel free to reach out to discuss scope and pricing. WORST CASE SCENARIO YOU WALK AWAY WITH A FREE CONSULTATION Regards Ridwaan M
$200 USD in 7 days
0.0
0.0

Hello, I hope you're doing well. I can build this modular UE5 environment with Nanite-ready architecture, PBR materials, trim sheets, foliage wind, LODs, collision, and a showcase scene. I’ll first separate unique models from variants, then define triangle budgets, texture sizes, pivots, and exclusions before quoting. Editable source files and an organized UE5.8.2 project will be included. Could we discuss the reference style and priority assets here on Freelancer.com? I’ll provide pricing, timeline, revisions, and optional reactive foliage separately. Thank you, Zohaib
$350 USD in 6 days
0.0
0.0

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