Get my small Unreal Engine 4 VR project packaging for Oculus Quest

Anulat Postat la acum 3 ani S-au achitat serviciile după ce au fost prestate
Anulat S-au achitat serviciile după ce au fost prestate

I have a small VR project that I works fine on PC VR, but I want to be able to package it for Quest and Quest 2. The project is built in Unreal Engine 4.26. It is a blueprints only project, but some plugins I use are C++ plugins.

Right now these features work in the project:

* Video/Audio/Gameplay Works great on PC VR PIE

* Deploys on Quest and runs via the deploy button

* Crashes as soon as you open a menu (with a 3D Text stack trace)

These features do not currently work and I want to hire you to make them work:

* Package for Windows (it currently fails during the build process)

* Package for Quest/Quest 2

* No crashes on Quest

Features that must not be broken by your changes:

* Play in Editor on Windows

* Menus must open on all platforms without crashing

* Menus must have 3D text

* Audio spatialization via Oculus Audio still works

I am fairly technical, but mostly a designer and I want to keep focusing on VR UX instead of figuring out platform issues. I suspect that a programmer with Quest/Android experience will probably get this working in a single evening, maybe 2 days tops. If particular VFX or blueprints cause framerate drops, I don't expect you to optimize them. However, I do expect the default test map (which is mostly empty) to run at a reasonable FPS on Quest when you're done. I'll give you access to my Plastic SCM instance where you can do the work.

Unreal Engine Oculus Mobile SDK Android

ID Proiect: #29839745

Detalii despre proiect

2 propuneri Proiect la distanță Activ acum 3 ani

2 freelanceri plasează o ofertă medie de 284$ pentru proiect

wwwfarmor0

I am student so it is my work. I can do that 5 years age . you project is important for me so I will do it with. heart soul you can give me this work I am thankful to you. . than as you wish

$167 USD în 7 zile
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