- Fix the aim offset bug from the EBBarrel component attached to the players weapon.
- Modify the Masterturret C++file (for stationary gun) so it has proper lag compensation / interpolation and also do the same for Tank Turret
-Extend the AI to behave more humanlike. Roam around [login to view URL] look at an enemy if he is in a given radius. If encoutnering enemy stand still, go crouch or look for cover (EQS system?)