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    A J2ME audio player S-a încheiat left

    The audio player is to run on a smart phone which supports J2ME (CLDC 1.1 and MIDP 2.0). It is expected to play both live and pre-encoded audio, in OKI ADPCM format, served from the streaming server via HTTP protocols. The streaming server is not part of this project. The player should be able to play “streaming?? audio, e.g., start to play the media file before the entire piece is downloaded (this is called “streaming??, different from downloading). Users should be able to save the media file they have listened to. The player should also be able to play live audio stream broadcast from the server. The smart phone has the built-in ADPCM decoder, so that no decoder effort is needed. The device supports HTTP protocol so that protocol stacks is already there. The player sho...

    $2145 (Avg Bid)
    $2145 Oferta medie
    8 oferte
    J2ME Multi-part HTTP Post S-a încheiat left

    ...the same machine, but fails when posting from an emulator or device to a server behind a firewall. We will supply the existing J2ME application for you to complete. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) The J2ME application must be functional on a Nokia 6600 phone or equivalent (MIDP-2.0 CLDC-1.0 and MMA can take photos). See for comparisons. 3) The application must be able to post data to our web service through a firewall. 4) The application must work on UK GPRS networks . 3) Deliverables must be in ready-to-run condition, as follows? (depending on the nature? of the deliverables): a)? For web sites or? other server-side

    $116 (Avg Bid)
    $116 Oferta medie
    2 oferte

    Dear all, I am looking to advance a program that I have had programmed for me on this very site. I am looking to introduce modern technologies to further advance the program and am looking for someone to take on the challenge. _What I have_ I current have a Mobile Gym Program written in Java 2 Micro Edition, MIDP 1.0, CLDC 1.0. It uses a record store to store all the user's basic data, and each user has another record store ("USER_"+x), each record ID representing the workout number. All the workout data is stored in this database. _What I would like_ I want to introduce through the use of JDeveloper a further functions that allows the user to send their personal data to another device (server, played by the embedded JDeveloper server) This data could then be use...

    $1306 (Avg Bid)
    $1306 Oferta medie
    2 oferte

    Dear all, I am looking to advance a program that I have had programmed for me on this very site. I am looking to introduce modern technologies to further advance the program and am looking for someone to take on the challenge. _What I have_ I current have a Mobile Gym Program written in Java 2 Micro Edition, MIDP 1.0, CLDC 1.0. It uses a record store to store all the user's basic data, and each user has another record store ("USER_"+x), each record ID representing the workout number. All the workout data is stored in this database. _What I would like_ I want to introduce through the use of either a Data Cable, WAP, Infer Red or Bluetooth further functions that allows the user to send their personal data to another device. This data could then be used for further ...

    $34 (Avg Bid)
    $34 Oferta medie
    1 oferte

    This must be standard CLDC 1.0 & MIDP 1.0, and expected to work on any Java enabled phone. The applet prototype is fully working and scalable ??" all drawn, no images. Needs to be tidied to help speed the conversion and will be submitted when bidder is chosen. The game play is human against computer. The game itself should be a straight-forward conversion, but there are additional functions required: **Main Menu:** 1) Start a new game. 1.1) Each new game started will have a date-time id. 2) Manage games. 2.1) Display a list of saved games 2.2) Load the saved game (human always to move next), or 2.3) Delete the saved game. 3) Exit application **Game Menu:** 1) Save game. 1.1) The game state is saved with its ‘original’ date-time id. 1.2) Con...

    $93 (Avg Bid)
    $93 Oferta medie
    8 oferte
    Simple J2ME SMS MIDlet S-a încheiat left

    **_A simple SMS application _** This must be standard CLDC 1.0 & MIDP 1.0. WMA 1.0 library is required and attached to this specification. The interface design is up to the developer, but MUST intuitive and simple to use. The functions/objectives for this application are as follows: **Sending SMS TXT**: 1) Enter port to send the SMS txt (unspecified will send to phone standard port) 2) Enter Phone number of receiver 3) Enter txt (interface restricts the maximum amount of characters to enter) 4) Send txt. 4.1) Response is: txt has been sent, or 4.2) Send failed, pending to send in 15 seconds time. 4.2.1) User can continue attempts, or cancel sending txt. **Receiving SMS TXT**: 1) Receiving service will be a thread listener that starts when the application star...

    $112 (Avg Bid)
    $112 Oferta medie
    15 oferte

    This is a simple checkers board game written as a Java Applet, and now needs to be converted to run as a Java J2ME MIDlet which conforms to CLDC 1.0 & MIDP 1.0. The Applet source consists of 10 classes, and total 70kb. The board and counters are fully scalable, thus should fit any screen. The conversion is expected 'not' to remove any of the functionality, but does require the two additional features: 1) A Midlet Menu/UI with the following options: * New Game * Exit Selecting these options will perform the task described. 2) Detect screen size, and automatically adjust the board size to fit the screen when the game starts up. Note: No other libraries are to be introduced, and presentation (board and counters) must remain the same. Image files ...

    $117 (Avg Bid)
    $117 Oferta medie
    34 oferte