CLOSED BID!
FUNuage ILE - Game, Milestone#2
In this project we will adopt the FXGL game to the KorGE multi-platform system.
Generally it is expected that this Component can be Developed very similar to the FXGL version with a few enhancements to include:
1. Appropriate Sounds for the Beams, hits, misses, having Cleared a Building and so forth.
2. New Superhero and new Superhero Actions
3. Note that I did have support for a GamePad and this should be considered going back to the HUB component?
4. Assuming they are available, we will use the Nika ANIMATIONS rather than my morphs even if only placeholders?
I think we want to develop as a self-standing game again for reviews, for possibly with sharing to KorGE development team.
ADDITIONAL CONSIDERATIONS FOR THE PROJECT:
• We will carefully consider the addition of a timer element
• Forward and reverse should be possible for the Animations
• Time Curves on the Animations such that the critical transformations are emphasized in the same time span, using the same time curve will require that the Animations be somewhat careful synchronized, or custom fit?
• Supervision and coordination with Artist on Superhero actions.
SHARED SUPERVISION OF A WEBSITE DEVELOPER POSSIBLE
In this same time span, there may be some supervision of a project for the new [login to view URL] Website and also for Micro-services. I will certainly assist as I can and as appropriate to such things as color, and layout, and the Parental Form, however there will be many technical decisions such as how and when to use the database connection, SECURITY, and such that I am not in the best position to make.
--- MORE DETAILS TO BE ADDED IN THE NEAR FUTURE
Hi, I would suggest the following steps that I will complete, - subject for discussion:
1. Create Village graph and appropriate wallpaper artwork.
2. Create gameplay scenario at a village level.
3. Create 4 Buildings with morphing portals and gameplay scenario for learning the symbols.
4. Create gameplay elements: artworks, wallpapeprs, hero animations, exposo/selecto beams, portals, timers, sounds, announcement engine etc.
5. Develop Kotlin/ KorGe code to play the game.