Hello, my name is Sarah and I'm a 3D Artist and 3D Rigger from Italy.
I graduated in Cinema Studies at "Università Degli Studi di Roma La Sapienza" and as my final thesis, I developed a research path on Pixar Animation Studios' production methods and creative environment.
Later I attended the Computer Graphic Master course at BigRock school, where I studied all aspects of the pipeline to create a 3D animated product. I've also worked as a 3D rigger in the animated short "Above", as the final project of the course.
Then I improved my 3D rigging skills by attending two rigging courses at CG Master Academy: Character Facial Rigging for Production, and Rigging Techniques: Cartoon to Realistic.
My main tools are Autodesk Maya, Blender, ZBrush, Substance Painter, Adobe Photoshop, and After Effects. I'm also learning Substance Designer and I know a little bit of Unity.
My interest in animation, cinema, and technology, combined with my computer skills and my ability to do research and solve computer-related problems make me a useful resource for clients. I'm always learning and I can search for and develop solutions for your CG projects.
Feel free to contact me!